/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Data; using System.Reflection; using libsecondlife; using log4net; using MySql.Data.MySqlClient; using OpenSim.Framework; namespace OpenSim.Data.MySQL { /// /// A MySQL Interface for the Asset Server /// internal class MySQLAssetData : AssetDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private MySQLManager _dbConnection; #region IPlugin Members /// /// Initialises Asset interface /// /// /// Loads and initialises the MySQL storage plugin. /// Warns and uses the obsolete mysql_connection.ini if connect string is empty. /// Check for migration /// /// /// /// connect string override public void Initialise(string connect) { // TODO: This will let you pass in the connect string in // the config, though someone will need to write that. if (connect == String.Empty) { // This is old seperate config file m_log.Warn("no connect string, using old mysql_connection.ini instead"); Initialise(); } else { _dbConnection = new MySQLManager(connect); } // This actually does the roll forward assembly stuff Assembly assem = GetType().Assembly; Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore"); // TODO: After rev 6000, remove this. People should have // been rolled onto the new migration code by then. TestTables(m); m.Update(); } /// /// Initialises Asset interface /// /// /// Loads and initialises the MySQL storage plugin /// uses the obsolete mysql_connection.ini /// /// /// /// connect string /// Probably DEPRECATED and shouldn't be used override public void Initialise() { IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); string database = GridDataMySqlFile.ParseFileReadValue("database"); string username = GridDataMySqlFile.ParseFileReadValue("username"); string password = GridDataMySqlFile.ParseFileReadValue("password"); string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); string port = GridDataMySqlFile.ParseFileReadValue("port"); _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); } override public void Dispose() { } #region IAssetProvider Members /// /// /// Execute CreateAssetsTable.sql if oldVersion == null /// do nothing if oldVersion != null /// /// /// // private void UpgradeAssetsTable(string oldVersion) // { // // null as the version, indicates that the table didn't exist // if (oldVersion == null) // { // m_log.Info("[ASSETS DB]: Creating new database tables"); // _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); // return; // } // } /// /// Ensure that the assets related tables exists and are at the latest version /// /// private void TestTables(Migration m) { Dictionary tableList = new Dictionary(); tableList["assets"] = null; _dbConnection.GetTableVersion(tableList); // if there is no table, return, migrations will handle it. if (tableList["assets"] == null) return; // if there is a table, and we don't have a migration, set it to 1 if (m.Version == 0) m.Version = 1; } /// /// Fetch Asset from database /// /// Asset UUID to fetch /// Return the asset /// On failure : throw an exception and attempt to reconnect to database override public AssetBase FetchAsset(LLUUID assetID) { AssetBase asset = null; lock (_dbConnection) { MySqlCommand cmd = new MySqlCommand( "SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); cmd.Parameters.AddWithValue("?id", assetID.ToString()); try { using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { asset = new AssetBase(); asset.Data = (byte[]) dbReader["data"]; asset.Description = (string) dbReader["description"]; asset.FullID = assetID; asset.InvType = (sbyte) dbReader["invType"]; asset.Local = ((sbyte) dbReader["local"]) != 0 ? true : false; asset.Name = (string) dbReader["name"]; asset.Type = (sbyte) dbReader["assetType"]; } dbReader.Close(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", assetID); _dbConnection.Reconnect(); } } return asset; } /// /// Create an asset in database, or update it if existing. /// /// Asset UUID to create /// On failure : Throw an exception and attempt to reconnect to database override public void CreateAsset(AssetBase asset) { lock (_dbConnection) { //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); if (ExistsAsset(asset.FullID)) { //m_log.Info("[ASSET DB]: Asset exists already, ignoring."); return; } MySqlCommand cmd = new MySqlCommand( "REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection); // need to ensure we dispose try { using (cmd) { cmd.Parameters.AddWithValue("?id", asset.FullID.ToString()); cmd.Parameters.AddWithValue("?name", asset.Name); cmd.Parameters.AddWithValue("?description", asset.Description); cmd.Parameters.AddWithValue("?assetType", asset.Type); cmd.Parameters.AddWithValue("?invType", asset.InvType); cmd.Parameters.AddWithValue("?local", asset.Local); cmd.Parameters.AddWithValue("?temporary", asset.Temporary); cmd.Parameters.AddWithValue("?data", asset.Data); cmd.ExecuteNonQuery(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: " + "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); _dbConnection.Reconnect(); } } } /// /// Update a asset in database, see /// /// Asset UUID to update override public void UpdateAsset(AssetBase asset) { CreateAsset(asset); } /// /// check if the asset UUID exist in database /// /// The asset UUID /// true if exist. override public bool ExistsAsset(LLUUID uuid) { bool assetExists = false; lock (_dbConnection) { MySqlCommand cmd = new MySqlCommand( "SELECT id FROM assets WHERE id=?id", _dbConnection.Connection); cmd.Parameters.AddWithValue("?id", uuid.ToString()); try { using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { assetExists = true; } dbReader.Close(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", uuid); _dbConnection.Reconnect(); } } return assetExists; } /// /// All writes are immediately commited to the database, so this is a no-op /// override public void CommitAssets() { } #endregion /// /// Database provider version /// override public string Version { get { return _dbConnection.getVersion(); } } /// /// The name of this DB provider /// override public string Name { get { return "MySQL Asset storage engine"; } } #endregion } }