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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.MySQL
{
///
/// A MySQL Interface for the Asset Server
///
public class MySQLAssetData : AssetDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MySQLManager _dbConnection;
#region IPlugin Members
///
/// Initialises Asset interface
///
///
/// - Loads and initialises the MySQL storage plugin.
/// - Warns and uses the obsolete mysql_connection.ini if connect string is empty.
/// - Check for migration
///
///
///
/// connect string
override public void Initialise(string connect)
{
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
{
// This is old seperate config file
m_log.Warn("no connect string, using old mysql_connection.ini instead");
Initialise();
}
else
{
_dbConnection = new MySQLManager(connect);
}
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
m.Update();
}
///
/// Initialises Asset interface
///
///
/// - Loads and initialises the MySQL storage plugin
/// - uses the obsolete mysql_connection.ini
///
///
///
/// DEPRECATED and shouldn't be used
public override void Initialise()
{
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
string database = GridDataMySqlFile.ParseFileReadValue("database");
string username = GridDataMySqlFile.ParseFileReadValue("username");
string password = GridDataMySqlFile.ParseFileReadValue("password");
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
string port = GridDataMySqlFile.ParseFileReadValue("port");
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
}
public override void Dispose() { }
///
/// Database provider version
///
override public string Version
{
get { return _dbConnection.getVersion(); }
}
///
/// The name of this DB provider
///
override public string Name
{
get { return "MySQL Asset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
///
/// Fetch Asset from database
///
/// Asset UUID to fetch
/// Return the asset
/// On failure : throw an exception and attempt to reconnect to database
override public AssetBase GetAsset(UUID assetID)
{
AssetBase asset = null;
lock (_dbConnection)
{
_dbConnection.CheckConnection();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id",
_dbConnection.Connection))
{
cmd.Parameters.AddWithValue("?id", assetID.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase();
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
asset.FullID = assetID;
string local = dbReader["local"].ToString();
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
asset.Local = true;
else
asset.Local = false;
asset.Name = (string)dbReader["name"];
asset.Type = (sbyte)dbReader["assetType"];
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
}
}
if (asset != null)
UpdateAccessTime(asset);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Reconnecting", assetID);
_dbConnection.Reconnect();
}
}
}
return asset;
}
///
/// Create an asset in database, or update it if existing.
///
/// Asset UUID to create
/// On failure : Throw an exception and attempt to reconnect to database
override public void StoreAsset(AssetBase asset)
{
lock (_dbConnection)
{
_dbConnection.CheckConnection();
MySqlCommand cmd =
new MySqlCommand(
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, data)" +
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?data)",
_dbConnection.Connection);
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
// need to ensure we dispose
try
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?assetType", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Attempting reconnect. Error: {2}",
asset.FullID, asset.Name, e.Message);
_dbConnection.Reconnect();
}
}
}
private void UpdateAccessTime(AssetBase asset)
{
// Writing to the database every time Get() is called on an asset is killing us. Seriously. -jph
return;
lock (_dbConnection)
{
_dbConnection.CheckConnection();
MySqlCommand cmd =
new MySqlCommand("update assets set access_time=?access_time where id=?id",
_dbConnection.Connection);
// need to ensure we dispose
try
{
using (cmd)
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: " +
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
_dbConnection.Reconnect();
}
}
}
///
/// check if the asset UUID exist in database
///
/// The asset UUID
/// true if exist.
override public bool ExistsAsset(UUID uuid)
{
bool assetExists = false;
lock (_dbConnection)
{
_dbConnection.CheckConnection();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT id FROM assets WHERE id=?id",
_dbConnection.Connection))
{
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
assetExists = true;
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
+ Environment.NewLine + "Attempting reconnection", uuid);
_dbConnection.Reconnect();
}
}
}
return assetExists;
}
///
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by containing
/// elements.
///
/// The number of results to discard from the total data set.
/// The number of rows the returned list should contain.
/// A list of AssetMetadata objects.
public override List FetchAssetMetadataSet(int start, int count)
{
List retList = new List(count);
lock (_dbConnection)
{
_dbConnection.CheckConnection();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id FROM assets LIMIT ?start, ?count", _dbConnection.Connection);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string) dbReader["name"];
metadata.Description = (string) dbReader["description"];
metadata.Type = (sbyte) dbReader["assetType"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.FullID = new UUID((string) dbReader["id"]);
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] {};
retList.Add(metadata);
}
}
}
catch (Exception e)
{
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection");
_dbConnection.Reconnect();
}
}
return retList;
}
#endregion
}
}