/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Data { /// /// An interface for connecting to user storage servers. /// public interface IUserDataPlugin : IPlugin { /// /// Returns a user profile from a database via their UUID /// /// The user's UUID /// The user data profile. Returns null if no user is found UserProfileData GetUserByUUID(UUID user); /// /// Returns a users profile by searching their username parts /// /// Account firstname /// Account lastname /// The user data profile. Null if no user is found UserProfileData GetUserByName(string fname, string lname); /// /// Get a user from a given uri. /// /// /// The user data profile. Null if no user is found. UserProfileData GetUserByUri(Uri uri); /// /// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker. /// /// ID associated with the user's query. This must match what the client sent /// The filtered contents of the search box when the user hit search. /// A list of user details. If there are no results than either an empty list or null List GeneratePickerResults(UUID queryID, string query); /// /// Returns the current agent for a user searching by it's UUID /// /// The users UUID /// The current agent session. Null if no session was found UserAgentData GetAgentByUUID(UUID user); /// /// Returns the current session agent for a user searching by username /// /// The users account name /// The current agent session UserAgentData GetAgentByName(string name); /// /// Returns the current session agent for a user searching by username parts /// /// The users first account name /// The users account surname /// The current agent session UserAgentData GetAgentByName(string fname, string lname); /// /// Stores new web-login key for user during web page login /// /// void StoreWebLoginKey(UUID agentID, UUID webLoginKey); /// /// Adds a new User profile to the database /// /// UserProfile to add void AddNewUserProfile(UserProfileData user); /// /// Adds a temporary user profile. A temporary userprofile is one that should exist only for the lifetime of /// the process. /// /// void AddTemporaryUserProfile(UserProfileData userProfile); /// /// Updates an existing user profile /// /// UserProfile to update bool UpdateUserProfile(UserProfileData user); /// /// Adds a new agent to the database /// /// The agent to add void AddNewUserAgent(UserAgentData agent); /// /// Adds a new friend to the database for XUser /// /// The agent that who's friends list is being added to /// The agent that being added to the friends list of the friends list owner /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms); /// /// Delete friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The Ex-friend agent void RemoveUserFriend(UUID friendlistowner, UUID friend); /// /// Update permissions for friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner /// /// The agent that we're retreiving the friends Data. /// The user's friends. If there are no results than either an empty list or null List GetUserFriendList(UUID friendlistowner); /// /// Returns a list of /// A of , mapping the s to s. /// Dictionary GetFriendRegionInfos(List uuids); /// /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES) /// /// The account to transfer from /// The account to transfer to /// The amount to transfer /// Successful? bool MoneyTransferRequest(UUID from, UUID to, uint amount); /// /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account. /// /// User to transfer from /// User to transfer to /// Specified inventory item /// Successful? bool InventoryTransferRequest(UUID from, UUID to, UUID inventory); /// /// Initialises the plugin (artificial constructor) /// void Initialise(string connect); /// /// Gets the user appearance /// AvatarAppearance GetUserAppearance(UUID user); void UpdateUserAppearance(UUID user, AvatarAppearance appearance); void ResetAttachments(UUID userID); void LogoutUsers(UUID regionID); } public class UserDataInitialiser : PluginInitialiserBase { private string connect; public UserDataInitialiser (string s) { connect = s; } public override void Initialise (IPlugin plugin) { IUserDataPlugin p = plugin as IUserDataPlugin; p.Initialise (connect); } } }