/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Client.Linden
{
public class LLStandaloneLoginService : LoginService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected NetworkServersInfo m_serversInfo;
protected bool m_authUsers = false;
///
/// Used to make requests to the local regions.
///
protected ILoginServiceToRegionsConnector m_regionsConnector;
public LLStandaloneLoginService(
UserManagerBase userManager, string welcomeMess,
IInterServiceInventoryServices interServiceInventoryService,
NetworkServersInfo serversInfo,
bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector)
: base(userManager, libraryRootFolder, welcomeMess)
{
this.m_serversInfo = serversInfo;
m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX;
m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
m_authUsers = authenticate;
m_inventoryService = interServiceInventoryService;
m_regionsConnector = regionsConnector;
}
public override UserProfileData GetTheUser(string firstname, string lastname)
{
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
if (profile != null)
{
return profile;
}
if (!m_authUsers)
{
//no current user account so make one
m_log.Info("[LOGIN]: No user account found so creating a new one.");
m_userManager.AddUser(firstname, lastname, "test", "", m_defaultHomeX, m_defaultHomeY);
return m_userManager.GetUserProfile(firstname, lastname);
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!m_authUsers)
{
//for now we will accept any password in sandbox mode
m_log.Info("[LOGIN]: Authorising user (no actual password check)");
return true;
}
else
{
m_log.Info(
"[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
return loginresult;
}
}
protected override RegionInfo RequestClosestRegion(string region)
{
return m_regionsConnector.RequestClosestRegion(region);
}
protected override RegionInfo GetRegionInfo(ulong homeRegionHandle)
{
return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle);
}
protected override RegionInfo GetRegionInfo(UUID homeRegionId)
{
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
}
///
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
///
///
///
///
/// true if the region was successfully contacted, false otherwise
protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response)
{
IPEndPoint endPoint = regionInfo.ExternalEndPoint;
response.SimAddress = endPoint.Address.ToString();
response.SimPort = (uint)endPoint.Port;
response.RegionX = regionInfo.RegionLocX;
response.RegionY = regionInfo.RegionLocY;
string capsPath = CapsUtil.GetRandomCapsObjectPath();
string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
// Don't use the following! It Fails for logging into any region not on the same port as the http server!
// Kept here so it doesn't happen again!
// response.SeedCapability = regionInfo.ServerURI + capsSeedPath;
string seedcap = "http://";
if (m_serversInfo.HttpUsesSSL)
{
seedcap = "https://" + m_serversInfo.HttpSSLCN + ":" + m_serversInfo.httpSSLPort + capsSeedPath;
}
else
{
seedcap = "http://" + regionInfo.ExternalHostName + ":" + m_serversInfo.HttpListenerPort + capsSeedPath;
}
response.SeedCapability = seedcap;
// Notify the target of an incoming user
m_log.InfoFormat(
"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
// Update agent with target sim
user.CurrentAgent.Region = regionInfo.RegionID;
user.CurrentAgent.Handle = regionInfo.RegionHandle;
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = user.ID;
agent.firstname = user.FirstName;
agent.lastname = user.SurName;
agent.SessionID = user.CurrentAgent.SessionID;
agent.SecureSessionID = user.CurrentAgent.SecureSessionID;
agent.circuitcode = Convert.ToUInt32(response.CircuitCode);
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = user.CurrentAgent.Position;
agent.CapsPath = capsPath;
agent.Appearance = m_userManager.GetUserAppearance(user.ID);
if (agent.Appearance == null)
{
m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
agent.Appearance = new AvatarAppearance(agent.AgentID);
}
if (m_regionsConnector.RegionLoginsEnabled)
{
return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent);
}
return false;
}
public override void LogOffUser(UserProfileData theUser, string message)
{
RegionInfo SimInfo;
try
{
SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
if (SimInfo == null)
{
m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
return;
}
}
catch (Exception)
{
m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
return;
}
m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
}
}
}