/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Security.Authentication;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Client.Linden
{
///
/// Handles login user (expect user) and logoff user messages from the remote LL login server
///
public class LLProxyLoginModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool RegionLoginsEnabled
{
get
{
if (m_firstScene != null)
{
return m_firstScene.CommsManager.GridService.RegionLoginsEnabled;
}
else
{
return false;
}
}
}
protected List m_scenes = new List();
protected Scene m_firstScene;
protected bool m_enabled = false; // Module is only enabled if running in grid mode
#region IRegionModule Members
public void Initialise(IConfigSource source)
{
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig != null)
{
m_enabled = startupConfig.GetBoolean("gridmode", false);
}
}
public void AddRegion(Scene scene)
{
if (m_firstScene == null)
{
m_firstScene = scene;
if (m_enabled)
{
AddHttpHandlers();
}
}
if (m_enabled)
{
AddScene(scene);
}
}
public void RemoveRegion(Scene scene)
{
if (m_enabled)
{
RemoveScene(scene);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplacableInterface
{
get { return null; }
}
public string Name
{
get { return "LLProxyLoginModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
///
/// Adds "expect_user" and "logoff_user" xmlrpc method handlers
///
protected void AddHttpHandlers()
{
//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
MainServer.Instance.AddXmlRPCHandler("expect_user", ExpectUser);
MainServer.Instance.AddXmlRPCHandler("logoff_user", LogOffUser);
}
protected void AddScene(Scene scene)
{
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
}
}
}
protected void RemoveScene(Scene scene)
{
lock (m_scenes)
{
if (m_scenes.Contains(scene))
{
m_scenes.Remove(scene);
}
}
}
///
/// Received from the user server when a user starts logging in. This call allows
/// the region to prepare for direct communication from the client. Sends back an empty
/// xmlrpc response on completion.
///
///
///
public XmlRpcResponse ExpectUser(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new UUID((string)requestData["session_id"]);
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new UUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
// Appearance
if (requestData["appearance"] != null)
agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
m_log.DebugFormat(
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
//m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true;
}
else
{
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
(float)Convert.ToDecimal((string)requestData["startpos_y"]),
(float)Convert.ToDecimal((string)requestData["startpos_z"]));
agentData.child = false;
}
XmlRpcResponse resp = new XmlRpcResponse();
if (!RegionLoginsEnabled)
{
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
agentData.firstname, agentData.lastname);
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = "region login currently disabled";
resp.Value = respdata;
}
else
{
bool success = false;
string denyMess = "";
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
{
denyMess = "User is banned from this region";
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
}
else
{
string reason;
if (scene.NewUserConnection(agentData, out reason))
{
success = true;
}
else
{
denyMess = String.Format("Login refused by region: {0}", reason);
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
}
}
}
else
{
denyMess = "Region not found";
}
if (success)
{
Hashtable respdata = new Hashtable();
respdata["success"] = "TRUE";
resp.Value = respdata;
}
else
{
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = denyMess;
resp.Value = respdata;
}
}
return resp;
}
// Grid Request Processing
///
/// Ooops, our Agent must be dead if we're getting this request!
///
///
///
public XmlRpcResponse LogOffUser(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
Hashtable requestData = (Hashtable)request.Params[0];
string message = (string)requestData["message"];
UUID agentID = UUID.Zero;
UUID RegionSecret = UUID.Zero;
UUID.TryParse((string)requestData["agent_id"], out agentID);
UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message);
}
return new XmlRpcResponse();
}
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
{
lock (m_scenes)
{
foreach (Scene nextScene in m_scenes)
{
if (nextScene.RegionInfo.RegionHandle == regionHandle)
{
scene = nextScene;
return true;
}
}
}
scene = null;
return false;
}
}
}