/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
public abstract class RegionScriptEngineBase
{
///
/// Called on region initialize
///
public abstract void Initialize();
public abstract string Name { get; }
///
/// Called before components receive Close()
///
public abstract void PreClose();
// Hold list of all the different components we have working for us
public List Components = new List();
public Scene m_Scene;
public IConfigSource m_ConfigSource;
public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public void Initialize(Scene scene, IConfigSource source)
{
// Region started
m_Scene = scene;
m_ConfigSource = source;
Initialize();
}
///
/// Creates instances of script engine components inside "components" List
///
/// Array of comonent names to initialize
public void InitializeComponents(string[] ComponentList)
{
// Take list of providers to initialize and make instances of them
foreach (string c in ComponentList)
{
m_log.Info("[" + Name + "]: Loading: " + c);
try
{
if (ComponentRegistry.providers.ContainsKey(c))
Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
else
m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
} catch (Exception ex)
{
m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
}
}
// Run Initialize on all our providers, hand over a reference of ourself.
foreach (ComponentBase p in Components)
{
try
{
p.Initialize(this);
}
catch (Exception ex)
{
m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " + ex.ToString());
Components.Remove(p);
}
}
// All modules has been initialized, call Start() on them.
foreach (ComponentBase p in Components)
{
try
{
p.Start();
}
catch (Exception ex)
{
m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
Components.Remove(p);
}
}
}
#region Functions to return lists based on type
// Predicate for searching List for a certain type
private static bool FindType(ComponentBase pb)
{
if (pb.GetType() is T)
return true;
return false;
}
public List GetCommandComponentList()
{
return Components.FindAll(FindType);
}
public List GetCompilerComponentList()
{
return Components.FindAll(FindType);
}
public List GetEventComponentList()
{
return Components.FindAll(FindType);
}
public List GetScheduleComponentList()
{
return Components.FindAll(FindType);
}
#endregion
public void Close()
{
// We need to shut down
// First call abstracted PreClose()
PreClose();
// Then Call Close() on all components
foreach (ComponentBase p in Components)
{
try
{
p.Close();
}
catch (Exception ex)
{
// TODO: Print error to console
}
}
}
}
}