/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using log4net; using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.ScriptEngine.Shared; namespace OpenSim.ApplicationPlugins.ScriptEngine { public class RegionEngineLoader : IRegionModule { // This is a region module. // This means: Every time a new region is created, a new instance of this module is also created. // This module is responsible for starting the script engine for this region. public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } } public bool IsSharedModule { get { return true; } } internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private string tempScriptEngineName = "DotNetEngine"; public IScriptEngine scriptEngine; public IConfigSource ConfigSource; public IConfig ScriptConfigSource; public void Initialise(Scene scene, IConfigSource source) { // New region is being created // Create a new script engine // Make sure we have config try { if (ConfigSource.Configs["SECS"] == null) ConfigSource.AddConfig("SECS"); ScriptConfigSource = ConfigSource.Configs["SECS"]; // Is SECS enabled? if (ScriptConfigSource.GetBoolean("Enabled", false)) { LoadEngine(); if (scriptEngine != null) scriptEngine.Initialise(scene, source); } } catch (NullReferenceException) { } } public void PostInitialise() { if (scriptEngine != null) scriptEngine.PostInitialise(); } public void Close() { try { if (scriptEngine != null) scriptEngine.Close(); } catch (Exception ex) { m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString()); } } private void LoadEngine() { m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName); try { lock (ComponentFactory.scriptEngines) { if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName)) { m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName); } else { scriptEngine = Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as IScriptEngine; } } } catch (Exception ex) { m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString()); } } } }