/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ApplicationPlugins.ScriptEngine;
using OpenSim.ApplicationPlugins.ScriptEngine.Components;
namespace OpenSim.ApplicationPlugins.ScriptEngine
{
///
/// Component providers
/// This is where any component (any part) of the Script Engine Component System (SECS) registers.
/// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
///
public static class ComponentRegistry
{
// Component providers are registered here wit a name (string)
// When a script engine is created the components are instanciated
public static Dictionary providers = new Dictionary();
public static Dictionary scriptEngines = new Dictionary();
/////
///// Returns a list of ProviderBase objects which has been instanciated by their name
/////
///// List of Script Engine Components
/////
//public static List GetComponents(string[] Providers)
//{
// List pbl = new List();
// if (Providers != null)
// {
// foreach (string p in Providers)
// {
// if (providers.ContainsKey(p))
// pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
// }
// }
// return pbl;
//}
}
}