/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using log4net; using OpenSim.ApplicationPlugins.ScriptEngine.Components; namespace OpenSim.ApplicationPlugins.ScriptEngine { /// /// Used to load ScriptEngine component .dll's /// internal class ComponentLoader { internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); //private ScriptEnginePlugin scriptEnginePlugin; public ComponentLoader(ScriptEnginePlugin sep) { //scriptEnginePlugin = sep; } /// /// Load components from directory /// /// public void Load(string directory) { // We may want to change how this functions as currently it required unique class names for each component foreach (string file in Directory.GetFiles(directory, "*.dll")) { //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); Assembly componentAssembly = Assembly.LoadFrom(file); if (componentAssembly != null) { try { // Go through all types in the assembly foreach (Type componentType in componentAssembly.GetTypes()) { if (componentType.IsPublic && !componentType.IsAbstract) { if (componentType.IsSubclassOf(typeof (ComponentBase))) { // We have found an type which is derived from ProdiverBase, add it to provider list m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name); lock (ComponentRegistry.providers) { ComponentRegistry.providers.Add(componentType.Name, componentType); } } if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase))) { // We have found an type which is derived from RegionScriptEngineBase, add it to engine list m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name); lock (ComponentRegistry.scriptEngines) { ComponentRegistry.scriptEngines.Add(componentType.Name, componentType); } } } } } catch (ReflectionTypeLoadException) { m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName); } } //if } //foreach } } }