/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Mono.Addins; using OpenSim; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.ApplicationPlugins.RegionModulesController { public class RegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private OpenSimBase m_openSim; // for getting the config private string m_name; private List m_nonSharedModules = new List(); private List m_sharedModules = new List(); private List m_sharedInstances = new List(); #region IApplicationPlugin implementation public void Initialise (OpenSimBase openSim) { m_log.DebugFormat("[REGIONMODULES]: Initializing..."); m_openSim = openSim; openSim.ApplicationRegistry.RegisterInterface(this); string id = AddinManager.CurrentAddin.Id; int pos = id.LastIndexOf("."); if (pos == -1) m_name = id; else m_name = id.Substring(pos + 1); //ExtensionNodeList list = AddinManager.GetExtensionNodes("/OpenSim/RegionModules"); // load all the (new) region-module classes foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules")) { // TODO why does node.Type.isSubclassOf(typeof(ISharedRegionModule)) not work? if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null) { m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type); m_sharedModules.Add(node.Type); } else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null) { m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type); m_nonSharedModules.Add(node.Type); } else m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type); } // now we've got all the region-module classes loaded, create one instance of every ISharedRegionModule, // initialize and postinitialize it. This Initialise we are in is called before LoadRegion.PostInitialise // is called (which loads the regions), so we don't have any regions in the server yet. foreach (Type type in m_sharedModules) { ISharedRegionModule module = (ISharedRegionModule)Activator.CreateInstance(type); m_sharedInstances.Add(module); module.Initialise(openSim.ConfigSource.Source); } foreach (ISharedRegionModule module in m_sharedInstances) { module.PostInitialise(); } } public void PostInitialise () { } #endregion #region IPlugin implementation public void Initialise () { throw new System.NotImplementedException(); } #endregion #region IDisposable implementation public void Dispose () { // we expect that all regions have been removed already while (m_sharedInstances.Count > 0) { m_sharedInstances[0].Close(); m_sharedInstances.RemoveAt(0); } m_sharedModules.Clear(); m_nonSharedModules.Clear(); } #endregion public string Version { get { return AddinManager.CurrentAddin.Version; } } public string Name { get { return m_name; } } #region IRegionModulesController implementation public void AddRegionToModules (Scene scene) { foreach (ISharedRegionModule module in m_sharedInstances) { m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1}", scene.RegionInfo.RegionName, module.Name); module.AddRegion(scene); scene.AddRegionModule(module.Name, module); } List list = new List(); foreach (Type type in m_nonSharedModules) { INonSharedRegionModule module = (INonSharedRegionModule)Activator.CreateInstance(type); m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}", scene.RegionInfo.RegionName, module.Name); module.Initialise(m_openSim.ConfigSource.Source); list.Add(module); } foreach (INonSharedRegionModule module in list) { module.AddRegion(scene); scene.AddRegionModule(module.Name, module); } // This is needed for all module types. Modules will register // Interfaces with scene in AddScene, and will also need a means // to access interfaces registered by other modules. Without // this extra method, a module attempting to use another modules's // interface would be successful only depending on load order, // which can't be depended upon, or modules would need to resort // to ugly kludges to attempt to request interfaces when needed // and unneccessary caching logic repeated in all modules. // The extra function stub is just that much cleaner // foreach (ISharedRegionModule module in m_sharedInstances) { module.RegionLoaded(scene); } foreach (INonSharedRegionModule module in list) { module.RegionLoaded(scene); } } public void RemoveRegionFromModules (Scene scene) { foreach (IRegionModuleBase module in scene.RegionModules.Values) { m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}", scene.RegionInfo.RegionName, module.Name); module.RemoveRegion(scene); if (module is INonSharedRegionModule) { // as we were the only user, this instance has to die module.Close(); } } scene.RegionModules.Clear(); } #endregion } }