using System; using System.Collections.Generic; using System.Text; using OpenSim.UserServer; using OpenSim.Framework.Console; namespace OpenSim { public class Application { //could move our main function into OpenSimMain and kill this class [STAThread] public static void Main(string[] args) { Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); Console.WriteLine("Starting...\n"); bool sandBoxMode = false; bool startLoginServer = false; string physicsEngine = "basicphysics"; bool allowFlying = false; bool userAccounts = false; bool gridLocalAsset = false; bool useConfigFile = false; bool silent = false; string configFile = "simconfig.xml"; for (int i = 0; i < args.Length; i++) { if (args[i] == "-sandbox") { sandBoxMode = true; startLoginServer = true; } /* if (args[i] == "-loginserver") { startLoginServer = true; }*/ if (args[i] == "-accounts") { userAccounts = true; } if (args[i] == "-realphysx") { physicsEngine = "RealPhysX"; allowFlying = true; } if (args[i] == "-ode") { physicsEngine = "OpenDynamicsEngine"; allowFlying = true; } if (args[i] == "-localasset") { gridLocalAsset = true; } if (args[i] == "-configfile") { useConfigFile = true; } if (args[i] == "-noverbose") { silent = true; } if (args[i] == "-config") { try { i++; configFile = args[i]; } catch (Exception e) { Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")"); } } } OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); // OpenSimRoot.Instance.Application = sim; sim.m_sandbox = sandBoxMode; sim.user_accounts = userAccounts; sim.gridLocalAsset = gridLocalAsset; OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; sim.StartUp(); while (true) { OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt(); } } } }