using System; using System.Collections.Generic; using System.Text; using OpenSim.UserServer; using OpenSim.Framework.Console; namespace OpenSim { public class Application { [STAThread] public static void Main(string[] args) { Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); Console.WriteLine("Starting...\n"); bool sandBoxMode = false; bool startLoginServer = false; string physicsEngine = "basicphysics"; bool allowFlying = false; bool userAccounts = false; for (int i = 0; i < args.Length; i++) { if (args[i] == "-sandbox") { sandBoxMode = true; } if (args[i] == "-loginserver") { startLoginServer = true; } if (args[i] == "-accounts") { userAccounts = true; } if (args[i] == "-realphysx") { physicsEngine = "RealPhysX"; allowFlying = true; } if (args[i] == "-ode") { physicsEngine = "OpenDynamicsEngine"; allowFlying = true; } } OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine ); // OpenSimRoot.Instance.Application = sim; sim.m_sandbox = sandBoxMode; sim.user_accounts = userAccounts; OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; sim.StartUp(); while (true) { OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt(); } } } }