/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Groups { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")] public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_sceneList = new List(); private IPresenceService m_presenceService; private IMessageTransferModule m_msgTransferModule = null; private IUserManagement m_UserManagement = null; private IGroupsServicesConnector m_groupData = null; // Config Options private bool m_groupMessagingEnabled; private bool m_debugEnabled; /// /// If enabled, module only tries to send group IMs to online users by querying cached presence information. /// private bool m_messageOnlineAgentsOnly; /// /// Cache for online users. /// /// /// Group ID is key, presence information for online members is value. /// Will only be non-null if m_messageOnlineAgentsOnly = true /// We cache here so that group messages don't constantly have to re-request the online user list to avoid /// attempted expensive sending of messages to offline users. /// The tradeoff is that a user that comes online will not receive messages consistently from all other users /// until caches have updated. /// Therefore, we set the cache expiry to just 20 seconds. /// private ExpiringCache m_usersOnlineCache; private int m_usersOnlineCacheExpirySeconds = 20; private Dictionary> m_groupsAgentsDroppedFromChatSession = new Dictionary>(); private Dictionary> m_groupsAgentsInvitedToChatSession = new Dictionary>(); #region Region Module interfaceBase Members public void Initialise(IConfigSource config) { IConfig groupsConfig = config.Configs["Groups"]; if (groupsConfig == null) // Do not run this module by default. return; // if groups aren't enabled, we're not needed. // if we're not specified as the connector to use, then we're not wanted if ((groupsConfig.GetBoolean("Enabled", false) == false) || (groupsConfig.GetString("MessagingModule", "") != Name)) { m_groupMessagingEnabled = false; return; } m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true); if (!m_groupMessagingEnabled) return; m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false); if (m_messageOnlineAgentsOnly) { m_usersOnlineCache = new ExpiringCache(); } else { m_log.Error("[Groups.Messaging]: GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true"); m_groupMessagingEnabled = false; return; } m_debugEnabled = groupsConfig.GetBoolean("MessagingDebugEnabled", m_debugEnabled); m_log.InfoFormat( "[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}", m_messageOnlineAgentsOnly, m_debugEnabled); } public void AddRegion(Scene scene) { if (!m_groupMessagingEnabled) return; scene.RegisterModuleInterface(this); m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; scene.AddCommand( "Debug", this, "debug groups messaging verbose", "debug groups messaging verbose ", "This setting turns on very verbose groups messaging debugging", HandleDebugGroupsMessagingVerbose); } public void RegionLoaded(Scene scene) { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData = scene.RequestModuleInterface(); // No groups module, no groups messaging if (m_groupData == null) { m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); RemoveRegion(scene); return; } m_msgTransferModule = scene.RequestModuleInterface(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule"); RemoveRegion(scene); return; } m_UserManagement = scene.RequestModuleInterface(); // No groups module, no groups messaging if (m_UserManagement == null) { m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled."); RemoveRegion(scene); return; } if (m_presenceService == null) m_presenceService = scene.PresenceService; } public void RemoveRegion(Scene scene) { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_sceneList.Remove(scene); scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; scene.EventManager.OnClientLogin -= OnClientLogin; scene.UnregisterModuleInterface(this); } public void Close() { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module."); m_sceneList.Clear(); m_groupData = null; m_msgTransferModule = null; } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "Groups Messaging Module V2"; } } public void PostInitialise() { // NoOp } #endregion private void HandleDebugGroupsMessagingVerbose(object modules, string[] args) { if (args.Length < 5) { MainConsole.Instance.Output("Usage: debug groups messaging verbose "); return; } bool verbose = false; if (!bool.TryParse(args[4], out verbose)) { MainConsole.Instance.Output("Usage: debug groups messaging verbose "); return; } m_debugEnabled = verbose; MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled); } /// /// Not really needed, but does confirm that the group exists. /// public bool StartGroupChatSession(UUID agentID, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null); if (groupInfo != null) { return true; } else { return false; } } public void SendMessageToGroup(GridInstantMessage im, UUID groupID) { SendMessageToGroup(im, groupID, UUID.Zero, null); } public void SendMessageToGroup( GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func sendCondition) { int requestStartTick = Environment.TickCount; UUID fromAgentID = new UUID(im.fromAgentID); // Unlike current XmlRpcGroups, Groups V2 can accept UUID.Zero when a perms check for the requesting agent // is not necessary. List groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID); int groupMembersCount = groupMembers.Count; PresenceInfo[] onlineAgents = null; // In V2 we always only send to online members. // Sending to offline members is not an option. string[] t1 = groupMembers.ConvertAll(gmd => gmd.AgentID.ToString()).ToArray(); // We cache in order not to overwhelm the presence service on large grids with many groups. This does // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. // (assuming this is the same across all grid simulators). if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) { onlineAgents = m_presenceService.GetAgents(t1); m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); } HashSet onlineAgentsUuidSet = new HashSet(); Array.ForEach(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); // if (m_debugEnabled) // m_log.DebugFormat( // "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", // groupID, groupMembersCount, groupMembers.Count()); im.imSessionID = groupID.Guid; im.fromGroup = true; IClientAPI thisClient = GetActiveClient(fromAgentID); if (thisClient != null) { im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid; } // Send to self first of all im.toAgentID = im.fromAgentID; im.fromGroup = true; ProcessMessageFromGroupSession(im); List regions = new List(); List clientsAlreadySent = new List(); // Then send to everybody else foreach (GroupMembersData member in groupMembers) { if (member.AgentID.Guid == im.fromAgentID) continue; if (clientsAlreadySent.Contains(member.AgentID)) continue; clientsAlreadySent.Add(member.AgentID); if (sendCondition != null) { if (!sendCondition(member)) { if (m_debugEnabled) m_log.DebugFormat( "[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition", member.AgentID); continue; } } else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID)) { // Don't deliver messages to people who have dropped this session if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID); continue; } im.toAgentID = member.AgentID.Guid; IClientAPI client = GetActiveClient(member.AgentID); if (client == null) { // If they're not local, forward across the grid // BUT do it only once per region, please! Sim would be even better! if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID); bool reallySend = true; if (onlineAgents != null) { PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString()); if (regions.Contains(presence.RegionID)) reallySend = false; else regions.Add(presence.RegionID); } if (reallySend) { // We have to create a new IM structure because the transfer module // uses async send GridInstantMessage msg = new GridInstantMessage(im, true); m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); } } else { // Deliver locally, directly if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name); ProcessMessageFromGroupSession(im); } } if (m_debugEnabled) m_log.DebugFormat( "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); } #region SimGridEventHandlers void OnClientLogin(IClientAPI client) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name); } private void OnNewClient(IClientAPI client) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name); ResetAgentGroupChatSessions(client.AgentId.ToString()); } void OnMakeRootAgent(ScenePresence sp) { sp.ControllingClient.OnInstantMessage += OnInstantMessage; } void OnMakeChildAgent(ScenePresence sp) { sp.ControllingClient.OnInstantMessage -= OnInstantMessage; } private void OnGridInstantMessage(GridInstantMessage msg) { // The instant message module will only deliver messages of dialog types: // MessageFromAgent, StartTyping, StopTyping, MessageFromObject // // Any other message type will not be delivered to a client by the // Instant Message Module UUID regionID = new UUID(msg.RegionID); if (m_debugEnabled) { m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, regionID); DebugGridInstantMessage(msg); } // Incoming message from a group if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend)) { // We have to redistribute the message across all members of the group who are here // on this sim UUID GroupID = new UUID(msg.imSessionID); Scene aScene = m_sceneList[0]; GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID); List groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID); //if (m_debugEnabled) // foreach (GroupMembersData m in groupMembers) // m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID); foreach (Scene s in m_sceneList) { s.ForEachScenePresence(sp => { // If we got this via grid messaging, it's because the caller thinks // that the root agent is here. We should only send the IM to root agents. if (sp.IsChildAgent) return; GroupMembersData m = groupMembers.Find(gmd => { return gmd.AgentID == sp.UUID; }); if (m.AgentID == UUID.Zero) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID); return; } // Check if the user has an agent in the region where // the IM came from, and if so, skip it, because the IM // was already sent via that agent if (regionOfOrigin != null) { AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID); if (aCircuit != null) { if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle)) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID); return; } else { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID); } } } UUID AgentID = sp.UUID; msg.toAgentID = AgentID.Guid; if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)) { if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)) AddAgentToSession(AgentID, GroupID, msg); else { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name); ProcessMessageFromGroupSession(msg); } } }); } } } private void ProcessMessageFromGroupSession(GridInstantMessage msg) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID); UUID AgentID = new UUID(msg.fromAgentID); UUID GroupID = new UUID(msg.imSessionID); UUID toAgentID = new UUID(msg.toAgentID); switch (msg.dialog) { case (byte)InstantMessageDialog.SessionAdd: AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); break; case (byte)InstantMessageDialog.SessionDrop: AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID); break; case (byte)InstantMessageDialog.SessionSend: // User hasn't dropped, so they're in the session, // maybe we should deliver it. IClientAPI client = GetActiveClient(new UUID(msg.toAgentID)); if (client != null) { // Deliver locally, directly if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name); if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID)) { if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID)) // This actually sends the message too, so no need to resend it // with client.SendInstantMessage AddAgentToSession(toAgentID, GroupID, msg); else client.SendInstantMessage(msg); } } else { m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID); } break; default: m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString()); break; } } private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg) { // Agent not in session and hasn't dropped from session // Add them to the session for now, and Invite them AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); IClientAPI activeClient = GetActiveClient(AgentID); if (activeClient != null) { GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null); if (groupInfo != null) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message"); // Force? open the group session dialog??? // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg); IEventQueue eq = activeClient.Scene.RequestModuleInterface(); eq.ChatterboxInvitation( GroupID , groupInfo.GroupName , new UUID(msg.fromAgentID) , msg.message , AgentID , msg.fromAgentName , msg.dialog , msg.timestamp , msg.offline == 1 , (int)msg.ParentEstateID , msg.Position , 1 , new UUID(msg.imSessionID) , msg.fromGroup , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName) ); eq.ChatterBoxSessionAgentListUpdates( new UUID(GroupID) , AgentID , new UUID(msg.toAgentID) , false //canVoiceChat , false //isModerator , false //text mute ); } } } #endregion #region ClientEvents private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im) { if (m_debugEnabled) { m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); DebugGridInstantMessage(im); } // Start group IM session if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart)) { if (m_debugEnabled) m_log.InfoFormat("[Groups.Messaging]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID); UUID GroupID = new UUID(im.imSessionID); UUID AgentID = new UUID(im.fromAgentID); GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null); if (groupInfo != null) { AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID); IEventQueue queue = remoteClient.Scene.RequestModuleInterface(); queue.ChatterBoxSessionAgentListUpdates( GroupID , AgentID , new UUID(im.toAgentID) , false //canVoiceChat , false //isModerator , false //text mute ); } } // Send a message from locally connected client to a group if ((im.dialog == (byte)InstantMessageDialog.SessionSend)) { UUID GroupID = new UUID(im.imSessionID); UUID AgentID = new UUID(im.fromAgentID); if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString()); //If this agent is sending a message, then they want to be in the session AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); SendMessageToGroup(im, GroupID); } } #endregion void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); OSDMap moderatedMap = new OSDMap(4); moderatedMap.Add("voice", OSD.FromBoolean(false)); OSDMap sessionMap = new OSDMap(4); sessionMap.Add("moderated_mode", moderatedMap); sessionMap.Add("session_name", OSD.FromString(groupName)); sessionMap.Add("type", OSD.FromInteger(0)); sessionMap.Add("voice_enabled", OSD.FromBoolean(false)); OSDMap bodyMap = new OSDMap(4); bodyMap.Add("session_id", OSD.FromUUID(groupID)); bodyMap.Add("temp_session_id", OSD.FromUUID(groupID)); bodyMap.Add("success", OSD.FromBoolean(true)); bodyMap.Add("session_info", sessionMap); IEventQueue queue = remoteClient.Scene.RequestModuleInterface(); if (queue != null) { queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId); } } private void DebugGridInstantMessage(GridInstantMessage im) { // Don't log any normal IMs (privacy!) if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent) { m_log.WarnFormat("[Groups.Messaging]: IM: fromGroup({0})", im.fromGroup ? "True" : "False"); m_log.WarnFormat("[Groups.Messaging]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentID({0})", im.fromAgentID.ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentName({0})", im.fromAgentName.ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: imSessionID({0})", im.imSessionID.ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: message({0})", im.message.ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: offline({0})", im.offline.ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: toAgentID({0})", im.toAgentID.ToString()); m_log.WarnFormat("[Groups.Messaging]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket")); } } #region Client Tools /// /// Try to find an active IClientAPI reference for agentID giving preference to root connections /// private IClientAPI GetActiveClient(UUID agentID) { if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Looking for local client {0}", agentID); IClientAPI child = null; // Try root avatar first foreach (Scene scene in m_sceneList) { ScenePresence sp = scene.GetScenePresence(agentID); if (sp != null) { if (!sp.IsChildAgent) { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name); return sp.ControllingClient; } else { if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name); child = sp.ControllingClient; } } } // If we didn't find a root, then just return whichever child we found, or null if none if (child == null) { if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Could not find local client for agent : {0}", agentID); } else { if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Returning child agent for client : {0}", child.Name); } return child; } #endregion #region GroupSessionTracking public void ResetAgentGroupChatSessions(string agentID) { foreach (List agentList in m_groupsAgentsDroppedFromChatSession.Values) agentList.Remove(agentID); foreach (List agentList in m_groupsAgentsInvitedToChatSession.Values) agentList.Remove(agentID); } public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID) { // If we're tracking this group, and we can find them in the tracking, then they've been invited return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID) && m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID); } public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID) { // If we're tracking drops for this group, // and we find them, well... then they've dropped return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID) && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID); } public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID) { if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)) { // If not in dropped list, add if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID)) { m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID); } } } public void AgentInvitedToGroupChatSession(string agentID, UUID groupID) { // Add Session Status if it doesn't exist for this session CreateGroupChatSessionTracking(groupID); // If nessesary, remove from dropped list if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID)) { m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID); } // Add to invited if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID)) m_groupsAgentsInvitedToChatSession[groupID].Add(agentID); } private void CreateGroupChatSessionTracking(UUID groupID) { if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)) { m_groupsAgentsDroppedFromChatSession.Add(groupID, new List()); m_groupsAgentsInvitedToChatSession.Add(groupID, new List()); } } #endregion } }