/* Copyright (c) OpenSim project, http://osgrid.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using Nwc.XmlRpc; using System.Net; using System.Net.Sockets; using System.IO; using System.Threading; using System.Timers; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.Assets; namespace OpenSim { public delegate bool PacketMethod(SimClient simClient, Packet packet); /// /// Handles new client connections /// Constructor takes a single Packet and authenticates everything /// public partial class SimClient { public LLUUID AgentID; public LLUUID SessionID; public LLUUID SecureSessionID = LLUUID.Zero; public bool m_child; public uint CircuitCode; public world.Avatar ClientAvatar; private UseCircuitCodePacket cirpack; public Thread ClientThread; public EndPoint userEP; public LLVector3 startpos; private BlockingQueue PacketQueue; private Dictionary PendingAcks = new Dictionary(); private Dictionary NeedAck = new Dictionary(); //private Dictionary UploadedAssets = new Dictionary(); private System.Timers.Timer AckTimer; private uint Sequence = 0; private object SequenceLock = new object(); private const int MAX_APPENDED_ACKS = 10; private const int RESEND_TIMEOUT = 4000; private const int MAX_SEQUENCE = 0xFFFFFF; private AgentAssetUpload UploadAssets; private LLUUID newAssetFolder = LLUUID.Zero; private bool debug = false; private World m_world; private Dictionary m_clientThreads; private AssetCache m_assetCache; private IGridServer m_gridServer; private IUserServer m_userServer = null; private OpenSimNetworkHandler m_networkServer; private InventoryCache m_inventoryCache; public bool m_sandboxMode; private int cachedtextureserial = 0; private RegionInfo m_regionData; protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance public IUserServer UserServer { set { this.m_userServer = value; } } public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat) { m_world = world; m_clientThreads = clientThreads; m_assetCache = assetCache; m_gridServer = gridServer; m_networkServer = application; m_inventoryCache = inventoryCache; m_sandboxMode = sandboxMode; m_child = child; m_regionData = regionDat; OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); cirpack = initialcirpack; userEP = remoteEP; //currently not working due to changes in progress to the authenticating system. /* if (m_gridServer.GetName() == "Remote") { this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; } else {*/ this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); //} PacketQueue = new BlockingQueue(); this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); AckTimer = new System.Timers.Timer(500); AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); AckTimer.Start(); this.RegisterLocalPacketHandlers(); ClientThread = new Thread(new ThreadStart(AuthUser)); ClientThread.IsBackground = true; ClientThread.Start(); } # region Client Methods public void UpgradeClient() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); this.m_child = false; this.m_world.RemoveViewerAgent(this); if (!this.m_sandboxMode) { this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].startpos; ((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].child = false; } this.InitNewClient(); } public void DowngradeClient() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child"); this.m_child = true; this.m_world.RemoveViewerAgent(this); this.m_world.AddViewerAgent(this); } public void KillClient() { KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = this.ClientAvatar.localid; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(kill); } if (this.m_userServer != null) { this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); } else { this.m_inventoryCache.ClientLeaving(this.AgentID, null); } m_world.RemoveViewerAgent(this); m_clientThreads.Remove(this.CircuitCode); m_networkServer.RemoveClientCircuit(this.CircuitCode); this.ClientThread.Abort(); } #endregion # region Packet Handling public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) { bool result = false; lock (PacketHandlers) { if (!PacketHandlers.ContainsKey(packetType)) { PacketHandlers.Add(packetType, handler); result = true; } } return result; } public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) { bool result = false; lock (m_packetHandlers) { if (!m_packetHandlers.ContainsKey(packetType)) { m_packetHandlers.Add(packetType, handler); result = true; } } return result; } protected virtual bool ProcessPacketMethod(Packet packet) { bool result = false; bool found = false; PacketMethod method; if (m_packetHandlers.TryGetValue(packet.Type, out method)) { //there is a local handler for this packet type result = method(this, packet); } else { //there is not a local handler so see if there is a Global handler lock (PacketHandlers) { found = PacketHandlers.TryGetValue(packet.Type, out method); } if (found) { result = method(this, packet); } } return result; } # endregion # region Low Level Packet Methods private void ack_pack(Packet Pack) { if (Pack.Header.Reliable) { libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); ack_it.Packets[0].ID = Pack.Header.Sequence; ack_it.Header.Reliable = false; OutPacket(ack_it); } /* if (Pack.Header.Reliable) { lock (PendingAcks) { uint sequence = (uint)Pack.Header.Sequence; if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } } }*/ } private void ResendUnacked() { int now = Environment.TickCount; lock (NeedAck) { foreach (Packet packet in NeedAck.Values) { if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + (now - packet.TickCount) + "ms have passed"); packet.Header.Resent = true; OutPacket(packet); } } } } private void SendAcks() { lock (PendingAcks) { if (PendingAcks.Count > 0) { if (PendingAcks.Count > 250) { // FIXME: Handle the odd case where we have too many pending ACKs queued up OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); return; } //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); int i = 0; PacketAckPacket acks = new PacketAckPacket(); acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; foreach (uint ack in PendingAcks.Values) { acks.Packets[i] = new PacketAckPacket.PacketsBlock(); acks.Packets[i].ID = ack; i++; } acks.Header.Reliable = false; OutPacket(acks); PendingAcks.Clear(); } } } private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) { SendAcks(); ResendUnacked(); } # endregion #region Packet Queue Processing protected virtual void ProcessOutPacket(Packet Pack) { // Keep track of when this packet was sent out Pack.TickCount = Environment.TickCount; if (!Pack.Header.Resent) { // Set the sequence number lock (SequenceLock) { if (Sequence >= MAX_SEQUENCE) Sequence = 1; else Sequence++; Pack.Header.Sequence = Sequence; } if (Pack.Header.Reliable) //DIRTY HACK { lock (NeedAck) { if (!NeedAck.ContainsKey(Pack.Header.Sequence)) { try { NeedAck.Add(Pack.Header.Sequence, Pack); } catch (Exception e) // HACKY { e.ToString(); // Ignore // Seems to throw a exception here occasionally // of 'duplicate key' despite being locked. // !?!?!? } } else { // Client.Log("Attempted to add a duplicate sequence number (" + // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + // packet.Type.ToString(), Helpers.LogLevel.Warning); } } // Don't append ACKs to resent packets, in case that's what was causing the // delivery to fail if (!Pack.Header.Resent) { // Append any ACKs that need to be sent out to this packet lock (PendingAcks) { if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest) { Pack.Header.AckList = new uint[PendingAcks.Count]; int i = 0; foreach (uint ack in PendingAcks.Values) { Pack.Header.AckList[i] = ack; i++; } PendingAcks.Clear(); Pack.Header.AppendedAcks = true; } } } } } byte[] ZeroOutBuffer = new byte[4096]; byte[] sendbuffer; sendbuffer = Pack.ToBytes(); try { if (Pack.Header.Zerocoded) { int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); } else { m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); } } catch (Exception) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); ClientThread.Abort(); } } public virtual void InPacket(Packet NewPack) { // Handle appended ACKs if (NewPack.Header.AppendedAcks) { lock (NeedAck) { foreach (uint ack in NewPack.Header.AckList) { NeedAck.Remove(ack); } } } // Handle PacketAck packets if (NewPack.Type == PacketType.PacketAck) { PacketAckPacket ackPacket = (PacketAckPacket)NewPack; lock (NeedAck) { foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) { NeedAck.Remove(block.ID); } } } else if ((NewPack.Type == PacketType.StartPingCheck)) { //reply to pingcheck libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); endPing.PingID.PingID = startPing.PingID.PingID; OutPacket(endPing); } else { QueItem item = new QueItem(); item.Packet = NewPack; item.Incoming = true; this.PacketQueue.Enqueue(item); } } public virtual void OutPacket(Packet NewPack) { QueItem item = new QueItem(); item.Packet = NewPack; item.Incoming = false; this.PacketQueue.Enqueue(item); } protected virtual void ClientLoop() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop"); while (true) { QueItem nextPacket = PacketQueue.Dequeue(); if (nextPacket.Incoming) { //is a incoming packet ProcessInPacket(nextPacket.Packet); } else { //is a out going packet ProcessOutPacket(nextPacket.Packet); } } } #endregion # region Setup protected virtual void InitNewClient() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); m_world.AddViewerAgent(this); world.Entity tempent = m_world.Entities[this.AgentID]; this.ClientAvatar = (world.Avatar)tempent; } protected virtual void AuthUser() { // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); if (!sessionInfo.Authorised) { //session/circuit not authorised OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); ClientThread.Abort(); } else { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); //session is authorised this.AgentID = cirpack.CircuitCode.ID; this.SessionID = cirpack.CircuitCode.SessionID; this.CircuitCode = cirpack.CircuitCode.Code; InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) { this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; } // Create Inventory, currently only works for sandbox mode if (m_sandboxMode) { this.SetupInventory(sessionInfo); } ClientLoop(); } } # endregion #region Inventory Creation private void SetupInventory(AuthenticateResponse sessionInfo) { AgentInventory inventory = null; if (sessionInfo.LoginInfo.InventoryFolder != null) { inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); if (sessionInfo.LoginInfo.BaseFolder != null) { if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder)) { m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); } this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); if (inventorySet != null) { for (int i = 0; i < inventorySet.Length; i++) { if (inventorySet[i] != null) { m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]); } } } } } } private AgentInventory CreateInventory(LLUUID baseFolder) { AgentInventory inventory = null; if (this.m_userServer != null) { // a user server is set so request the inventory from it Console.WriteLine("getting inventory from user server"); inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); } else { inventory = new AgentInventory(); inventory.AgentID = this.AgentID; inventory.CreateRootFolder(this.AgentID, false); m_inventoryCache.AddNewAgentsInventory(inventory); m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); } return inventory; } private void CreateInventoryItem(CreateInventoryItemPacket packet) { if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) { System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); return; } //lets try this out with creating a notecard AssetBase asset = new AssetBase(); asset.Name = Util.FieldToString(packet.InventoryBlock.Name); asset.Description = Util.FieldToString(packet.InventoryBlock.Description); asset.InvType = packet.InventoryBlock.InvType; asset.Type = packet.InventoryBlock.Type; asset.FullID = LLUUID.Random(); switch (packet.InventoryBlock.Type) { case 7: // Notecard asset.Data = new byte[0]; break; case 3: // Landmark String content; content = "Landmark version 2\n"; content += "region_id " + m_regionData.SimUUID + "\n"; String strPos = String.Format("%.2f %.2f %.2f>", this.ClientAvatar.Pos.X, this.ClientAvatar.Pos.Y, this.ClientAvatar.Pos.Z); content += "local_pos " + strPos + "\n"; asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content); break; default: break; } m_assetCache.AddAsset(asset); m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); } #endregion #region Nested Classes public class QueItem { public QueItem() { } public Packet Packet; public bool Incoming; } #endregion } }