using System; using System.Text; using System.IO; using System.Threading; using System.Net; using System.Net.Sockets; using System.Timers; using System.Reflection; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.world; using OpenSim.Terrain; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.UserServer; using OpenSim.Assets; using OpenSim.CAPS; using OpenSim.Framework.Console; using OpenSim.Physics.Manager; using Nwc.XmlRpc; using OpenSim.Servers; using OpenSim.GenericConfig; namespace OpenSim { public class OpenSimApplication { protected IGenericConfig localConfig; protected PhysicsManager physManager; protected Grid GridServers; protected AssetCache AssetCache; protected InventoryCache InventoryCache; protected Dictionary clientCircuits = new Dictionary(); protected DateTime startuptime; protected RegionInfo regionData; protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); public string m_physicsEngine; public bool m_sandbox = false; public bool m_loginserver; public bool user_accounts = false; public bool gridLocalAsset = false; protected bool configFileSetup = false; public string m_config; protected UDPServer m_udpServer; protected BaseHttpServer httpServer; protected AuthenticateSessionsBase AuthenticateSessionsHandler; protected ConsoleBase m_console; public OpenSimApplication() { } public OpenSimApplication(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) { this.configFileSetup = useConfigFile; m_sandbox = sandBoxMode; m_loginserver = startLoginServer; m_physicsEngine = physicsEngine; m_config = configFile; } protected World m_localWorld; public World LocalWorld { get { return m_localWorld; } } /// /// Performs initialisation of the world, such as loading configuration from disk. /// public virtual void StartUp() { } } }