using System; using System.Collections.Generic; using System.Text; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; namespace OpenSim { public class AuthenticateSessionsBase { private Dictionary AgentCircuits = new Dictionary(); public AuthenticateSessionsBase() { } public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) { AgentCircuitData validcircuit = null; if (this.AgentCircuits.ContainsKey(circuitcode)) { validcircuit = this.AgentCircuits[circuitcode]; } AuthenticateResponse user = new AuthenticateResponse(); if (validcircuit == null) { //don't have this circuit code in our list user.Authorised = false; return (user); } if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) { user.Authorised = true; user.LoginInfo = new Login(); user.LoginInfo.Agent = agentID; user.LoginInfo.Session = sessionID; user.LoginInfo.SecureSession = validcircuit.SecureSessionID; user.LoginInfo.First = validcircuit.firstname; user.LoginInfo.Last = validcircuit.lastname; user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder; user.LoginInfo.BaseFolder = validcircuit.BaseFolder; } else { // Invalid user.Authorised = false; } return (user); } public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) { if (this.AgentCircuits.ContainsKey(circuitCode)) { this.AgentCircuits[circuitCode] = agentData; } else { this.AgentCircuits.Add(circuitCode, agentData); } } public LLVector3 GetPosition(uint circuitCode) { LLVector3 vec = new LLVector3(); if (this.AgentCircuits.ContainsKey(circuitCode)) { vec = this.AgentCircuits[circuitCode].startpos; } return vec; } } }