/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Collections; using System.IO; using System.Reflection; using Axiom.MathLib; namespace OpenSim.Physics.Manager { /// <summary> /// Description of MyClass. /// </summary> public class PhysicsManager { private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>(); public PhysicsManager() { } public PhysicsScene GetPhysicsScene(string engineName) { if (String.IsNullOrEmpty(engineName)) { return new NullPhysicsScene(); } if(_plugins.ContainsKey(engineName)) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("creating "+engineName); return _plugins[engineName].GetScene(); } else { string error = String.Format("couldn't find physicsEngine: {0}", engineName); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(error); throw new ArgumentException(error); } } public void LoadPlugins() { string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); string[] pluginFiles = Directory.GetFiles(path, "*.dll"); for(int i= 0; i<pluginFiles.Length; i++) { this.AddPlugin(pluginFiles[i]); } } private void AddPlugin(string FileName) { Assembly pluginAssembly = Assembly.LoadFrom(FileName); foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); if (typeInterface != null) { IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); plug.Init(); this._plugins.Add(plug.GetName(),plug); } typeInterface = null; } } } pluginAssembly = null; } } public interface IPhysicsPlugin { bool Init(); PhysicsScene GetScene(); string GetName(); void Dispose(); } }