using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; namespace OpenSim.world { partial class Avatar { public override void update() { if (this._physActor == null) { //HACKHACK: Note to work out why this entity does not have a physics actor // and prehaps create one. return; } libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); if (this.updateflag) { //need to send movement info //so create the improvedterseobjectupdate packet //use CreateTerseBlock() ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); terse.RegionData.RegionHandle = m_regionHandle; // FIXME terse.RegionData.TimeDilation = 64096; terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; terse.ObjectData[0] = terseBlock; List avList = this.m_world.RequestAvatarList(); foreach (Avatar client in avList) { client.SendPacketToViewer(terse); } updateflag = false; //this._updateCount = 0; } else { if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) { _updateCount++; if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) { //It has been a while since last update was sent so lets send one. ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); terse.RegionData.RegionHandle = m_regionHandle; // FIXME terse.RegionData.TimeDilation = 64096; terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; terse.ObjectData[0] = terseBlock; List avList = this.m_world.RequestAvatarList(); foreach (Avatar client in avList) { client.SendPacketToViewer(terse); } _updateCount = 0; } if (this.movementflag == 16) { movementflag = 0; } } } this.positionLastFrame = pos2; if (!this.ControllingClient.m_sandboxMode) { if (pos2.X < 0) { ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); } if (pos2.Y < 0) { ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); } if (pos2.X > 255) { ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); } if (pos2.Y > 255) { ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); } } } public void SendUpdateToOtherClient(Avatar remoteAvatar) { ObjectUpdatePacket objupdate = CreateUpdatePacket(); remoteAvatar.SendPacketToViewer(objupdate); } public ObjectUpdatePacket CreateUpdatePacket() { System.Text.Encoding _enc = System.Text.Encoding.ASCII; //send a objectupdate packet with information about the clients avatar ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); objupdate.RegionData.RegionHandle = m_regionHandle; objupdate.RegionData.TimeDilation = 64096; objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; objupdate.ObjectData[0] = AvatarTemplate; //give this avatar object a local id and assign the user a name objupdate.ObjectData[0].ID = this.localid; objupdate.ObjectData[0].FullID = ControllingClient.AgentID; objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); byte[] pb = pos2.GetBytes(); Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); return objupdate; } public void SendInitialPosition() { System.Text.Encoding _enc = System.Text.Encoding.ASCII; //send a objectupdate packet with information about the clients avatar ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); objupdate.RegionData.RegionHandle = m_regionHandle; objupdate.RegionData.TimeDilation = 64096; objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; objupdate.ObjectData[0] = AvatarTemplate; //give this avatar object a local id and assign the user a name objupdate.ObjectData[0].ID = this.localid; this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); byte[] pb = pos2.GetBytes(); Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); m_world._localNumber++; List avList = this.m_world.RequestAvatarList(); foreach (Avatar client in avList) { client.SendPacketToViewer(objupdate); if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) { SendAppearanceToOtherAgent(client); } } } public void SendOurAppearance() { ControllingClient.SendAppearance(this.Wearables); } public void SendOurAppearance(ClientView OurClient) { //event handler for wearables request this.SendOurAppearance(); } public void SendAppearanceToOtherAgent(Avatar avatarInfo) { AvatarAppearancePacket avp = new AvatarAppearancePacket(); avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); AvatarAppearancePacket.VisualParamBlock avblock = null; for (int i = 0; i < 218; i++) { avblock = new AvatarAppearancePacket.VisualParamBlock(); avblock.ParamValue = visualParams[i]; avp.VisualParam[i] = avblock; } avp.Sender.IsTrial = false; avp.Sender.ID = ControllingClient.AgentID; avatarInfo.SendPacketToViewer(avp); } public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) { LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length); this.avatarAppearanceTexture = tex; for (int i = 0; i < visualParam.Length; i++) { this.visualParams[i] = visualParam[i].ParamValue; } List avList = this.m_world.RequestAvatarList(); foreach (Avatar client in avList) { if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) { SendAppearanceToOtherAgent(client); } } } public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() { byte[] bytes = new byte[60]; int i = 0; ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); lock (m_world.LockPhysicsEngine) { pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); } uint ID = this.localid; bytes[i++] = (byte)(ID % 256); bytes[i++] = (byte)((ID >> 8) % 256); bytes[i++] = (byte)((ID >> 16) % 256); bytes[i++] = (byte)((ID >> 24) % 256); bytes[i++] = 0; bytes[i++] = 1; i += 14; bytes[i++] = 128; bytes[i++] = 63; byte[] pb = pos2.GetBytes(); Array.Copy(pb, 0, bytes, i, pb.Length); i += 12; ushort InternVelocityX; ushort InternVelocityY; ushort InternVelocityZ; Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); lock (m_world.LockPhysicsEngine) { internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); } internDirec = internDirec / 128.0f; internDirec.x += 1; internDirec.y += 1; internDirec.z += 1; InternVelocityX = (ushort)(32768 * internDirec.x); InternVelocityY = (ushort)(32768 * internDirec.y); InternVelocityZ = (ushort)(32768 * internDirec.z); ushort ac = 32767; bytes[i++] = (byte)(InternVelocityX % 256); bytes[i++] = (byte)((InternVelocityX >> 8) % 256); bytes[i++] = (byte)(InternVelocityY % 256); bytes[i++] = (byte)((InternVelocityY >> 8) % 256); bytes[i++] = (byte)(InternVelocityZ % 256); bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); //accel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); //rot bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); //rotation vel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); dat.Data = bytes; return (dat); } // Sends animation update public void SendAnimPack(LLUUID animID, int seq) { AvatarAnimationPacket ani = new AvatarAnimationPacket(); ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; ani.Sender = new AvatarAnimationPacket.SenderBlock(); ani.Sender.ID = ControllingClient.AgentID; ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); ani.AnimationList[0].AnimID = this.current_anim = animID; ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq; List avList = this.m_world.RequestAvatarList(); foreach (Avatar client in avList) { client.SendPacketToViewer(ani); } } public void SendAnimPack() { this.SendAnimPack(this.current_anim, this.anim_seq); } } }