/* Copyright (c) OpenSim project, http://osgrid.org/ * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Text; using System.Timers; using System.Net; using System.Reflection; using System.Threading; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Sims; using OpenSim.Framework.Console; using OpenSim.Framework.Types; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Utilities; using OpenSim.GridInterfaces.Local; // REFACTORING IS NEEDED!!!!!!!!!!! using OpenSim.Servers; using Db4objects.Db4o; using Db4objects.Db4o.Query; namespace OpenGridServices.AssetServer { /// /// An asset server /// public class OpenAsset_Main : BaseServer, conscmd_callback { private IObjectContainer db; public static OpenAsset_Main assetserver; private ConsoleBase m_console; [STAThread] public static void Main(string[] args) { Console.WriteLine("Starting...\n"); assetserver = new OpenAsset_Main(); assetserver.Startup(); assetserver.Work(); } private void Work() { m_console.Notice("Enter help for a list of commands"); while (true) { m_console.MainConsolePrompt(); } } private OpenAsset_Main() { m_console = new ConsoleBase("opengrid-AssetServer-console.log", "OpenAsset", this, false); MainConsole.Instance = m_console; } public void Startup() { m_console.Verbose( "Main.cs:Startup() - Setting up asset DB"); setupDB(); m_console.Verbose( "Main.cs:Startup() - Starting HTTP process"); AssetHttpServer httpServer = new AssetHttpServer(8003); httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod); httpServer.Start(); } public string assetPostMethod(string requestBody, string path, string param) { AssetBase asset = new AssetBase(); asset.Name = ""; asset.FullID = new LLUUID(param); Encoding Windows1252Encoding = Encoding.GetEncoding(1252); byte[] buffer = Windows1252Encoding.GetBytes(requestBody); asset.Data = buffer; AssetStorage store = new AssetStorage(); store.Data = asset.Data; store.Name = asset.Name; store.UUID = asset.FullID; db.Set(store); db.Commit(); return ""; } public string assetGetMethod(string request, string path, string param) { Console.WriteLine("got a request " + param); byte[] assetdata = getAssetData(new LLUUID(param), false); if (assetdata != null) { Encoding Windows1252Encoding = Encoding.GetEncoding(1252); string ret = Windows1252Encoding.GetString(assetdata); //string ret = System.Text.Encoding.Unicode.GetString(assetdata); return ret; } else { return ""; } } public byte[] getAssetData(LLUUID assetID, bool isTexture) { bool found = false; AssetStorage foundAsset = null; IObjectSet result = db.Get(new AssetStorage(assetID)); if (result.Count > 0) { foundAsset = (AssetStorage)result.Next(); found = true; } if (found) { return foundAsset.Data; } else { return null; } } public void setupDB() { bool yapfile = System.IO.File.Exists("assets.yap"); try { db = Db4oFactory.OpenFile("assets.yap"); OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Main.cs:setupDB() - creation"); } catch (Exception e) { db.Close(); OpenSim.Framework.Console.MainConsole.Instance.Warn("Main.cs:setupDB() - Exception occured"); OpenSim.Framework.Console.MainConsole.Instance.Warn(e.ToString()); } if (!yapfile) { this.LoadDB(); } } public void LoadDB() { try { Console.WriteLine("setting up Asset database"); AssetBase Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); Image.Name = "Bricks"; this.LoadAsset(Image, true, "bricks.jp2"); AssetStorage store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); Image.Name = "Plywood"; this.LoadAsset(Image, true, "plywood.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); Image.Name = "Rocks"; this.LoadAsset(Image, true, "rocks.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); Image.Name = "Granite"; this.LoadAsset(Image, true, "granite.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); Image.Name = "Hardwood"; this.LoadAsset(Image, true, "hardwood.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); Image.Name = "Prim Base Texture"; this.LoadAsset(Image, true, "plywood.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); Image.Name = "Shape"; this.LoadAsset(Image, false, "base_shape.dat"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); } catch (Exception e) { Console.WriteLine(e.Message); } } private void LoadAsset(AssetBase info, bool image, string filename) { string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; string fileName = Path.Combine(dataPath, filename); FileInfo fInfo = new FileInfo(fileName); long numBytes = fInfo.Length; FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); byte[] idata = new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata = br.ReadBytes((int)numBytes); br.Close(); fStream.Close(); info.Data = idata; //info.loaded=true; } /*private GridConfig LoadConfigDll(string dllName) { Assembly pluginAssembly = Assembly.LoadFrom(dllName); GridConfig config = null; foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("IGridConfig", true); if (typeInterface != null) { IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); config = plug.GetConfigObject(); break; } typeInterface = null; } } } pluginAssembly = null; return config; }*/ public void RunCmd(string cmd, string[] cmdparams) { switch (cmd) { case "help": m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); break; case "shutdown": m_console.Close(); Environment.Exit(0); break; } } public void Show(string ShowWhat) { } } }