using System; using System.Collections.Generic; using System.Text; namespace OpenGrid.Framework.Data { public class SimProfileData { /// /// The name of the region /// public string regionName = ""; /// /// A 64-bit number combining map position into a (mostly) unique ID /// public ulong regionHandle; /// /// OGS/OpenSim Specific ID for a region /// public libsecondlife.LLUUID UUID; /// /// Coordinates of the region /// public uint regionLocX; public uint regionLocY; public uint regionLocZ; // Reserved (round-robin, layers, etc) /// /// Authentication secrets /// /// Not very secure, needs improvement. public string regionSendKey = ""; public string regionRecvKey = ""; public string regionSecret = ""; /// /// Whether the region is online /// public bool regionOnline; /// /// Information about the server that the region is currently hosted on /// public string serverIP = ""; public uint serverPort; public string serverURI = ""; /// /// Set of optional overrides. Can be used to create non-eulicidean spaces. /// public ulong regionNorthOverrideHandle; public ulong regionSouthOverrideHandle; public ulong regionEastOverrideHandle; public ulong regionWestOverrideHandle; /// /// Optional: URI Location of the region database /// /// Used for floating sim pools where the region data is not nessecarily coupled to a specific server public string regionDataURI = ""; /// /// Region Asset Details /// public string regionAssetURI = ""; public string regionAssetSendKey = ""; public string regionAssetRecvKey = ""; /// /// Region Userserver Details /// public string regionUserURI = ""; public string regionUserSendKey = ""; public string regionUserRecvKey = ""; /// /// Region Map Texture Asset /// public libsecondlife.LLUUID regionMapTextureID = new libsecondlife.LLUUID("00000000-0000-0000-9999-000000000006"); } }