using System;
using System.Collections.Generic;
using System.Text;
namespace OpenGrid.Framework.Data
{
public class SimProfileData
{
///
/// The name of the region
///
public string regionName;
///
/// A 64-bit number combining map position into a (mostly) unique ID
///
public ulong regionHandle;
///
/// OGS/OpenSim Specific ID for a region
///
public libsecondlife.LLUUID UUID;
///
/// Coordinates of the region
///
public uint regionLocX;
public uint regionLocY;
public uint regionLocZ; // Reserved (round-robin, layers, etc)
///
/// Authentication secrets
///
/// Not very secure, needs improvement.
public string regionSendKey;
public string regionRecvKey;
public string regionSecret;
///
/// Whether the region is online
///
public bool regionOnline;
///
/// Information about the server that the region is currently hosted on
///
public string serverIP;
public uint serverPort;
public string serverURI;
///
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
///
public ulong regionNorthOverrideHandle;
public ulong regionSouthOverrideHandle;
public ulong regionEastOverrideHandle;
public ulong regionWestOverrideHandle;
///
/// Optional: URI Location of the region database
///
/// Used for floating sim pools where the region data is not nessecarily coupled to a specific server
public string regionDataURI;
public string regionAssetURI;
public string regionAssetSendKey;
public string regionAssetRecvKey;
public string regionUserURI;
public string regionUserSendKey;
public string regionUserRecvKey;
}
}