using System; using System.Collections.Generic; using System.Text; namespace OpenGrid.Framework.Data { public class SimProfileData { /// <summary> /// The name of the region /// </summary> public string regionName = ""; /// <summary> /// A 64-bit number combining map position into a (mostly) unique ID /// </summary> public ulong regionHandle; /// <summary> /// OGS/OpenSim Specific ID for a region /// </summary> public libsecondlife.LLUUID UUID; /// <summary> /// Coordinates of the region /// </summary> public uint regionLocX; public uint regionLocY; public uint regionLocZ; // Reserved (round-robin, layers, etc) /// <summary> /// Authentication secrets /// </summary> /// <remarks>Not very secure, needs improvement.</remarks> public string regionSendKey = ""; public string regionRecvKey = ""; public string regionSecret = ""; /// <summary> /// Whether the region is online /// </summary> public bool regionOnline; /// <summary> /// Information about the server that the region is currently hosted on /// </summary> public string serverIP = ""; public uint serverPort; public string serverURI = ""; /// <summary> /// Set of optional overrides. Can be used to create non-eulicidean spaces. /// </summary> public ulong regionNorthOverrideHandle; public ulong regionSouthOverrideHandle; public ulong regionEastOverrideHandle; public ulong regionWestOverrideHandle; /// <summary> /// Optional: URI Location of the region database /// </summary> /// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks> public string regionDataURI = ""; /// <summary> /// Region Asset Details /// </summary> public string regionAssetURI = ""; public string regionAssetSendKey = ""; public string regionAssetRecvKey = ""; /// <summary> /// Region Userserver Details /// </summary> public string regionUserURI = ""; public string regionUserSendKey = ""; public string regionUserRecvKey = ""; } }