using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Xml; using System.Xml.Serialization; using libsecondlife; using libsecondlife.Packets; using libsecondlife.InventorySystem; namespace libsecondlife.TestClient { public class InventoryCommand : Command { public InventoryCommand(TestClient testClient) { Name = "i"; Description = "Prints out inventory."; } public override string Execute(string[] args, LLUUID fromAgentID) { return "Broken until someone fixes me"; //Client.Inventory.DownloadInventory(); //StringBuilder result = new StringBuilder(); //PrintFolder(Client.Inventory.GetRootFolder(), result, 0); //return result.ToString(); } //void PrintFolder(InventoryFolder folder, StringBuilder output, int indenting) //{ // Indent(output, indenting); // output.Append(folder.Name); // output.Append("\n"); // foreach (InventoryBase b in folder.GetContents()) // { // InventoryItem item = b as InventoryItem; // if (item != null) // { // Indent(output, indenting + 1); // output.Append(item.Name); // output.Append("\n"); // continue; // } // InventoryFolder subFolder = b as InventoryFolder; // if (subFolder != null) // PrintFolder(subFolder, output, indenting + 1); // } //} //void Indent(StringBuilder output, int indenting) //{ // for (int count = 0; count < indenting; count++) // { // output.Append(" "); // } //} } }