using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework.Inventory; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Types; namespace OpenSim.Framework.Interfaces { public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); public delegate void RezObject(AssetBase primAsset, LLVector3 pos); public delegate void ModifyTerrain(byte action, float north, float west); public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); public delegate void StartAnim(LLUUID animID, int seq); public delegate void LinkObjects(uint parent, List children); public delegate void GenericCall(IClientAPI remoteClient); public delegate void GenericCall2(); public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. public delegate void GenericCall4(Packet packet, IClientAPI remoteClient); public delegate void GenericCall5(IClientAPI remoteClient, bool status); public delegate void GenericCall6(LLUUID uid); public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); public delegate void ObjectSelect(uint localID, IClientAPI remoteClient); public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient); public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); public delegate void UpdatePrimVector(uint localID, LLVector3 pos, IClientAPI remoteClient); public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient); public delegate void StatusChange(bool status); public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status); public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); // NOTETOSELFremove the packet part public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client); public interface IClientAPI { event ChatFromViewer OnChatFromViewer; event RezObject OnRezObject; event ModifyTerrain OnModifyTerrain; event SetAppearance OnSetAppearance; event StartAnim OnStartAnim; event LinkObjects OnLinkObjects; event GenericCall4 OnDeRezObject; event GenericCall OnRegionHandShakeReply; event GenericCall OnRequestWearables; event GenericCall2 OnCompleteMovementToRegion; event GenericCall3 OnAgentUpdate; event GenericCall OnRequestAvatarsData; event GenericCall4 OnAddPrim; event UpdateShape OnUpdatePrimShape; event ObjectSelect OnObjectSelect; event UpdatePrimFlags OnUpdatePrimFlags; event UpdatePrimTexture OnUpdatePrimTexture; event UpdatePrimVector OnUpdatePrimPosition; event UpdatePrimRotation OnUpdatePrimRotation; event UpdatePrimVector OnUpdatePrimScale; event StatusChange OnChildAgentStatus; event GenericCall2 OnStopMovement; event NewAvatar OnNewAvatar; event GenericCall6 OnRemoveAvatar; event ParcelPropertiesRequest OnParcelPropertiesRequest; event ParcelDivideRequest OnParcelDivideRequest; event ParcelJoinRequest OnParcelJoinRequest; event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; event EstateOwnerMessageRequest OnEstateOwnerMessage; LLVector3 StartPos { get; set; } LLUUID AgentId { get; } string FirstName { get; } string LastName { get; } void OutPacket(Packet newPack); void SendWearables(AvatarWearable[] wearables); void SendRegionHandshake(RegionInfo regionInfo); void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); void SendLayerData(float[] map); void MoveAgentIntoRegion(RegionInfo regInfo); void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos); void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort); AgentCircuitData RequestClientInfo(); void SendPrimitiveToClient(PrimData primData, LLVector3 pos, LLUUID textureID); } }