From cb55056e3bb0d34e51d8efa60cb8ef82484af900 Mon Sep 17 00:00:00 2001 From: gareth Date: Fri, 2 Mar 2007 22:17:39 +0000 Subject: Began implementing basic physics engine plugin framework --- src/world/PhysicsEngine.cs | 21 +++++++++++++++++++++ src/world/World.cs | 18 +++++++++++++----- 2 files changed, 34 insertions(+), 5 deletions(-) create mode 100644 src/world/PhysicsEngine.cs (limited to 'src/world') diff --git a/src/world/PhysicsEngine.cs b/src/world/PhysicsEngine.cs new file mode 100644 index 0000000..5bc52de --- /dev/null +++ b/src/world/PhysicsEngine.cs @@ -0,0 +1,21 @@ +using System; +using System.Threading; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.world +{ + public class PhysicsEngine + { + + public PhysicsEngine() { + } + + public void Startup() { + Console.WriteLine("PhysicsEngine.cs:Startup() - DOING NOTHING, DUMMY FUNCTION!"); + } + + } +} diff --git a/src/world/World.cs b/src/world/World.cs index ebbd61e..f02f73f 100644 --- a/src/world/World.cs +++ b/src/world/World.cs @@ -1,4 +1,5 @@ using System; +using System.Threading; using libsecondlife; using libsecondlife.Packets; using System.Collections.Generic; @@ -13,6 +14,7 @@ namespace OpenSim.world public ScriptEngine Scripts; public TerrainDecode terrainengine = new TerrainDecode(); public uint _localNumber=0; + public PhysicsEngine physics; private Random Rand = new Random(); @@ -28,13 +30,19 @@ namespace OpenSim.world LandMap[i] = 21.4989f; } - Console.WriteLine("World.cs - Creating script engine instance"); - // Initialise this only after the world has loaded - Scripts = new ScriptEngine(this); } - public void Update() - { + public void InitLoop() { + Console.WriteLine("World.cs:StartLoop() - Initialising physics"); + this.physics = new PhysicsEngine(); + physics.Startup(); + } + + public void DoStuff() { + Thread.Sleep(1000); + } + + public void Update() { foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].update(); -- cgit v1.1