From b3844c1f7348b4296b5ab1df258935d7f971e412 Mon Sep 17 00:00:00 2001 From: gareth Date: Wed, 7 Mar 2007 18:48:38 +0000 Subject: Deleted old trunk code --- src/world/World.cs | 112 ----------------------------------------------------- 1 file changed, 112 deletions(-) delete mode 100644 src/world/World.cs (limited to 'src/world/World.cs') diff --git a/src/world/World.cs b/src/world/World.cs deleted file mode 100644 index 158ddc2..0000000 --- a/src/world/World.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; -using System.Threading; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; - -namespace OpenSim.world -{ - public class World - { - public Dictionary Entities; - public float[] LandMap; - public ScriptEngine Scripts; - public uint _localNumber = 0; - public PhysicsEngine physics; - - private libsecondlife.TerrainManager TerrainManager; - private Random Rand = new Random(); - - public World() - { - OpenSim_Main.localcons.WriteLine("World.cs - creating new entitities instance"); - Entities = new Dictionary(); - - OpenSim_Main.localcons.WriteLine("World.cs - creating LandMap"); - TerrainManager = new TerrainManager(new SecondLife()); - } - - public void InitLoop() - { - OpenSim_Main.localcons.WriteLine("World.cs:StartLoop() - Initialising physics"); - this.physics = new PhysicsEngine(); - physics.Startup(); - } - - public void DoStuff() - { - lock (this) - { - physics.DoStuff(this); - this.Update(); - } - } - - public void Update() - { - foreach (libsecondlife.LLUUID UUID in Entities.Keys) - { - if (Entities[UUID].needupdate) - { - Entities[UUID].update(); - - if (Entities[UUID] is Avatar) - { - Avatar avatar = (Avatar)Entities[UUID]; - if ((avatar.oldpos != avatar.position) || (avatar.oldvel != avatar.velocity) || avatar.walking) - { - ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = Entities[UUID].CreateTerseBlock(); - foreach (OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) - { - ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); - terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME - terse.RegionData.TimeDilation = 0; - terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - terse.ObjectData[0] = terseBlock; - client.OutPacket(terse); - } - } - } - } - } - } - - public void SendLayerData(OpenSimClient RemoteClient) - { - int[] patches = new int[4]; - - for (int y = 0; y < 16; y++) - { - for (int x = 0; x < 16; x = x + 4) - { - patches[0] = x + 0 + y * 16; - patches[1] = x + 1 + y * 16; - patches[2] = x + 2 + y * 16; - patches[3] = x + 3 + y * 16; - - Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); - RemoteClient.OutPacket(layerpack); - } - } - } - - public void AddViewerAgent(OpenSimClient AgentClient) - { - OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); - Avatar NewAvatar = new Avatar(AgentClient); - OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); - this.Entities.Add(AgentClient.AgentID, NewAvatar); - OpenSim_Main.localcons.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); - NewAvatar.SendRegionHandshake(this); - this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user - } - - public bool Backup() - { - /* TODO: Save the current world entities state. */ - - return false; - } - } -} -- cgit v1.1