From 7daa3955bc3a1918e40962851f9e8d38597a245e Mon Sep 17 00:00:00 2001 From: gareth Date: Thu, 22 Mar 2007 10:11:15 +0000 Subject: brought zircon branch into trunk --- src/physics/AssemblyInfo.cs | 21 -- src/physics/PhysicsManager.cs | 285 ---------------- src/physics/PhysicsManager.csproj | 40 --- .../RealPhysX/RealPhysXplugin/AssemblyInfo.cs | 31 -- src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs | 361 --------------------- .../RealPhysXplugin/RealPhysXplugin.csproj | 46 --- src/physics/default.build | 49 --- src/physics/plugins/AssemblyInfo.cs | 21 -- src/physics/plugins/BasicPhysicsplugin.csproj | 51 --- src/physics/plugins/PhysXplugin.cs | 227 ------------- src/physics/plugins/default.build | 51 --- 11 files changed, 1183 deletions(-) delete mode 100644 src/physics/AssemblyInfo.cs delete mode 100644 src/physics/PhysicsManager.cs delete mode 100644 src/physics/PhysicsManager.csproj delete mode 100644 src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs delete mode 100644 src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs delete mode 100644 src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj delete mode 100644 src/physics/default.build delete mode 100644 src/physics/plugins/AssemblyInfo.cs delete mode 100644 src/physics/plugins/BasicPhysicsplugin.csproj delete mode 100644 src/physics/plugins/PhysXplugin.cs delete mode 100644 src/physics/plugins/default.build (limited to 'src/physics') diff --git a/src/physics/AssemblyInfo.cs b/src/physics/AssemblyInfo.cs deleted file mode 100644 index c6a4efa..0000000 --- a/src/physics/AssemblyInfo.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System; -using System.Reflection; -using System.Runtime.InteropServices; - -// ------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Mono Runtime Version: 2.0.50727.42 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -// ------------------------------------------------------------------------------ - -[assembly: ComVisibleAttribute(false)] -[assembly: CLSCompliantAttribute(false)] -[assembly: AssemblyVersionAttribute("0.1.0.240")] -[assembly: AssemblyTitleAttribute("opensim-physicsmanager")] -[assembly: AssemblyDescriptionAttribute("Handles physics plugins")] -[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] - diff --git a/src/physics/PhysicsManager.cs b/src/physics/PhysicsManager.cs deleted file mode 100644 index 1fee628..0000000 --- a/src/physics/PhysicsManager.cs +++ /dev/null @@ -1,285 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using System.Collections; -using System.IO; -using System.Reflection; - -namespace PhysicsSystem -{ - /// - /// Description of MyClass. - /// - public class PhysicsManager - { - private Dictionary _plugins=new Dictionary(); - - public PhysicsManager() - { - - } - - public PhysicsScene GetPhysicsScene(string engineName) - { - if( String.IsNullOrEmpty( engineName ) ) - { - return new NullPhysicsScene(); - } - - if(_plugins.ContainsKey(engineName)) - { - ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName); - return _plugins[engineName].GetScene(); - } - else - { - string error = String.Format("couldn't find physicsEngine: {0}", engineName); - ServerConsole.MainConsole.Instance.WriteLine( error ); - throw new ArgumentException( error ); - } - } - - public void LoadPlugins() - { - string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); - string[] pluginFiles = Directory.GetFiles(path, "*.dll"); - - - for(int i= 0; i - - Library - PhysicsManager - PhysicsManager - Debug - AnyCPU - {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B} - - - bin\Debug\ - False - DEBUG;TRACE - True - Full - True - - - bin\Release\ - True - TRACE - False - None - False - - - - - - - - - - - {C9A6026D-8E0C-4FE4-8691-FB2A566AA245} - ServerConsole - - - - \ No newline at end of file diff --git a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs b/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs deleted file mode 100644 index 913aae7..0000000 --- a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// Information about this assembly is defined by the following -// attributes. -// -// change them to the information which is associated with the assembly -// you compile. - -[assembly: AssemblyTitle("RealPhysXplugin")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("RealPhysXplugin")] -[assembly: AssemblyCopyright("")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// This sets the default COM visibility of types in the assembly to invisible. -// If you need to expose a type to COM, use [ComVisible(true)] on that type. -[assembly: ComVisible(false)] - -// The assembly version has following format : -// -// Major.Minor.Build.Revision -// -// You can specify all values by your own or you can build default build and revision -// numbers with the '*' character (the default): - -[assembly: AssemblyVersion("1.0.*")] diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs b/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs deleted file mode 100644 index 9576a40..0000000 --- a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs +++ /dev/null @@ -1,361 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using PhysicsSystem; -using PhysXWrapper; - -namespace PhysXplugin -{ - /// - /// Will be the PhysX plugin but for now will be a very basic physics engine - /// - public class PhysXPlugin : IPhysicsPlugin - { - private PhysXScene _mScene; - - public PhysXPlugin() - { - - } - - public bool Init() - { - return true; - } - - public PhysicsScene GetScene() - { - if(_mScene == null) - { - _mScene = new PhysXScene(); - } - return(_mScene); - } - - public string GetName() - { - return("RealPhysX"); - } - - public void Dispose() - { - - } - } - - public class PhysXScene :PhysicsScene - { - private List _characters = new List(); - private List _prims = new List(); - private float[] _heightMap; - private NxPhysicsSDK mySdk; - private NxScene scene; - - public PhysXScene() - { - mySdk = NxPhysicsSDK.CreateSDK(); - scene = mySdk.CreateScene(); - - } - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - Vec3 pos = new Vec3(); - pos.X = position.X; - pos.Y = position.Y; - pos.Z = position.Z; - PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos)); - act.Position = position; - _characters.Add(act); - return act; - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - Vec3 pos = new Vec3(); - pos.X = position.X; - pos.Y = position.Y; - pos.Z = position.Z; - Vec3 siz = new Vec3(); - siz.X = size.X; - siz.Y = size.Y; - siz.Z = size.Z; - PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz)); - _prims.Add(act); - return act; - } - public override void Simulate(float timeStep) - { - foreach (PhysXCharacter actor in _characters) - { - actor.Move(timeStep); - } - scene.Simulate(timeStep); - scene.FetchResults(); - scene.UpdateControllers(); - - foreach (PhysXCharacter actor in _characters) - { - actor.UpdatePosition(); - } - - } - - public override void GetResults() - { - - } - - public override bool IsThreaded - { - get - { - return(false); // for now we won't be multithreaded - } - } - - public override void SetTerrain(float[] heightMap) - { - this._heightMap = heightMap; - this.scene.AddTerrain(heightMap); - } - } - - public class PhysXCharacter : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private NxCharacter _character; - private bool flying; - - public PhysXCharacter(NxCharacter character) - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - _character = character; - } - - public override bool Flying - { - get - { - return flying; - } - set - { - flying = value; - } - } - - public override PhysicsVector Position - { - get - { - return _position; - } - set - { - _position = value; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - - public void Move(float timeStep) - { - Vec3 vec = new Vec3(); - vec.X = this._velocity.X * timeStep; - vec.Y = this._velocity.Y * timeStep; - if(flying) - { - vec.Z = ( this._velocity.Z) * timeStep; - } - else - { - vec.Z = (-9.8f + this._velocity.Z) * timeStep; - } - this._character.Move(vec); - } - - public void UpdatePosition() - { - Vec3 vec = this._character.Position; - this._position.X = vec.X; - this._position.Y = vec.Y; - this._position.Z = vec.Z; - } - } - - public class PhysXPrim : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private NxActor _prim; - - public PhysXPrim(NxActor prim) - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - _prim = prim; - } - public override bool Flying - { - get - { - return false; //no flying prims for you - } - set - { - - } - } - public override PhysicsVector Position - { - get - { - PhysicsVector pos = new PhysicsVector(); - Vec3 vec = this._prim.Position; - pos.X = vec.X; - pos.Y = vec.Y; - pos.Z = vec.Z; - return pos; - - } - set - { - PhysicsVector vec = value; - Vec3 pos = new Vec3(); - pos.X = vec.X; - pos.Y = vec.Y; - pos.Z = vec.Z; - this._prim.Position = pos; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - - - } - -} diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj b/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj deleted file mode 100644 index 554df5e..0000000 --- a/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj +++ /dev/null @@ -1,46 +0,0 @@ - - - Library - RealPhysXplugin - RealPhysXplugin - Debug - AnyCPU - {56C1D214-F389-4228-921A-0A3A0712C159} - - - ..\..\..\..\bin\Physics\ - False - DEBUG;TRACE - True - Full - True - - - ..\..\..\..\bin\Physics\ - True - TRACE - False - None - False - - - - - - ..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll - False - False - - - - - - - - {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B} - PhysicsManager - False - - - - \ No newline at end of file diff --git a/src/physics/default.build b/src/physics/default.build deleted file mode 100644 index 01d2415..0000000 --- a/src/physics/default.build +++ /dev/null @@ -1,49 +0,0 @@ - - - nant buildfile for OpenSim - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/src/physics/plugins/AssemblyInfo.cs b/src/physics/plugins/AssemblyInfo.cs deleted file mode 100644 index 4cd5558..0000000 --- a/src/physics/plugins/AssemblyInfo.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System; -using System.Reflection; -using System.Runtime.InteropServices; - -// ------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Mono Runtime Version: 2.0.50727.42 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -// ------------------------------------------------------------------------------ - -[assembly: ComVisibleAttribute(false)] -[assembly: CLSCompliantAttribute(false)] -[assembly: AssemblyVersionAttribute("0.1.0.240")] -[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")] -[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")] -[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")] - diff --git a/src/physics/plugins/BasicPhysicsplugin.csproj b/src/physics/plugins/BasicPhysicsplugin.csproj deleted file mode 100644 index b3f47d3..0000000 --- a/src/physics/plugins/BasicPhysicsplugin.csproj +++ /dev/null @@ -1,51 +0,0 @@ - - - Debug - AnyCPU - 8.0.50727 - 2.0 - {52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1} - Library - Properties - BasicPhysicsplugin - BasicPhysicsplugin - - - true - full - false - ..\..\..\bin\Physics\ - DEBUG;TRACE - prompt - 4 - - - pdbonly - true - ..\..\..\bin\Physics\ - TRACE - prompt - 4 - - - - False - ..\..\..\bin\Axiom.MathLib.dll - False - - - - - - - - - - - {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B} - PhysicsManager - False - - - - \ No newline at end of file diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs deleted file mode 100644 index 8c09dc8..0000000 --- a/src/physics/plugins/PhysXplugin.cs +++ /dev/null @@ -1,227 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using PhysicsSystem; - -namespace PhysXplugin -{ - /// - /// Will be the PhysX plugin but for now will be a very basic physics engine - /// - public class PhysXPlugin : IPhysicsPlugin - { - private PhysXScene _mScene; - - public PhysXPlugin() - { - - } - - public bool Init() - { - return true; - } - - public PhysicsScene GetScene() - { - if(_mScene == null) - { - _mScene = new PhysXScene(); - } - return(_mScene); - } - - public string GetName() - { - return("PhysX"); - } - - public void Dispose() - { - - } - } - - public class PhysXScene :PhysicsScene - { - private List _actors = new List(); - private float[] _heightMap; - - public PhysXScene() - { - - } - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - PhysXActor act = new PhysXActor(); - act.Position = position; - _actors.Add(act); - return act; - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - return null; - } - - public override void Simulate(float timeStep) - { - foreach (PhysXActor actor in _actors) - { - actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); - actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - /*if(actor.Flying) - { - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - } - else - { - actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); - } - if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) - {*/ - actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; - //} - if(actor.Position.X<0) - { - actor.Position.X = 0; - actor.Velocity.X = 0; - } - if(actor.Position.Y < 0) - { - actor.Position.Y = 0; - actor.Velocity.Y = 0; - } - if(actor.Position.X > 255) - { - actor.Position.X = 255; - actor.Velocity.X = 0; - } - if(actor.Position.Y > 255) - { - actor.Position.Y = 255; - actor.Velocity.X = 0; - } - } - } - - public override void GetResults() - { - - } - - public override bool IsThreaded - { - get - { - return(false); // for now we won't be multithreaded - } - } - - public override void SetTerrain(float[] heightMap) - { - this._heightMap = heightMap; - } - } - - public class PhysXActor : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private bool flying; - public PhysXActor() - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - } - - public override bool Flying - { - get - { - return false; - } - set - { - flying= value; - } - } - - public override PhysicsVector Position - { - get - { - return _position; - } - set - { - _position = value; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - } - -} diff --git a/src/physics/plugins/default.build b/src/physics/plugins/default.build deleted file mode 100644 index 66056a5..0000000 --- a/src/physics/plugins/default.build +++ /dev/null @@ -1,51 +0,0 @@ - - - nant buildfile for OpenSim - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- cgit v1.1