From 7daa3955bc3a1918e40962851f9e8d38597a245e Mon Sep 17 00:00:00 2001
From: gareth
Date: Thu, 22 Mar 2007 10:11:15 +0000
Subject: brought zircon branch into trunk
---
src/physics/AssemblyInfo.cs | 21 --
src/physics/PhysicsManager.cs | 285 ----------------
src/physics/PhysicsManager.csproj | 40 ---
.../RealPhysX/RealPhysXplugin/AssemblyInfo.cs | 31 --
src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs | 361 ---------------------
.../RealPhysXplugin/RealPhysXplugin.csproj | 46 ---
src/physics/default.build | 49 ---
src/physics/plugins/AssemblyInfo.cs | 21 --
src/physics/plugins/BasicPhysicsplugin.csproj | 51 ---
src/physics/plugins/PhysXplugin.cs | 227 -------------
src/physics/plugins/default.build | 51 ---
11 files changed, 1183 deletions(-)
delete mode 100644 src/physics/AssemblyInfo.cs
delete mode 100644 src/physics/PhysicsManager.cs
delete mode 100644 src/physics/PhysicsManager.csproj
delete mode 100644 src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs
delete mode 100644 src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs
delete mode 100644 src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj
delete mode 100644 src/physics/default.build
delete mode 100644 src/physics/plugins/AssemblyInfo.cs
delete mode 100644 src/physics/plugins/BasicPhysicsplugin.csproj
delete mode 100644 src/physics/plugins/PhysXplugin.cs
delete mode 100644 src/physics/plugins/default.build
(limited to 'src/physics')
diff --git a/src/physics/AssemblyInfo.cs b/src/physics/AssemblyInfo.cs
deleted file mode 100644
index c6a4efa..0000000
--- a/src/physics/AssemblyInfo.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System;
-using System.Reflection;
-using System.Runtime.InteropServices;
-
-// ------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Mono Runtime Version: 2.0.50727.42
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-// ------------------------------------------------------------------------------
-
-[assembly: ComVisibleAttribute(false)]
-[assembly: CLSCompliantAttribute(false)]
-[assembly: AssemblyVersionAttribute("0.1.0.240")]
-[assembly: AssemblyTitleAttribute("opensim-physicsmanager")]
-[assembly: AssemblyDescriptionAttribute("Handles physics plugins")]
-[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
-
diff --git a/src/physics/PhysicsManager.cs b/src/physics/PhysicsManager.cs
deleted file mode 100644
index 1fee628..0000000
--- a/src/physics/PhysicsManager.cs
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
-* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Collections;
-using System.IO;
-using System.Reflection;
-
-namespace PhysicsSystem
-{
- ///
- /// Description of MyClass.
- ///
- public class PhysicsManager
- {
- private Dictionary _plugins=new Dictionary();
-
- public PhysicsManager()
- {
-
- }
-
- public PhysicsScene GetPhysicsScene(string engineName)
- {
- if( String.IsNullOrEmpty( engineName ) )
- {
- return new NullPhysicsScene();
- }
-
- if(_plugins.ContainsKey(engineName))
- {
- ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
- return _plugins[engineName].GetScene();
- }
- else
- {
- string error = String.Format("couldn't find physicsEngine: {0}", engineName);
- ServerConsole.MainConsole.Instance.WriteLine( error );
- throw new ArgumentException( error );
- }
- }
-
- public void LoadPlugins()
- {
- string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
- string[] pluginFiles = Directory.GetFiles(path, "*.dll");
-
-
- for(int i= 0; i
-
- Library
- PhysicsManager
- PhysicsManager
- Debug
- AnyCPU
- {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}
-
-
- bin\Debug\
- False
- DEBUG;TRACE
- True
- Full
- True
-
-
- bin\Release\
- True
- TRACE
- False
- None
- False
-
-
-
-
-
-
-
-
-
-
- {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}
- ServerConsole
-
-
-
-
\ No newline at end of file
diff --git a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs b/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs
deleted file mode 100644
index 913aae7..0000000
--- a/src/physics/RealPhysX/RealPhysXplugin/AssemblyInfo.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Information about this assembly is defined by the following
-// attributes.
-//
-// change them to the information which is associated with the assembly
-// you compile.
-
-[assembly: AssemblyTitle("RealPhysXplugin")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("RealPhysXplugin")]
-[assembly: AssemblyCopyright("")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// This sets the default COM visibility of types in the assembly to invisible.
-// If you need to expose a type to COM, use [ComVisible(true)] on that type.
-[assembly: ComVisible(false)]
-
-// The assembly version has following format :
-//
-// Major.Minor.Build.Revision
-//
-// You can specify all values by your own or you can build default build and revision
-// numbers with the '*' character (the default):
-
-[assembly: AssemblyVersion("1.0.*")]
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs b/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs
deleted file mode 100644
index 9576a40..0000000
--- a/src/physics/RealPhysX/RealPhysXplugin/RealPhysX.cs
+++ /dev/null
@@ -1,361 +0,0 @@
-/*
-* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/*
-* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using PhysicsSystem;
-using PhysXWrapper;
-
-namespace PhysXplugin
-{
- ///
- /// Will be the PhysX plugin but for now will be a very basic physics engine
- ///
- public class PhysXPlugin : IPhysicsPlugin
- {
- private PhysXScene _mScene;
-
- public PhysXPlugin()
- {
-
- }
-
- public bool Init()
- {
- return true;
- }
-
- public PhysicsScene GetScene()
- {
- if(_mScene == null)
- {
- _mScene = new PhysXScene();
- }
- return(_mScene);
- }
-
- public string GetName()
- {
- return("RealPhysX");
- }
-
- public void Dispose()
- {
-
- }
- }
-
- public class PhysXScene :PhysicsScene
- {
- private List _characters = new List();
- private List _prims = new List();
- private float[] _heightMap;
- private NxPhysicsSDK mySdk;
- private NxScene scene;
-
- public PhysXScene()
- {
- mySdk = NxPhysicsSDK.CreateSDK();
- scene = mySdk.CreateScene();
-
- }
-
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- Vec3 pos = new Vec3();
- pos.X = position.X;
- pos.Y = position.Y;
- pos.Z = position.Z;
- PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos));
- act.Position = position;
- _characters.Add(act);
- return act;
- }
-
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- Vec3 pos = new Vec3();
- pos.X = position.X;
- pos.Y = position.Y;
- pos.Z = position.Z;
- Vec3 siz = new Vec3();
- siz.X = size.X;
- siz.Y = size.Y;
- siz.Z = size.Z;
- PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz));
- _prims.Add(act);
- return act;
- }
- public override void Simulate(float timeStep)
- {
- foreach (PhysXCharacter actor in _characters)
- {
- actor.Move(timeStep);
- }
- scene.Simulate(timeStep);
- scene.FetchResults();
- scene.UpdateControllers();
-
- foreach (PhysXCharacter actor in _characters)
- {
- actor.UpdatePosition();
- }
-
- }
-
- public override void GetResults()
- {
-
- }
-
- public override bool IsThreaded
- {
- get
- {
- return(false); // for now we won't be multithreaded
- }
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- this._heightMap = heightMap;
- this.scene.AddTerrain(heightMap);
- }
- }
-
- public class PhysXCharacter : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private NxCharacter _character;
- private bool flying;
-
- public PhysXCharacter(NxCharacter character)
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- _character = character;
- }
-
- public override bool Flying
- {
- get
- {
- return flying;
- }
- set
- {
- flying = value;
- }
- }
-
- public override PhysicsVector Position
- {
- get
- {
- return _position;
- }
- set
- {
- _position = value;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
-
- public void Move(float timeStep)
- {
- Vec3 vec = new Vec3();
- vec.X = this._velocity.X * timeStep;
- vec.Y = this._velocity.Y * timeStep;
- if(flying)
- {
- vec.Z = ( this._velocity.Z) * timeStep;
- }
- else
- {
- vec.Z = (-9.8f + this._velocity.Z) * timeStep;
- }
- this._character.Move(vec);
- }
-
- public void UpdatePosition()
- {
- Vec3 vec = this._character.Position;
- this._position.X = vec.X;
- this._position.Y = vec.Y;
- this._position.Z = vec.Z;
- }
- }
-
- public class PhysXPrim : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private NxActor _prim;
-
- public PhysXPrim(NxActor prim)
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- _prim = prim;
- }
- public override bool Flying
- {
- get
- {
- return false; //no flying prims for you
- }
- set
- {
-
- }
- }
- public override PhysicsVector Position
- {
- get
- {
- PhysicsVector pos = new PhysicsVector();
- Vec3 vec = this._prim.Position;
- pos.X = vec.X;
- pos.Y = vec.Y;
- pos.Z = vec.Z;
- return pos;
-
- }
- set
- {
- PhysicsVector vec = value;
- Vec3 pos = new Vec3();
- pos.X = vec.X;
- pos.Y = vec.Y;
- pos.Z = vec.Z;
- this._prim.Position = pos;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
-
-
- }
-
-}
diff --git a/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj b/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj
deleted file mode 100644
index 554df5e..0000000
--- a/src/physics/RealPhysX/RealPhysXplugin/RealPhysXplugin.csproj
+++ /dev/null
@@ -1,46 +0,0 @@
-
-
- Library
- RealPhysXplugin
- RealPhysXplugin
- Debug
- AnyCPU
- {56C1D214-F389-4228-921A-0A3A0712C159}
-
-
- ..\..\..\..\bin\Physics\
- False
- DEBUG;TRACE
- True
- Full
- True
-
-
- ..\..\..\..\bin\Physics\
- True
- TRACE
- False
- None
- False
-
-
-
-
-
- ..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll
- False
- False
-
-
-
-
-
-
-
- {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}
- PhysicsManager
- False
-
-
-
-
\ No newline at end of file
diff --git a/src/physics/default.build b/src/physics/default.build
deleted file mode 100644
index 01d2415..0000000
--- a/src/physics/default.build
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
- nant buildfile for OpenSim
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/src/physics/plugins/AssemblyInfo.cs b/src/physics/plugins/AssemblyInfo.cs
deleted file mode 100644
index 4cd5558..0000000
--- a/src/physics/plugins/AssemblyInfo.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System;
-using System.Reflection;
-using System.Runtime.InteropServices;
-
-// ------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Mono Runtime Version: 2.0.50727.42
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-// ------------------------------------------------------------------------------
-
-[assembly: ComVisibleAttribute(false)]
-[assembly: CLSCompliantAttribute(false)]
-[assembly: AssemblyVersionAttribute("0.1.0.240")]
-[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")]
-[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")]
-[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
-
diff --git a/src/physics/plugins/BasicPhysicsplugin.csproj b/src/physics/plugins/BasicPhysicsplugin.csproj
deleted file mode 100644
index b3f47d3..0000000
--- a/src/physics/plugins/BasicPhysicsplugin.csproj
+++ /dev/null
@@ -1,51 +0,0 @@
-
-
- Debug
- AnyCPU
- 8.0.50727
- 2.0
- {52BCCE7B-69EA-4AC3-9DBC-D571B96C2EA1}
- Library
- Properties
- BasicPhysicsplugin
- BasicPhysicsplugin
-
-
- true
- full
- false
- ..\..\..\bin\Physics\
- DEBUG;TRACE
- prompt
- 4
-
-
- pdbonly
- true
- ..\..\..\bin\Physics\
- TRACE
- prompt
- 4
-
-
-
- False
- ..\..\..\bin\Axiom.MathLib.dll
- False
-
-
-
-
-
-
-
-
-
-
- {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}
- PhysicsManager
- False
-
-
-
-
\ No newline at end of file
diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs
deleted file mode 100644
index 8c09dc8..0000000
--- a/src/physics/plugins/PhysXplugin.cs
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
-* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using PhysicsSystem;
-
-namespace PhysXplugin
-{
- ///
- /// Will be the PhysX plugin but for now will be a very basic physics engine
- ///
- public class PhysXPlugin : IPhysicsPlugin
- {
- private PhysXScene _mScene;
-
- public PhysXPlugin()
- {
-
- }
-
- public bool Init()
- {
- return true;
- }
-
- public PhysicsScene GetScene()
- {
- if(_mScene == null)
- {
- _mScene = new PhysXScene();
- }
- return(_mScene);
- }
-
- public string GetName()
- {
- return("PhysX");
- }
-
- public void Dispose()
- {
-
- }
- }
-
- public class PhysXScene :PhysicsScene
- {
- private List _actors = new List();
- private float[] _heightMap;
-
- public PhysXScene()
- {
-
- }
-
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- PhysXActor act = new PhysXActor();
- act.Position = position;
- _actors.Add(act);
- return act;
- }
-
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- return null;
- }
-
- public override void Simulate(float timeStep)
- {
- foreach (PhysXActor actor in _actors)
- {
- actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
- actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
- actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
- /*if(actor.Flying)
- {
- actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
- }
- else
- {
- actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
- }
- if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
- {*/
- actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1;
- //}
- if(actor.Position.X<0)
- {
- actor.Position.X = 0;
- actor.Velocity.X = 0;
- }
- if(actor.Position.Y < 0)
- {
- actor.Position.Y = 0;
- actor.Velocity.Y = 0;
- }
- if(actor.Position.X > 255)
- {
- actor.Position.X = 255;
- actor.Velocity.X = 0;
- }
- if(actor.Position.Y > 255)
- {
- actor.Position.Y = 255;
- actor.Velocity.X = 0;
- }
- }
- }
-
- public override void GetResults()
- {
-
- }
-
- public override bool IsThreaded
- {
- get
- {
- return(false); // for now we won't be multithreaded
- }
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- this._heightMap = heightMap;
- }
- }
-
- public class PhysXActor : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private bool flying;
- public PhysXActor()
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- }
-
- public override bool Flying
- {
- get
- {
- return false;
- }
- set
- {
- flying= value;
- }
- }
-
- public override PhysicsVector Position
- {
- get
- {
- return _position;
- }
- set
- {
- _position = value;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
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- }
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- public override void SetMomentum(PhysicsVector momentum)
- {
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- }
- }
-
-}
diff --git a/src/physics/plugins/default.build b/src/physics/plugins/default.build
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