From 2159b3079ec8df2a7337a9d4ea54810b7028c4e1 Mon Sep 17 00:00:00 2001 From: gareth Date: Wed, 7 Mar 2007 19:07:00 +0000 Subject: fixed last screwup --- src/physics/plugins/AssemblyInfo.cs | 31 +++++ src/physics/plugins/PhysXplugin.cs | 199 +++++++++++++++++++++++++++++++++ src/physics/plugins/PhysXplugin.csproj | 41 +++++++ src/physics/plugins/PhysXplugin.sln | 17 +++ src/physics/plugins/default.build | 49 ++++++++ 5 files changed, 337 insertions(+) create mode 100644 src/physics/plugins/AssemblyInfo.cs create mode 100644 src/physics/plugins/PhysXplugin.cs create mode 100644 src/physics/plugins/PhysXplugin.csproj create mode 100644 src/physics/plugins/PhysXplugin.sln create mode 100644 src/physics/plugins/default.build (limited to 'src/physics/plugins') diff --git a/src/physics/plugins/AssemblyInfo.cs b/src/physics/plugins/AssemblyInfo.cs new file mode 100644 index 0000000..0c9c06c --- /dev/null +++ b/src/physics/plugins/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("PhysXplugin")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("PhysXplugin")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs new file mode 100644 index 0000000..58a82fb --- /dev/null +++ b/src/physics/plugins/PhysXplugin.cs @@ -0,0 +1,199 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using PhysicsSystem; + +namespace PhysXplugin +{ + /// + /// Will be the PhysX plugin but for now will be a very basic physics engine + /// + public class PhysXPlugin : IPhysicsPlugin + { + private PhysXScene _mScene; + + public PhysXPlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if(_mScene == null) + { + _mScene = new PhysXScene(); + } + return(_mScene); + } + + public string GetName() + { + return("PhysX"); + } + + public void Dispose() + { + + } + } + + public class PhysXScene :PhysicsScene + { + private List _actors = new List(); + private float[] _heightMap; + + public PhysXScene() + { + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + PhysXActor act = new PhysXActor(); + act.Position = position; + _actors.Add(act); + return act; + } + + public override void Simulate(float timeStep) + { + foreach (PhysXActor actor in _actors) + { + actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; + actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; + actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; + actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; + if(actor.Position.X<0) + { + actor.Position.X = 0; + actor.Velocity.X = 0; + } + if(actor.Position.Y < 0) + { + actor.Position.Y = 0; + actor.Velocity.Y = 0; + } + if(actor.Position.X > 255) + { + actor.Position.X = 255; + actor.Velocity.X = 0; + } + if(actor.Position.Y > 255) + { + actor.Position.Y = 255; + actor.Velocity.X = 0; + } + } + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return(false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + this._heightMap = heightMap; + } + } + + public class PhysXActor : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + + public PhysXActor() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + } + +} diff --git a/src/physics/plugins/PhysXplugin.csproj b/src/physics/plugins/PhysXplugin.csproj new file mode 100644 index 0000000..1b84046 --- /dev/null +++ b/src/physics/plugins/PhysXplugin.csproj @@ -0,0 +1,41 @@ + + + Library + PhysXplugin + PhysXplugin + Debug + AnyCPU + {ADB751AA-8426-4668-B1FA-43762126CEB3} + + + bin\Debug\ + False + DEBUG;TRACE + True + Full + True + + + bin\Release\ + True + TRACE + False + None + False + + + + + + + + + + + + {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B} + PhysicsManager + + + + \ No newline at end of file diff --git a/src/physics/plugins/PhysXplugin.sln b/src/physics/plugins/PhysXplugin.sln new file mode 100644 index 0000000..06e73d1 --- /dev/null +++ b/src/physics/plugins/PhysXplugin.sln @@ -0,0 +1,17 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# SharpDevelop 2.1.0.2017 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU + {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU + {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/src/physics/plugins/default.build b/src/physics/plugins/default.build new file mode 100644 index 0000000..c40fea1 --- /dev/null +++ b/src/physics/plugins/default.build @@ -0,0 +1,49 @@ + + + nant buildfile for OpenSim + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -- cgit v1.1