From b3844c1f7348b4296b5ab1df258935d7f971e412 Mon Sep 17 00:00:00 2001 From: gareth Date: Wed, 7 Mar 2007 18:48:38 +0000 Subject: Deleted old trunk code --- src/Main.cs | 159 ------------------------------------------------------------ 1 file changed, 159 deletions(-) delete mode 100644 src/Main.cs (limited to 'src/Main.cs') diff --git a/src/Main.cs b/src/Main.cs deleted file mode 100644 index f3fa609..0000000 --- a/src/Main.cs +++ /dev/null @@ -1,159 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - - -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Text; -using System.IO; -using System.Threading; -using System.Net; -using System.Net.Sockets; -using System.Collections; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.world; - -namespace OpenSim -{ - /// - /// Description of MainForm. - /// - public class OpenSim_Main - { - public static DateTime startuptime; - public static OpenSim_Main sim; - public static SimConfig cfg; - public static World local_world; - public static ServerConsole localcons; - private static Thread MainListener; - public static Socket Server; - private static IPEndPoint ServerIncoming; - private static byte[] RecvBuffer = new byte[4096]; - private byte[] ZeroBuffer = new byte[8192]; - private static IPEndPoint ipeSender; - private static EndPoint epSender; - private static AsyncCallback ReceivedData; - public Dictionary ClientThreads = new Dictionary(); - - [STAThread] - public static void Main( string[] args ) - { - Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); - Console.WriteLine("Starting...\n"); - sim = new OpenSim_Main(); - sim.Startup(); - while(true) { - localcons.MainConsolePrompt(); - } - } - - private OpenSim_Main() { - } - - public static void Shutdown() { - localcons.WriteLine("Main.cs:Shutdown() - Closing all threads"); - localcons.WriteLine("Main.cs:Shutdown() - Killing listener thread"); - MainListener.Abort(); - localcons.WriteLine("Main.cs:Shutdown() - Killing clients"); - // IMPLEMENT THIS - localcons.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); - localcons.Close(); - Environment.Exit(0); - } - - private void Startup() { - startuptime=DateTime.Now; - localcons=new ServerConsole(ServerConsole.ConsoleType.Local,"",0); - // We check our local database first, then the grid for config options - localcons.WriteLine("Main.cs:Startup() - Loading configuration"); - cfg = new SimConfig(); - cfg.InitConfig(); - localcons.WriteLine("Main.cs:Startup() - Contacting gridserver"); - cfg.LoadFromGrid(); - - localcons.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString()); - localcons.WriteLine("Initialising world"); - local_world = cfg.LoadWorld(); - - localcons.WriteLine("Main.cs:Startup() - Starting up main world loop"); - local_world.InitLoop(); - - localcons.WriteLine("Main.cs:Startup() - Starting up messaging system"); - MainListener = new Thread(new ThreadStart(MainServerListener)); - MainListener.Start(); - - Thread.Sleep(500); // give other threads a chance to catch up - string[] noparams = new string[1]; - noparams[0]=""; - localcons.WriteLine("\nOpenSim ready\nType help for list of commands"); - } - - private void OnReceivedData(IAsyncResult result) { - ipeSender = new IPEndPoint(IPAddress.Any, 0); - epSender = (EndPoint)ipeSender; - Packet packet = null; - int numBytes = Server.EndReceiveFrom(result, ref epSender); - int packetEnd = numBytes - 1; - packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - - // This is either a new client or a packet to send to an old one - if(ClientThreads.ContainsKey(epSender)) { - ClientThreads[epSender].InPacket(packet); - } else if( packet.Type == PacketType.UseCircuitCode ) { // new client - OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet); - ClientThreads.Add(epSender, newuser); - } else { // invalid client - Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); - } - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - } - - private void MainServerListener() { - localcons.WriteLine("Main.cs:MainServerListener() - New thread started"); - localcons.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort); - - ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort); - Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); - Server.Bind(ServerIncoming); - - localcons.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen"); - - ipeSender = new IPEndPoint(IPAddress.Any, 0); - epSender = (EndPoint) ipeSender; - ReceivedData = new AsyncCallback(this.OnReceivedData); - Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - - localcons.WriteLine("Main.cs:MainServerListener() - Listening..."); - while(true) { - Thread.Sleep(100); - local_world.DoStuff(); - } - } - } -} -- cgit v1.1