From 79eca25c945a535a7a0325999034bae17da92412 Mon Sep 17 00:00:00 2001 From: dan miller Date: Fri, 19 Oct 2007 05:15:33 +0000 Subject: resubmitting ode --- libraries/ode-0.9/OPCODE/Opcode.dsp | 470 ++++++++++++++++++++++++++++++++++++ 1 file changed, 470 insertions(+) create mode 100644 libraries/ode-0.9/OPCODE/Opcode.dsp (limited to 'libraries/ode-0.9/OPCODE/Opcode.dsp') diff --git a/libraries/ode-0.9/OPCODE/Opcode.dsp b/libraries/ode-0.9/OPCODE/Opcode.dsp new file mode 100644 index 0000000..560cf56 --- /dev/null +++ b/libraries/ode-0.9/OPCODE/Opcode.dsp @@ -0,0 +1,470 @@ +# Microsoft Developer Studio Project File - Name="OPCODE" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=OPCODE - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Opcode.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Opcode.mak" CFG="OPCODE - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OPCODE - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "OPCODE - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/TR4/ODE/VC6", WNKAAAAA" +# PROP Scc_LocalPath "..\vc6" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OPCODE - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /G6 /Zp4 /MD /O2 /Ob0 /I ".\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FD /c +# SUBTRACT CPP /Fr /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\lib\OPCODE.lib" + +!ELSEIF "$(CFG)" == "OPCODE - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /Zp4 /MDd /Gm /ZI /Od /I ".\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\lib\OPCODE_D.lib" + +!ENDIF + +# Begin Target + +# Name "OPCODE - Win32 Release" +# Name "OPCODE - Win32 Debug" +# Begin Source File + +SOURCE=.\Ice\IceAABB.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceAABB.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceAxes.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceBoundingSphere.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceContainer.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceContainer.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceFPU.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceHPoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceHPoint.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceIndexedTriangle.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceIndexedTriangle.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceLSS.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceMatrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceMatrix3x3.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceMemoryMacros.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceOBB.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceOBB.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IcePairs.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IcePlane.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IcePlane.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IcePoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IcePoint.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IcePreprocessor.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceRandom.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceRandom.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceRay.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceRay.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceRevisitedRadix.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceRevisitedRadix.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceSegment.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceSegment.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceTriangle.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceTriangle.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceTrilist.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceTypes.h +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceUtils.cpp +# End Source File +# Begin Source File + +SOURCE=.\Ice\IceUtils.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_AABBCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_AABBCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_AABBTree.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_AABBTree.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_BaseModel.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_BaseModel.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_BoxBoxOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_BoxPruning.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_BoxPruning.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_Collider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_Collider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_Common.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_Common.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_HybridModel.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_HybridModel.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_IceHook.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_LSSAABBOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_LSSCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_LSSCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_LSSTriOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_MeshInterface.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_MeshInterface.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_Model.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_Model.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_OBBCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_OBBCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_OptimizedTree.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_OptimizedTree.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_Picking.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_Picking.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_PlanesAABBOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_PlanesCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_PlanesCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_PlanesTriOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_RayAABBOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_RayCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_RayCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_RayTriOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_Settings.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_SphereAABBOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_SphereCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_SphereCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_SphereTriOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_SweepAndPrune.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_SweepAndPrune.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_TreeBuilders.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_TreeBuilders.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_TreeCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_TreeCollider.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_TriBoxOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_TriTriOverlap.h +# End Source File +# Begin Source File + +SOURCE=.\OPC_VolumeCollider.cpp +# End Source File +# Begin Source File + +SOURCE=.\OPC_VolumeCollider.h +# End Source File +# Begin Source File + +SOURCE=.\Opcode.cpp +# End Source File +# Begin Source File + +SOURCE=.\Opcode.h +# End Source File +# Begin Source File + +SOURCE=.\StdAfx.cpp +# End Source File +# Begin Source File + +SOURCE=.\StdAfx.h +# End Source File +# End Target +# End Project -- cgit v1.1