From f205de7847da7ae1c10212d82e7042d0100b4ce0 Mon Sep 17 00:00:00 2001 From: dan miller Date: Fri, 19 Oct 2007 05:24:38 +0000 Subject: from the start... checking in ode-0.9 --- .../GIMPACT/include/GIMPACT/gim_boxpruning.h | 323 ++++ .../ode-0.9/GIMPACT/include/GIMPACT/gim_contact.h | 115 ++ .../ode-0.9/GIMPACT/include/GIMPACT/gim_geometry.h | 1872 ++++++++++++++++++++ .../ode-0.9/GIMPACT/include/GIMPACT/gim_math.h | 147 ++ .../ode-0.9/GIMPACT/include/GIMPACT/gim_memory.h | 1040 +++++++++++ .../GIMPACT/include/GIMPACT/gim_radixsort.h | 258 +++ .../include/GIMPACT/gim_tri_capsule_collision.h | 111 ++ .../GIMPACT/include/GIMPACT/gim_tri_collision.h | 253 +++ .../include/GIMPACT/gim_tri_sphere_collision.h | 51 + .../ode-0.9/GIMPACT/include/GIMPACT/gim_trimesh.h | 539 ++++++ .../ode-0.9/GIMPACT/include/GIMPACT/gimpact.h | 45 + 11 files changed, 4754 insertions(+) create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_boxpruning.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_contact.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_geometry.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_math.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_memory.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_radixsort.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_tri_capsule_collision.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_tri_collision.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_tri_sphere_collision.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_trimesh.h create mode 100644 libraries/ode-0.9/GIMPACT/include/GIMPACT/gimpact.h (limited to 'libraries/ode-0.9/GIMPACT/include') diff --git a/libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_boxpruning.h b/libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_boxpruning.h new file mode 100644 index 0000000..68b68d0 --- /dev/null +++ b/libraries/ode-0.9/GIMPACT/include/GIMPACT/gim_boxpruning.h @@ -0,0 +1,323 @@ +#ifndef GIM_BOXPRUNING_H_INCLUDED +#define GIM_BOXPRUNING_H_INCLUDED + +/*! \file gim_boxpruning.h +\author Francisco León +*/ +/* +----------------------------------------------------------------------------- +This source file is part of GIMPACT Library. + +For the latest info, see http://gimpact.sourceforge.net/ + +Copyright (c) 2006 Francisco Leon. C.C. 80087371. +email: projectileman@yahoo.com + + This library is free software; you can redistribute it and/or + modify it under the terms of EITHER: + (1) The GNU Lesser General Public License as published by the Free + Software Foundation; either version 2.1 of the License, or (at + your option) any later version. The text of the GNU Lesser + General Public License is included with this library in the + file GIMPACT-LICENSE-LGPL.TXT. + (2) The BSD-style license that is included with this library in + the file GIMPACT-LICENSE-BSD.TXT. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + GIMPACT-LICENSE-LGPL.TXT and GIMPACT-LICENSE-BSD.TXT for more details. + +----------------------------------------------------------------------------- +*/ + + +#include "GIMPACT/gim_radixsort.h" +#include "GIMPACT/gim_geometry.h" + +/*! \defgroup BOX_PRUNNING + +\brief +Tools for find overlapping objects on a scenary. These functions sort boxes for faster collisioin queries, using radix sort or quick sort as convenience. See \ref SORTING . +
CREATING TRIMESHES
+This is an example of how to create a deformable trimesh that shares vertices with the user application:
+\code +//Declaration of vertices +vec3f trimeshvertices[200]; +//Declaration of indices +GUINT trimeshindices[100]; + +... Initializing vertices and triangle indices at beginning + +//Then create trimesh +GIM_TRIMESH mytrimesh; + +//Calling trimesh create function + +gim_trimesh_create_from_data( +&mytrimesh, +trimeshvertices,200, +0 ,//copy_vertices is 0 +trimeshindices, +100, +0, //copy_indices is 0 +0 //transformed_reply is 0 +); +\endcode +Note that parameter transformed_reply is 0, that means that m_transformed_vertex_buffer is a reference to m_source_vertex on the trimesh, and transformations are not avaliable. Use that configuration if you have to simulate a deformable trimesh like cloth or elastic bodies.
+When the trimesh is no longer needed, destroy it safely with gim_trimesh_destroy()
+UPDATING TRIMESHES
+On simulation loops, is needed to update trimeshes every time for update vertices althought updating triangle boxes and planes cache. There is two ways for update trimeshes:
+After updating vertices, you must call \ref gim_trimesh_update()
+TRIMESHES COLLISION
+Before collide trimeshes, you need to update them first.
+Then you must use \ref gim_trimesh_trimesh_collision().
+ +*/ +//! @{ + +//! Prototype for updating vertices +typedef void * gim_update_trimesh_function(struct _GIM_TRIMESH *); + +//! Trimesh +struct GIM_TRIMESH +{ + ///Original + //@{ + GBUFFER_ARRAY m_source_vertex_buffer;//!< Buffer of vec3f coordinates + + //! (GUINT) Indices of triangles,groups of three elements. + /*! + Array of GUINT. Triangle indices. Each triple contains indices of the vertices for each triangle. + \invariant must be aligned + */ + GBUFFER_ARRAY m_tri_index_buffer; + //@} + ///Allocated + //@{ + char m_mask;//!< Don't use directly + + //! Allocated transformed vertices vec3f + /*! + Array of vec3f.If gim_trimesh_has_tranformed_reply(this) == 1 then it refers to the m_source_vertex_buffer + \invariant must be aligned + */ + GBUFFER_ARRAY m_transformed_vertex_buffer; + //@} + ///Auxiliary data + //@{ + GIM_AABB_SET m_aabbset; + GDYNAMIC_ARRAY m_planes_cache_buffer;//! Allocated GIM_TRIPLANES_CACHE + GDYNAMIC_ARRAY m_planes_cache_bitset; + gim_update_trimesh_function * m_update_callback;//! If null, then m_transform is applied. + mat4f m_transform; + //@} +}; +//typedef struct _GIM_TRIMESH GIM_TRIMESH; + +/// Info about mesh +//! Return the trimesh triangle count +GUINT gim_trimesh_get_triangle_count(GIM_TRIMESH * trimesh); + +//! Returns 1 if the m_transformed_vertex_buffer is a reply of m_source_vertex_buffer +char gim_trimesh_has_tranformed_reply(GIM_TRIMESH * trimesh); + +//! Returns 1 if the trimesh needs to update their aabbset and the planes cache. +char gim_trimesh_needs_update(GIM_TRIMESH * trimesh); + +//! Change the state of the trimesh for force it to update +/*! +Call it after made changes to the trimesh. +\post gim_trimesh_need_update(trimesh) will return 1 +\sa gim_trimesh_needs_update,gim_trimesh_has_tranformed_reply +*/ +void gim_trimesh_post_update(GIM_TRIMESH * trimesh); + +//! Creates the aabb set and the triangles cache +/*! + +\param trimesh +\param vertex_array +\param triindex_array +\param transformed_reply If 1, then the m_transformed_vertices is a reply of the source vertices. Else it just be a reference to the original array. +\post it copies the arrays by reference, and creates the auxiliary data (m_aabbset,m_planes_cache_buffer) +*/ +void gim_trimesh_create_from_arrays(GIM_TRIMESH * trimesh, GBUFFER_ARRAY * vertex_array, GBUFFER_ARRAY * triindex_array,char transformed_reply); + + + +//! Create a trimesh from vertex array and an index array +/*! +\param trimesh An uninitialized GIM_TRIMESH structure +\param vertex_array A buffer to a vec3f array +\param vertex_count +\param triindex_array +\param index_count +\param copy_vertices If 1, it copies the source vertices in another buffer. Else (0) it constructs a reference to the data. +\param copy_indices If 1, it copies the source vertices in another buffer. Else (0) it constructs a reference to the data. +\param transformed_reply If 1, then the m_transformed_vertices is a reply of the source vertices. Else it just be a reference to the original array. Use 1 if you will apply transformations to the trimesh. See \ref gim_trimesh_set_tranform(). +*/ +void gim_trimesh_create_from_data(GIM_TRIMESH * trimesh, vec3f * vertex_array, GUINT vertex_count,char copy_vertices, GUINT * triindex_array, GUINT index_count,char copy_indices,char transformed_reply); + +//! Clears auxiliary data and releases buffer arrays +void gim_trimesh_destroy(GIM_TRIMESH * trimesh); + +//! Copies two meshes +/*! +\param source_trimesh +\param dest_trimesh +\param copy_by_reference If 1, it attach a reference to the source vertices, else it copies the vertices +\param transformed_reply If 1, transformed vertices are reply of source vertives. 1 Is recommended +*/ +void gim_trimesh_copy(GIM_TRIMESH * source_trimesh,GIM_TRIMESH * dest_trimesh, char copy_by_reference, char transformed_reply); + + +//! Locks the trimesh for working with it +/*! +\post locks m_tri_index_buffer and m_transformed_vertex_buffer. +\param trimesh +*/ +void gim_trimesh_locks_work_data(GIM_TRIMESH * trimesh); + + +//! unlocks the trimesh +/*! +\post unlocks m_tri_index_buffer and m_transformed_vertex_buffer. +\param trimesh +*/ +void gim_trimesh_unlocks_work_data(GIM_TRIMESH * trimesh); + +//! Updates m_transformed_vertex_buffer +/*! +\pre m_transformed_vertex_buffer must be unlocked +*/ +void gim_trimesh_update_vertices(GIM_TRIMESH * trimesh); + +//! Updates m_aabbset and m_planes_cache_bitset +/*! +\pre gim_trimesh_locks_work_data must be called before +*/ +void gim_trimesh_update_aabbset(GIM_TRIMESH * trimesh); + +//! Calls before perfom collisions. Updates the trimesh if needed +/*! +\post If gim_trimesh_needs_update returns 1, then it calls gim_trimesh_update_vertices and gim_trimesh_update_aabbset +*/ +void gim_trimesh_update(GIM_TRIMESH * trimesh); + +//! Set the transform of a trimesh +/*! +\post This function calls to gim_trimesh_post_update +*/ +void gim_trimesh_set_tranform(GIM_TRIMESH * trimesh, mat4f transform); + +//! Fetch triangle data +/*! +\pre gim_trimesh_locks_work_data must be called before +*/ +void gim_trimesh_get_triangle_data(GIM_TRIMESH * trimesh, GUINT triangle_index, GIM_TRIANGLE_DATA * tri_data); + +//! Fetch triangle vertices +/*! +\pre gim_trimesh_locks_work_data must be called before +*/ +void gim_trimesh_get_triangle_vertices(GIM_TRIMESH * trimesh, GUINT triangle_index, vec3f v1,vec3f v2,vec3f v3); + +//! Trimesh Trimesh Collisions +/*! +Before use this function you must update each trimesh: +\code +gim_trimesh_update(TriMesh1); +gim_trimesh_update(TriMesh2); +\endcode +Then you must use the trimesh collision in this way: +\code +int collide_trimeshes(GIM_TRIMESH * TriMesh1, GIM_TRIMESH * TriMesh2) +{ + //Create contact list + GDYNAMIC_ARRAY trimeshcontacts; + GIM_CREATE_CONTACT_LIST(trimeshcontacts); + + //Collide trimeshes + gim_trimesh_trimesh_collision(TriMesh1,TriMesh2,&trimeshcontacts); + + if(trimeshcontacts.m_size == 0) //do nothing + { + GIM_DYNARRAY_DESTROY(trimeshcontacts);//clean contact array + return 0; + } + + //Getting a pointer to the contact array + GIM_CONTACT * ptrimeshcontacts = GIM_DYNARRAY_POINTER(GIM_CONTACT,trimeshcontacts); + + int contactcount = trimeshcontacts.m_size; + int i; + //Process contacts + for (i=0;i