From 7cd9e3aadf2cb58fd6274b5d89a85a3b4491ceae Mon Sep 17 00:00:00 2001 From: onefang Date: Fri, 23 Aug 2019 16:28:02 +1000 Subject: Update documentation. Write some more. Correct some spelling errors. Clean up some out of date stuff. Make it consistant. Rearrange things. --- doc/index.html | 98 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 doc/index.html (limited to 'doc/index.html') diff --git a/doc/index.html b/doc/index.html new file mode 100644 index 0000000..41080e1 --- /dev/null +++ b/doc/index.html @@ -0,0 +1,98 @@ + +opensim-SC documenation + + + +

What is opensim-SC?

+ +

opensim-SC is a fork of OpenSim, and OpenSim +is a clean room fork of Second Life. They +are all 3D virtual worlds that are open, users can create their own +content, these are not games. Second Life is a proprietary server, with +open source viewer. OpenSim is an open source server that works with +Second Life viewers.

+ +

The SC in opensim-SC stands for SledjChisl, part of the SledjHamr project.

+ +

 

+ +

What is SledjHamr?

+ +

opensim-SC is part of the SledjHamr project. SledjHamr is a rewrite from +scratch of Second Life (SL) / OpenSim (OS) style 3D online virtual world +client / server. The plan is to use OS server and SL clients as crutches, +when a bit of SledjHamr is ready, it replaces the matching bit in OS/SL.

+ +

SledjHamr - tearing down the garden walls.

+ +

 

+

What is SledjChisl?

+ +

While OpenSim is slowly morphing into SledjHamr, it needed a name, so +I called it SledjChisl. The main differences between opensim-SC and +OpenSim are listed in Differences.txt

+ +

SledjChisl - chipping away at OpenSim until it's all gone, and is now SledjHamr.

+ +

 

+

Enough of the bad puns, what is it all about?

+ +

It's a 3D open online shared virtual world that is user created. Using a +specialised bit of software called a viewer you log onto one of these +worlds, either Second Life, or one of the many OpenSim based worlds. You +then get to wander around a 3D world that the other users have built, +and do many things. Including building your own bit of the world using +the viewer itself.

+ +

It's not a game.

+ +

Many people think of it as a game, but it's missing many of the features +of a real game, and tends to be more about the social side of things. +I've even had someone tell me that everything online is a game, even +pointing out that their bank account is online didn't help. There is no +goal, no game play, no levelling up, no one keeps score. You do what you +want in these worlds (within the limits of the local rules), and that +might include playing games that people have created in the world, but +you don't have to.

+ +

People even do business in them.

+ + +

What do I do with opensim-SC?

+ +

The easiest thing to do is to just join a world that is running +opensim-SC, but you don't need this software for doing that. This +software is for running such a world, or part of it.

+ +

Virtual world software is complex software, coz you are simulating an +entire world. There's lots of things to take care of. While SledjHamr +aims to make things as simple as possible for ordinary folk, we ain't +there yet. opensim-SC is slightly easier to setup than OpenSim, so +progress has been made. opensim-SC tries to remain compatible, so for +more details, refer to the OpenSim and Second Life +documentation.

+ +

You'll need to be familiar with command lines. Currently opensim-SC uses +Linux shell scripts, though that'll change in the next release to be more +portable to other operating systems. The shell scripts are for setup and +basic management, the virtual world software itself is written in +portable C# that runs on .NET and MONO.

+ +

The scripts install and manage everything based on a Debian variation +of Linux, it's been tested under Debian, Devuan, and Ubuntu. Refer to +INSTALL.md for installation details.

+ +

The scripts are documented here.

+ +

The new configuration setup and options are documented here.

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