From db85e8ce5bd76eda0fa8235f51599075a496f10f Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sat, 5 Nov 2016 07:57:33 +1000 Subject: Sleep is for the weak. No wonder the standard script engines are so slow. --- config/OpenSim.ini | 4 ---- config/OpenSimDefaults.ini | 3 --- 2 files changed, 7 deletions(-) (limited to 'config') diff --git a/config/OpenSim.ini b/config/OpenSim.ini index 899c685..02aca2c 100644 --- a/config/OpenSim.ini +++ b/config/OpenSim.ini @@ -938,10 +938,6 @@ ;; If a script overruns it's event limit, kill the script? ; KillTimedOutScripts = false - ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 - ;; Sets the multiplier for the scripting delays - ; ScriptDelayFactor = 1.0 - ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} ;; The factor the 10 m distances limits are multiplied by ; ScriptDistanceLimitFactor = 1.0 diff --git a/config/OpenSimDefaults.ini b/config/OpenSimDefaults.ini index 7ed31d4..e0957e3 100644 --- a/config/OpenSimDefaults.ini +++ b/config/OpenSimDefaults.ini @@ -1762,9 +1762,6 @@ ; before aborting the thread (such as when an object containing scripts is taken into inventory). WaitForEventCompletionOnScriptStop = 1000; - ; Sets the multiplier for the scripting delays - ScriptDelayFactor = 1.0 - ; The factor the 10 m distances llimits are multiplied by ScriptDistanceLimitFactor = 1.0 -- cgit v1.1