From 64dfe62fab804be64cc29cc0c821e7abac1d946d Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 23:10:15 +1000 Subject: Make examples directory, and shuffle all the out of tree stuff into it. --- config/config-include/Standalone.ini | 118 ----------------------------------- 1 file changed, 118 deletions(-) delete mode 100644 config/config-include/Standalone.ini (limited to 'config/config-include/Standalone.ini') diff --git a/config/config-include/Standalone.ini b/config/config-include/Standalone.ini deleted file mode 100644 index 78ada2b..0000000 --- a/config/config-include/Standalone.ini +++ /dev/null @@ -1,118 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in StandaloneCommon.ini.example, -;; which you can copy and change. -;; - -[Modules] - AssetServices = "LocalAssetServicesConnector" - InventoryServices = "LocalInventoryServicesConnector" - NeighbourServices = "LocalNeighbourServicesConnector" - AuthenticationServices = "LocalAuthenticationServicesConnector" - AuthorizationServices = "LocalAuthorizationServicesConnector" - GridServices = "LocalGridServicesConnector" - PresenceServices = "LocalPresenceServicesConnector" - UserProfilesServices = "LocalUserProfilesServicesConnector" - UserAccountServices = "LocalUserAccountServicesConnector" - AgentPreferencesServices= "LocalAgentPreferencesServicesConnector" - GridUserServices = "LocalGridUserServicesConnector" - SimulationServices = "LocalSimulationConnectorModule" - AvatarServices = "LocalAvatarServicesConnector" - EntityTransferModule = "BasicEntityTransferModule" - InventoryAccessModule = "BasicInventoryAccessModule" - MapImageService = "MapImageServiceModule" - SearchModule = "BasicSearchModule" - - LibraryModule = true - LLLoginServiceInConnector = true - GridInfoServiceInConnector = true - MapImageServiceInConnector = true - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[AssetService] - LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" - -[InventoryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[AvatarService] - LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" - -[AuthenticationService] - LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - Realm = "regions" - StorageProvider = "OpenSim.Data.Null.dll" - -[PresenceService] - LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" - StorageProvider = "OpenSim.Data.Null.dll" - -[UserAccountService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ;; These are for creating new accounts - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - GridService = "OpenSim.Services.GridService.dll:GridService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - - ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. - CreateDefaultAvatarEntries = true - -[GridUserService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" - -[FriendsService] - LocalServiceModule = "OpenSim.Services.FriendsService.dll" - -[Friends] - Connector = "OpenSim.Services.FriendsService.dll" - -[AgentPreferencesService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" - -[LoginService] - LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - - WelcomeMessage = "Welcome, Avatar!" - - ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" - ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time - ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. - ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. - ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. - ;; Options are - ;; "none" no DST - ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. - ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. - ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows - DSTZone = "America/Los_Angeles;Pacific Standard Time" - -[MapImageService] - LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" - -;; This should always be the very last thing on this file -[Includes] - Include-Common = "config-include/StandaloneCommon.ini" -- cgit v1.1