From fc36d7fdf2bf012e6ac60f62875a4a5973af4970 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 5 Nov 2008 19:23:59 +0000 Subject: * Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now --- bin/OpenSim.ini.example | 23 ++++++++++++++++++----- 1 file changed, 18 insertions(+), 5 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index c8d1d5d..8c9ee41 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -205,11 +205,24 @@ inventory_server_url = "http://127.0.0.1:8004" messaging_server_url = "http://127.0.0.1:8006" [ClientStack.LindenUDP] -; Adjust the multiplier applied to all client throttles -; This setting only exists because we're probably over throttling by a factor of 8. Setting this to -; 1 uses the real throttle values, but this may be revealing other bugs, so is currently included as test setting -; You probably don't want to change this. -client_throttle_multiplier = 8; +; This is the multiplier applied to all client throttles for outgoing UDP network data +; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we +; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we +; will actually push down data at a maximum rate of 750 kilobits per second). +; +; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster +; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim +; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting +; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow +; higher network bandwidth settings directly, though this isn't always possible. +; +; Currently this setting is 2 by default because we currently send much more texture data than is strictly +; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer +; of textures at different levels of quality is improved. +; +; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter +; unexpected difficulties +client_throttle_multiplier = 2; [Chat] whisper_distance = 10 -- cgit v1.1