From ed6aabb19727225d0699f7a623cc88efe1614f99 Mon Sep 17 00:00:00 2001 From: Vegaslon Date: Fri, 20 Jun 2014 09:34:07 -0400 Subject: Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. --- bin/OpenSimDefaults.ini | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 2ee052b..180d1f3 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1038,6 +1038,11 @@ AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range AvatarHeightHighFudge = 0 ; Adjustment at high end of height range + ; Terminal velocity of a falling avatar + ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples + ; negative for a downward speed. + AvatarTerminalVelocity = -54 + ; Default linkset implmentation ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' ; builds a compound shape from the children shapes to create a single physical -- cgit v1.1