From e2dd15625f158c7f7d8f5ceec14f09e85dd8e2b6 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 9 Jan 2015 08:31:56 -0800 Subject: Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. --- bin/OpenSim.ini.example | 1 + bin/OpenSimDefaults.ini | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 8714c6a..5e7326c 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -567,6 +567,7 @@ Cap_GetTexture = "localhost" Cap_GetMesh = "localhost" Cap_AvatarPickerSearch = "localhost" + Cap_GetDisplayNames = "localhost" ; This is disabled by default. Change if you see fit. Note that ; serving this cap from the simulators may lead to poor performace. diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index ad33423..69a2a4a 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -645,7 +645,7 @@ Cap_ObjectMediaNavigate = "localhost" Cap_FetchLib = "" Cap_FetchLibDescendents = "" - Cap_GetDisplayNames = "" + Cap_GetDisplayNames = "localhost" Cap_GetTexture = "localhost" Cap_GetMesh = "localhost" Cap_GetObjectCost = "" -- cgit v1.1