From 98af0db8c0b38c385bc0136bac5b3b213f8c699c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 Feb 2011 22:16:53 +0000 Subject: minor: Add some more information to the mesh_sculpted_prim [PHYSICS] setting --- bin/OpenSim.ini.example | 3 +++ 1 file changed, 3 insertions(+) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7245bee..5bac56e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -306,6 +306,9 @@ [ODEPhysicsSettings] ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;; Do we want to mesh sculpted prim to collide like they look? + ;; If you are seeing sculpt texture decode problems + ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") + ;; then you might want to try setting this to false. ; mesh_sculpted_prim = true ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false -- cgit v1.1 From 754c244f468a038be2417ed611e5bf3fb962a987 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 Feb 2011 23:06:14 +0000 Subject: In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361 --- bin/sqlite3.dll | Bin 505771 -> 559244 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'bin') diff --git a/bin/sqlite3.dll b/bin/sqlite3.dll index 558a015..f29dc62 100755 Binary files a/bin/sqlite3.dll and b/bin/sqlite3.dll differ -- cgit v1.1