From c61b779e97429c18ed714dc6f5c9686642f6d4ba Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 2 Jun 2008 18:18:20 +0000 Subject: * Add information and documentation about web region loading to OpenSim.ini.example * Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard --- bin/OpenSim.ini.example | 54 +++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 46 insertions(+), 8 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9c2b0ae..f262bf1 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1,9 +1,27 @@ [Startup] + +; Set this to true if you are connecting your OpenSimulator region serer to a grid +; Set this to false if you are running OpenSimulator in standalone mode gridmode = false -; Determines where the region XML files are stored. +; ## +; ## REGIONS +; ## + +; Determine where OpenSimulator looks for the files which tell it which regions to server +; Defaults to "filesystem" if this setting isn't present +region_info_source = "filesystem" +; region_info_source = "web" + +; Determines where the region XML files are stored if you are loading these from the filesystem. +; Defaults to bin/Regions in your OpenSimulator installation directory ; regionload_regionsdir="C:\somewhere\xmlfiles\" +; Determines the page from which regions xml is retrieved if you are loading these from the web +; The XML here has the same format as it does on the filesystem (including the tag), +; except that everything is also enclosed in a tag. +; regionload_webserver_url = "http://example.com/regions.xml"; + ; ## ; ## STORAGE ; ## @@ -80,6 +98,7 @@ physical_prim = true ; ## ; ## ScriptEngine ; ## + ; These are region modules loaded into each region to provide script support ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. ; You can load multiple modules by separating them with a coma. @@ -124,11 +143,11 @@ userDatabase_plugin = "OpenSim.Data.SQLite.dll" ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" - default_location_x = 1000 default_location_y = 1000 dump_assets_to_file = false + [Network] http_listener_port = 9000 remoting_listener_port = 8895 @@ -148,14 +167,18 @@ asset_server_url = "http://127.0.0.1:8003" inventory_server_url = "http://127.0.0.1:8004" + [Chat] whisper_distance = 10 say_distance = 30 shout_distance = 100 + [ODEPhysicsSettings] -;# World Settings +;## +;## World Settings +;## ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s world_gravityx = 0 @@ -176,7 +199,9 @@ meters_in_small_space = 29.9 small_hashspace_size_low = -4 small_hashspace_size_high = 66 -; # Contact properties. (the stuff that happens when things come in contact with each other) +; ## +; ## Contact properties. (the stuff that happens when things come in contact with each other) +; ## ; surface layer around geometries other geometries can sink into before generating a contact world_contact_surface_layer = 0.001 @@ -202,7 +227,9 @@ m_avatarobjectcontact_bounce = 0.1 objectcontact_friction = 250.0 objectcontact_bounce = 0.2 -; # Avatar Control +; ## +; ## Avatar Control +; ## ; PID Controller Settings. These affect the math that causes the avatar to reach the ; desired velocity @@ -214,7 +241,6 @@ av_pid_proportional_linux = 1400.0 av_pid_derivative_win = 2200.0 av_pid_proportional_win = 900.0; - ;girth of the avatar. Adds radius to the height also av_capsule_radius = 0.37 @@ -239,7 +265,10 @@ av_movement_divisor_walk = 1.3 ; speed of movement with Always Run on av_movement_divisor_run = 0.8 -; # Object options +; ## +; ## Object options +; ## + ; used in the mass calculation. geometry_default_density = 10.000006836 @@ -263,7 +292,9 @@ geom_updates_before_throttled_update = 15 body_motor_joint_maxforce_tensor_linux = 2 body_motor_joint_maxforce_tensor_win = 5 -; # Sculpted Prim settings +; ## +; ## Sculpted Prim settings +; ## ; Do we want to mesh sculpted prim to collide like they look? mesh_sculpted_prim = true @@ -274,15 +305,18 @@ mesh_lod = 32 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies mesh_physical_lod = 16 + [RemoteAdmin] enabled = false access_password = unknown + [RestPlugins] enabled = false password = unknown prefix = /admin + [RestRegionPlugin] enabled = false @@ -315,6 +349,7 @@ account_management_server = https://www.bhr.vivox.com/api2 ; Global SIP Server for conference calls sip_domain = testserver.com + [AsteriskVoice] ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs enabled = false @@ -331,6 +366,7 @@ asterisk_timeout = 3000 ; salt for asterisk nonces asterisk_salt = paluempalum + ; Uncomment the following to control the progression of daytime ; in the Sim. The defaults are what is shown below ;[Sun] @@ -471,6 +507,7 @@ snapshot_cache_directory = "DataSnapshot" ; about the existence of this sim. data_services="http://metaverseink.com/cgi-bin/register.py" + [Economy] ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality @@ -528,6 +565,7 @@ PriceObjectRent = 1 PriceObjectScaleFactor = 10 PriceParcelRent = 1 + [SVN] Enabled = false Directory = SVNmodule\repo -- cgit v1.1