From abf85b7f192e167ed5f462ac8d1a8de365e4f03b Mon Sep 17 00:00:00 2001 From: Vegaslon Date: Fri, 20 Jun 2014 09:34:07 -0400 Subject: Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. --- bin/OpenSimDefaults.ini | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 8b8364c..3f373ce 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1038,6 +1038,11 @@ AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range AvatarHeightHighFudge = 0 ; Adjustment at high end of height range + ; Terminal velocity of a falling avatar + ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples + ; negative for a downward speed. + AvatarTerminalVelocity = -54 + ; Default linkset implmentation ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' ; builds a compound shape from the children shapes to create a single physical -- cgit v1.1