From 44a491f36bbe2094634e356591381c90f87e2125 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Sep 2011 20:31:14 +0100 Subject: uncomment Standalone config in OpenSim.ini.example. This is to make my life easier when creating releases. I think that it also gives a better story for anybody newly compiling from source. --- bin/OpenSim.ini.example | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index c36d2a4..342bce6 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -740,7 +740,7 @@ ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before ;; editing it to set the database and backend services that OpenSim will use. ;; - ; Include-Architecture = "config-include/Standalone.ini" + Include-Architecture = "config-include/Standalone.ini" ; Include-Architecture = "config-include/StandaloneHypergrid.ini" ; Include-Architecture = "config-include/Grid.ini" ; Include-Architecture = "config-include/GridHypergrid.ini" -- cgit v1.1 From c4efb97d49dec736151dfa3fa102efe6a5f6fbab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 15 Sep 2011 22:59:29 +0100 Subject: Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used. --- bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml | 10 +- bin/assets/BodyPartsAssetSet/base_eyes.dat | 26 +++ bin/assets/BodyPartsAssetSet/base_hair.dat | 26 +++ bin/assets/BodyPartsAssetSet/base_shape.dat | 212 +++++++++++++-------- bin/assets/BodyPartsAssetSet/newhair.dat | 63 ------ bin/assets/TexturesAssetSet/TexturesAssetSet.xml | 7 + bin/assets/TexturesAssetSet/default_iris.jp2 | Bin 0 -> 15719 bytes bin/config-include/Standalone.ini | 1 + .../TexturesLibrary/TexturesLibraryItems.xml | 10 + 9 files changed, 215 insertions(+), 140 deletions(-) create mode 100644 bin/assets/BodyPartsAssetSet/base_eyes.dat create mode 100644 bin/assets/BodyPartsAssetSet/base_hair.dat delete mode 100644 bin/assets/BodyPartsAssetSet/newhair.dat create mode 100644 bin/assets/TexturesAssetSet/default_iris.jp2 (limited to 'bin') diff --git a/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml b/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml index 8ef0fe7..a3d7ba3 100644 --- a/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml +++ b/bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml @@ -4,7 +4,7 @@ - +
@@ -34,6 +34,14 @@
+ +
+ + + + +
+