From 12bc6a7414068554c4499ef4d2100692f5c8c9ec Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 8 Oct 2010 03:08:05 +0100 Subject: Clarify the format comment at the top of OpenSim.ini.example --- bin/OpenSim.ini.example | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 91f6068..62ce451 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -13,7 +13,10 @@ ;; An empty question will set the default if the dependencies are ;; satisfied. ;; -;; ; denotes a commented option. It is ignored. +;; ; denotes a commented out option. Uncomment it to actvate it +;; and change it to the desired value +;; Any options added to OpenSim.ini.exmaple must be commented out, +;; and their value must represent the default. [Startup] ;# {save_crashes} {} {Save crashes to disk?} {true false} false -- cgit v1.1 From 9391c3ffee4fb722657ebb064f8ba02f1d1f8802 Mon Sep 17 00:00:00 2001 From: dahlia Date: Thu, 7 Oct 2010 19:34:46 -0700 Subject: add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing --- bin/OpenSim.ini.example | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 1625de0..91f6068 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -130,6 +130,14 @@ ;; Usually this is only a box. ; meshing = Meshmerizer ; meshing = ZeroMesher + + ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true + ;; if you use Meshmerizer and want sculpt map collisions, setting this to + ;; to true will store decoded sculpt maps in a special folder in your bin + ;; folder, which can reduce startup times by reducing asset requests. Some + ;; versions of mono dont work well when reading the cache files, so set this + ;; to false if you have compatability problems. + CacheSculptMaps = false ;; Choose one of the physics engines below ;; OpenDynamicsEngine is by some distance the most developed physics engine -- cgit v1.1 From 0d9c94033d5180292bc8618b8b0f79a8531c3b8d Mon Sep 17 00:00:00 2001 From: dahlia Date: Thu, 7 Oct 2010 19:48:17 -0700 Subject: move CacheSculptMaps ini flag to OpenSimDefaults.ini comment it and change defailt to true to reflect code --- bin/OpenSim.ini.example | 8 -------- bin/OpenSimDefaults.ini | 10 +++++++++- 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 91f6068..1625de0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -130,14 +130,6 @@ ;; Usually this is only a box. ; meshing = Meshmerizer ; meshing = ZeroMesher - - ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true - ;; if you use Meshmerizer and want sculpt map collisions, setting this to - ;; to true will store decoded sculpt maps in a special folder in your bin - ;; folder, which can reduce startup times by reducing asset requests. Some - ;; versions of mono dont work well when reading the cache files, so set this - ;; to false if you have compatability problems. - CacheSculptMaps = false ;; Choose one of the physics engines below ;; OpenDynamicsEngine is by some distance the most developed physics engine diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f939cc8..53d8ab7 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -139,7 +139,15 @@ ;; Path to decoded sculpty maps ;; Defaults to "j2kDecodeCache ;DecodedSculptMapPath = "j2kDecodeCache" - + + ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true + ;; if you use Meshmerizer and want sculpt map collisions, setting this to + ;; to true will store decoded sculpt maps in a special folder in your bin + ;; folder, which can reduce startup times by reducing asset requests. Some + ;; versions of mono dont work well when reading the cache files, so set this + ;; to false if you have compatability problems. + ; CacheSculptMaps = true + ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom -- cgit v1.1