From 417836ac5e3beb840ad68909e6f618ee3177b282 Mon Sep 17 00:00:00 2001 From: Latif Khalifa Date: Wed, 6 Nov 2013 02:43:44 +0100 Subject: Updated libomv to 25ee208a 2013-11-05 --- bin/OpenMetaverse.Rendering.Meshmerizer.dll | Bin 20480 -> 20480 bytes bin/OpenMetaverse.StructuredData.dll | Bin 102400 -> 106496 bytes bin/OpenMetaverse.XML | 125 +++++++++++++++++++++++++++- bin/OpenMetaverse.dll | Bin 1794048 -> 1806336 bytes bin/OpenMetaverseTypes.XML | 52 ------------ bin/OpenMetaverseTypes.dll | Bin 110592 -> 110592 bytes 6 files changed, 124 insertions(+), 53 deletions(-) (limited to 'bin') diff --git a/bin/OpenMetaverse.Rendering.Meshmerizer.dll b/bin/OpenMetaverse.Rendering.Meshmerizer.dll index e63593e..052490d 100755 Binary files a/bin/OpenMetaverse.Rendering.Meshmerizer.dll and b/bin/OpenMetaverse.Rendering.Meshmerizer.dll differ diff --git a/bin/OpenMetaverse.StructuredData.dll b/bin/OpenMetaverse.StructuredData.dll index d6a3247..8b920bd 100755 Binary files a/bin/OpenMetaverse.StructuredData.dll and b/bin/OpenMetaverse.StructuredData.dll differ diff --git a/bin/OpenMetaverse.XML b/bin/OpenMetaverse.XML index 457cbe1..6e35a04 100644 --- a/bin/OpenMetaverse.XML +++ b/bin/OpenMetaverse.XML @@ -7557,6 +7557,9 @@ + + + @@ -9160,6 +9163,13 @@ A byte array containing raw texture data + + + Create a byte array containing 32-bit RGBA data with a bottom-left + origin, suitable for feeding directly into OpenGL + + A byte array containing raw texture data + Represents an Animation @@ -11537,6 +11547,26 @@ A that represents the ending Y size of the particle Minimum value is 0, maximum value is 4 + + A that represents the start glow value + Minimum value is 0, maximum value is 1 + + + A that represents the end glow value + Minimum value is 0, maximum value is 1 + + + OpenGL blend function to use at particle source + + + OpenGL blend function to use at particle destination + + + + Can this particle system be packed in a legacy compatible way + + True if the particle system doesn't use new particle system features + Decodes a byte[] array into a ParticleSystem Object @@ -11611,6 +11641,15 @@ used for point/grab/touch + + continuous ribbon particle + + + particle data contains glow + + + particle data contains blend functions + Particle Flags Enum @@ -12044,6 +12083,17 @@ UUID of the transaction The callback to fire when the simulator responds with the asset data + + + Request an asset download + + Asset UUID + Asset type, must be correct for the transfer to succeed + Whether to give this transfer an elevated priority + Source location of the requested asset + UUID of the transaction + The callback to fire when the simulator responds with the asset data + Request an asset download through the almost deprecated Xfer system @@ -18501,7 +18551,11 @@ True on success, otherwise false - + + + Populates textures and visual params from a decoded asset + + Wearable to decode Populates textures and visual params from a decoded asset @@ -18984,6 +19038,9 @@ + + User data + @@ -19146,6 +19203,15 @@ Region protocol flags + + Nothing special + + + Region supports Server side Appearance + + + Viewer supports Server side Appearance + Access level for a simulator @@ -21475,6 +21541,11 @@ Constants for the archiving module + + + Path for region settings. + + The location of the archive control file @@ -23668,6 +23739,58 @@ OSD containting the messaage + + + Provides helper methods for parallelizing loops + + + + + Executes a for loop in which iterations may run in parallel + + The loop will be started at this index + The loop will be terminated before this index is reached + Method body to run for each iteration of the loop + + + + Executes a for loop in which iterations may run in parallel + + The number of concurrent execution threads to run + The loop will be started at this index + The loop will be terminated before this index is reached + Method body to run for each iteration of the loop + + + + Executes a foreach loop in which iterations may run in parallel + + Object type that the collection wraps + An enumerable collection to iterate over + Method body to run for each object in the collection + + + + Executes a foreach loop in which iterations may run in parallel + + Object type that the collection wraps + The number of concurrent execution threads to run + An enumerable collection to iterate over + Method body to run for each object in the collection + + + + Executes a series of tasks in parallel + + A series of method bodies to execute + + + + Executes a series of tasks in parallel + + The number of concurrent execution threads to run + A series of method bodies to execute + Sort by name diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll index 3d89548..a91670d 100755 Binary files a/bin/OpenMetaverse.dll and b/bin/OpenMetaverse.dll differ diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML index 56e3ac7..4f5b6b4 100644 --- a/bin/OpenMetaverseTypes.XML +++ b/bin/OpenMetaverseTypes.XML @@ -2573,58 +2573,6 @@ A cache of UUID.Zero as a string to optimize a common path - - - Provides helper methods for parallelizing loops - - - - - Executes a for loop in which iterations may run in parallel - - The loop will be started at this index - The loop will be terminated before this index is reached - Method body to run for each iteration of the loop - - - - Executes a for loop in which iterations may run in parallel - - The number of concurrent execution threads to run - The loop will be started at this index - The loop will be terminated before this index is reached - Method body to run for each iteration of the loop - - - - Executes a foreach loop in which iterations may run in parallel - - Object type that the collection wraps - An enumerable collection to iterate over - Method body to run for each object in the collection - - - - Executes a foreach loop in which iterations may run in parallel - - Object type that the collection wraps - The number of concurrent execution threads to run - An enumerable collection to iterate over - Method body to run for each object in the collection - - - - Executes a series of tasks in parallel - - A series of method bodies to execute - - - - Executes a series of tasks in parallel - - The number of concurrent execution threads to run - A series of method bodies to execute - Copy constructor diff --git a/bin/OpenMetaverseTypes.dll b/bin/OpenMetaverseTypes.dll index 213555c..4d00d5e 100755 Binary files a/bin/OpenMetaverseTypes.dll and b/bin/OpenMetaverseTypes.dll differ -- cgit v1.1 From e1ce3907f2edfd10b9322db4b429922897ed9905 Mon Sep 17 00:00:00 2001 From: dahlia Date: Tue, 5 Nov 2013 23:01:14 -0800 Subject: Update libomv to 7e260ad419ebb1c24a5f1b123e11dd930e05f414. Thanks lkalif :) --- bin/OpenMetaverseTypes.XML | 2220 ++++++++++++++++++++++---------------------- bin/OpenMetaverseTypes.dll | Bin 110592 -> 110592 bytes 2 files changed, 1110 insertions(+), 1110 deletions(-) (limited to 'bin') diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML index 4f5b6b4..5280485 100644 --- a/bin/OpenMetaverseTypes.XML +++ b/bin/OpenMetaverseTypes.XML @@ -4,1048 +4,988 @@ OpenMetaverseTypes - - Used for converting degrees to radians + + For thread safety - - Used for converting radians to degrees + + For thread safety - + - Convert the first two bytes starting in the byte array in - little endian ordering to a signed short integer + Purges expired objects from the cache. Called automatically by the purge timer. - An array two bytes or longer - A signed short integer, will be zero if a short can't be - read at the given position - + - Convert the first two bytes starting at the given position in - little endian ordering to a signed short integer + Determines the appropriate events to set, leaves the locks, and sets the events. - An array two bytes or longer - Position in the array to start reading - A signed short integer, will be zero if a short can't be - read at the given position - + - Convert the first four bytes starting at the given position in - little endian ordering to a signed integer + A routine for lazily creating a event outside the lock (so if errors + happen they are outside the lock and that we don't do much work + while holding a spin lock). If all goes well, reenter the lock and + set 'waitEvent' - An array four bytes or longer - Position to start reading the int from - A signed integer, will be zero if an int can't be read - at the given position - + - Convert the first four bytes of the given array in little endian - ordering to a signed integer + Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. + Before the wait 'numWaiters' is incremented and is restored before leaving this routine. - An array four bytes or longer - A signed integer, will be zero if the array contains - less than four bytes - + + X value + + + Y value + + + Z value + + + W value + + - Convert the first eight bytes of the given array in little endian - ordering to a signed long integer + Build a quaternion from normalized float values - An array eight bytes or longer - A signed long integer, will be zero if the array contains - less than eight bytes + X value from -1.0 to 1.0 + Y value from -1.0 to 1.0 + Z value from -1.0 to 1.0 - + - Convert the first eight bytes starting at the given position in - little endian ordering to a signed long integer + Constructor, builds a quaternion object from a byte array - An array eight bytes or longer - Position to start reading the long from - A signed long integer, will be zero if a long can't be read - at the given position + Byte array containing four four-byte floats + Offset in the byte array to start reading at + Whether the source data is normalized or + not. If this is true 12 bytes will be read, otherwise 16 bytes will + be read. - + - Convert the first two bytes starting at the given position in - little endian ordering to an unsigned short + Normalizes the quaternion - Byte array containing the ushort - Position to start reading the ushort from - An unsigned short, will be zero if a ushort can't be read - at the given position - + - Convert two bytes in little endian ordering to an unsigned short + Builds a quaternion object from a byte array - Byte array containing the ushort - An unsigned short, will be zero if a ushort can't be - read + The source byte array + Offset in the byte array to start reading at + Whether the source data is normalized or + not. If this is true 12 bytes will be read, otherwise 16 bytes will + be read. - + - Convert the first four bytes starting at the given position in - little endian ordering to an unsigned integer + Normalize this quaternion and serialize it to a byte array - Byte array containing the uint - Position to start reading the uint from - An unsigned integer, will be zero if a uint can't be read - at the given position + A 12 byte array containing normalized X, Y, and Z floating + point values in order using little endian byte ordering - + - Convert the first four bytes of the given array in little endian - ordering to an unsigned integer + Writes the raw bytes for this quaternion to a byte array - An array four bytes or longer - An unsigned integer, will be zero if the array contains - less than four bytes + Destination byte array + Position in the destination array to start + writing. Must be at least 12 bytes before the end of the array - + - Convert the first eight bytes of the given array in little endian - ordering to an unsigned 64-bit integer + Convert this quaternion to euler angles - An array eight bytes or longer - An unsigned 64-bit integer, will be zero if the array - contains less than eight bytes + X euler angle + Y euler angle + Z euler angle - + - Convert four bytes in little endian ordering to a floating point - value + Convert this quaternion to an angle around an axis - Byte array containing a little ending floating - point value - Starting position of the floating point value in - the byte array - Single precision value + Unit vector describing the axis + Angle around the axis, in radians - + - Convert an integer to a byte array in little endian format + Returns the conjugate (spatial inverse) of a quaternion - The integer to convert - A four byte little endian array - + - Convert an integer to a byte array in big endian format + Build a quaternion from an axis and an angle of rotation around + that axis - The integer to convert - A four byte big endian array - + - Convert a 64-bit integer to a byte array in little endian format + Build a quaternion from an axis and an angle of rotation around + that axis - The value to convert - An 8 byte little endian array + Axis of rotation + Angle of rotation - + - Convert a 64-bit unsigned integer to a byte array in little endian - format + Creates a quaternion from a vector containing roll, pitch, and yaw + in radians - The value to convert - An 8 byte little endian array + Vector representation of the euler angles in + radians + Quaternion representation of the euler angles - + - Convert a floating point value to four bytes in little endian - ordering + Creates a quaternion from roll, pitch, and yaw euler angles in + radians - A floating point value - A four byte array containing the value in little endian - ordering + X angle in radians + Y angle in radians + Z angle in radians + Quaternion representation of the euler angles - + - Converts an unsigned integer to a hexadecimal string + Conjugates and renormalizes a vector - An unsigned integer to convert to a string - A hexadecimal string 10 characters long - 0x7fffffff - + - Convert a variable length UTF8 byte array to a string + Spherical linear interpolation between two quaternions - The UTF8 encoded byte array to convert - The decoded string - + - Converts a byte array to a string containing hexadecimal characters + Get a string representation of the quaternion elements with up to three + decimal digits and separated by spaces only - The byte array to convert to a string - The name of the field to prepend to each - line of the string - A string containing hexadecimal characters on multiple - lines. Each line is prepended with the field name + Raw string representation of the quaternion - + + A quaternion with a value of 0,0,0,1 + + - Converts a byte array to a string containing hexadecimal characters + A three-dimensional vector with doubleing-point values - The byte array to convert to a string - Number of bytes in the array to parse - A string to prepend to each line of the hex - dump - A string containing hexadecimal characters on multiple - lines. Each line is prepended with the field name - + + X value + + + Y value + + + Z value + + - Convert a string to a UTF8 encoded byte array + Constructor, builds a vector from a byte array - The string to convert - A null-terminated UTF8 byte array + Byte array containing three eight-byte doubles + Beginning position in the byte array - + - Converts a string containing hexadecimal characters to a byte array + Test if this vector is equal to another vector, within a given + tolerance range - String containing hexadecimal characters - If true, gracefully handles null, empty and - uneven strings as well as stripping unconvertable characters - The converted byte array + Vector to test against + The acceptable magnitude of difference + between the two vectors + True if the magnitude of difference between the two vectors + is less than the given tolerance, otherwise false - + - Returns true is c is a hexadecimal digit (A-F, a-f, 0-9) + IComparable.CompareTo implementation - Character to test - true if hex digit, false if not - + - Converts 1 or 2 character string into equivalant byte value + Test if this vector is composed of all finite numbers - 1 or 2 character string - byte - + - Convert a float value to a byte given a minimum and maximum range + Builds a vector from a byte array - Value to convert to a byte - Minimum value range - Maximum value range - A single byte representing the original float value + Byte array containing a 24 byte vector + Beginning position in the byte array - + - Convert a byte to a float value given a minimum and maximum range + Returns the raw bytes for this vector - Byte array to get the byte from - Position in the byte array the desired byte is at - Minimum value range - Maximum value range - A float value inclusively between lower and upper + A 24 byte array containing X, Y, and Z - + - Convert a byte to a float value given a minimum and maximum range + Writes the raw bytes for this vector to a byte array - Byte to convert to a float value - Minimum value range - Maximum value range - A float value inclusively between lower and upper + Destination byte array + Position in the destination array to start + writing. Must be at least 24 bytes before the end of the array - + - Attempts to parse a floating point value from a string, using an - EN-US number format + Parse a vector from a string - String to parse - Resulting floating point number - True if the parse was successful, otherwise false + A string representation of a 3D vector, enclosed + in arrow brackets and separated by commas - + - Attempts to parse a floating point value from a string, using an - EN-US number format + Interpolates between two vectors using a cubic equation - String to parse - Resulting floating point number - True if the parse was successful, otherwise false - + - Tries to parse an unsigned 32-bit integer from a hexadecimal string + Get a formatted string representation of the vector - String to parse - Resulting integer - True if the parse was successful, otherwise false + A string representation of the vector - + - Returns text specified in EnumInfo attribute of the enumerator - To add the text use [EnumInfo(Text = "Some nice text here")] before declaration - of enum values + Get a string representation of the vector elements with up to three + decimal digits and separated by spaces only - Enum value - Text representation of the enum + Raw string representation of the vector - + - Takes an AssetType and returns the string representation + Cross product between two vectors - The source - The string version of the AssetType - + - Translate a string name of an AssetType into the proper Type + Implicit casting for Vector3 > Vector3d - A string containing the AssetType name - The AssetType which matches the string name, or AssetType.Unknown if no match was found + + - + + A vector with a value of 0,0,0 + + + A vector with a value of 1,1,1 + + + A unit vector facing forward (X axis), value of 1,0,0 + + + A unit vector facing left (Y axis), value of 0,1,0 + + + A unit vector facing up (Z axis), value of 0,0,1 + + - Convert an InventoryType to a string + A thread-safe lockless queue that supports multiple readers and + multiple writers - The to convert - A string representation of the source - + + Queue head + + + Queue tail + + + Queue item count + + - Convert a string into a valid InventoryType + Constructor - A string representation of the InventoryType to convert - A InventoryType object which matched the type - + - Convert a SaleType to a string + Enqueue an item - The to convert - A string representation of the source + Item to enqeue - + - Convert a string into a valid SaleType + Try to dequeue an item - A string representation of the SaleType to convert - A SaleType object which matched the type + Dequeued item if the dequeue was successful + True if an item was successfully deqeued, otherwise false - + + Gets the current number of items in the queue. Since this + is a lockless collection this value should be treated as a close + estimate + + - Converts a string used in LLSD to AttachmentPoint type + Provides a node container for data in a singly linked list - String representation of AttachmentPoint to convert - AttachmentPoint enum - + + Pointer to the next node in list + + + The data contained by the node + + - Copy a byte array + Constructor - Byte array to copy - A copy of the given byte array - + - Packs to 32-bit unsigned integers in to a 64-bit unsigned integer + Constructor - The left-hand (or X) value - The right-hand (or Y) value - A 64-bit integer containing the two 32-bit input values - + - Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer + Convert this matrix to euler rotations - The 64-bit input integer - The left-hand (or X) output value - The right-hand (or Y) output value + X euler angle + Y euler angle + Z euler angle - + - Convert an IP address object to an unsigned 32-bit integer + Convert this matrix to a quaternion rotation - IP address to convert - 32-bit unsigned integer holding the IP address bits + A quaternion representation of this rotation matrix - + - Gets a unix timestamp for the current time + Construct a matrix from euler rotation values in radians - An unsigned integer representing a unix timestamp for now + X euler angle in radians + Y euler angle in radians + Z euler angle in radians - + - Convert a UNIX timestamp to a native DateTime object + Get a formatted string representation of the vector - An unsigned integer representing a UNIX - timestamp - A DateTime object containing the same time specified in - the given timestamp + A string representation of the vector - + + A 4x4 matrix containing all zeroes + + + A 4x4 identity matrix + + + Used for converting degrees to radians + + + Used for converting radians to degrees + + - Convert a UNIX timestamp to a native DateTime object + Convert the first two bytes starting in the byte array in + little endian ordering to a signed short integer - A signed integer representing a UNIX - timestamp - A DateTime object containing the same time specified in - the given timestamp + An array two bytes or longer + A signed short integer, will be zero if a short can't be + read at the given position - + - Convert a native DateTime object to a UNIX timestamp + Convert the first two bytes starting at the given position in + little endian ordering to a signed short integer - A DateTime object you want to convert to a - timestamp - An unsigned integer representing a UNIX timestamp + An array two bytes or longer + Position in the array to start reading + A signed short integer, will be zero if a short can't be + read at the given position - + - Swap two values - - Type of the values to swap - First value - Second value + Convert the first four bytes starting at the given position in + little endian ordering to a signed integer + + An array four bytes or longer + Position to start reading the int from + A signed integer, will be zero if an int can't be read + at the given position - + - Try to parse an enumeration value from a string + Convert the first four bytes of the given array in little endian + ordering to a signed integer - Enumeration type - String value to parse - Enumeration value on success - True if the parsing succeeded, otherwise false + An array four bytes or longer + A signed integer, will be zero if the array contains + less than four bytes - + - Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa + Convert the first eight bytes of the given array in little endian + ordering to a signed long integer - Byte to swap the words in - Byte value with the words swapped + An array eight bytes or longer + A signed long integer, will be zero if the array contains + less than eight bytes - + - Attempts to convert a string representation of a hostname or IP - address to a + Convert the first eight bytes starting at the given position in + little endian ordering to a signed long integer - Hostname to convert to an IPAddress - Converted IP address object, or null if the conversion - failed - - - Provide a single instance of the CultureInfo class to - help parsing in situations where the grid assumes an en-us - culture - - - UNIX epoch in DateTime format - - - Provide a single instance of the MD5 class to avoid making - duplicate copies and handle thread safety - - - Provide a single instance of the SHA-1 class to avoid - making duplicate copies and handle thread safety - - - Provide a single instance of a random number generator - to avoid making duplicate copies and handle thread safety + An array eight bytes or longer + Position to start reading the long from + A signed long integer, will be zero if a long can't be read + at the given position - + - Clamp a given value between a range + Convert the first two bytes starting at the given position in + little endian ordering to an unsigned short - Value to clamp - Minimum allowable value - Maximum allowable value - A value inclusively between lower and upper + Byte array containing the ushort + Position to start reading the ushort from + An unsigned short, will be zero if a ushort can't be read + at the given position - + - Clamp a given value between a range + Convert two bytes in little endian ordering to an unsigned short - Value to clamp - Minimum allowable value - Maximum allowable value - A value inclusively between lower and upper + Byte array containing the ushort + An unsigned short, will be zero if a ushort can't be + read - + - Clamp a given value between a range + Convert the first four bytes starting at the given position in + little endian ordering to an unsigned integer - Value to clamp - Minimum allowable value - Maximum allowable value - A value inclusively between lower and upper + Byte array containing the uint + Position to start reading the uint from + An unsigned integer, will be zero if a uint can't be read + at the given position - + - Round a floating-point value to the nearest integer + Convert the first four bytes of the given array in little endian + ordering to an unsigned integer - Floating point number to round - Integer + An array four bytes or longer + An unsigned integer, will be zero if the array contains + less than four bytes - + - Test if a single precision float is a finite number + Convert the first eight bytes of the given array in little endian + ordering to an unsigned 64-bit integer + An array eight bytes or longer + An unsigned 64-bit integer, will be zero if the array + contains less than eight bytes - + - Test if a double precision float is a finite number + Convert four bytes in little endian ordering to a floating point + value + Byte array containing a little ending floating + point value + Starting position of the floating point value in + the byte array + Single precision value - + - Get the distance between two floating-point values + Convert an integer to a byte array in little endian format - First value - Second value - The distance between the two values + The integer to convert + A four byte little endian array - + - Compute the MD5 hash for a byte array + Convert an integer to a byte array in big endian format - Byte array to compute the hash for - MD5 hash of the input data + The integer to convert + A four byte big endian array - + - Compute the SHA1 hash for a byte array + Convert a 64-bit integer to a byte array in little endian format - Byte array to compute the hash for - SHA1 hash of the input data + The value to convert + An 8 byte little endian array - + - Calculate the SHA1 hash of a given string + Convert a 64-bit unsigned integer to a byte array in little endian + format - The string to hash - The SHA1 hash as a string + The value to convert + An 8 byte little endian array - + - Compute the SHA256 hash for a byte array + Convert a floating point value to four bytes in little endian + ordering - Byte array to compute the hash for - SHA256 hash of the input data + A floating point value + A four byte array containing the value in little endian + ordering - + - Calculate the SHA256 hash of a given string + Converts an unsigned integer to a hexadecimal string - The string to hash - The SHA256 hash as a string + An unsigned integer to convert to a string + A hexadecimal string 10 characters long + 0x7fffffff - + - Calculate the MD5 hash of a given string + Convert a variable length UTF8 byte array to a string - The password to hash - An MD5 hash in string format, with $1$ prepended + The UTF8 encoded byte array to convert + The decoded string - + - Calculate the MD5 hash of a given string + Converts a byte array to a string containing hexadecimal characters - The string to hash - The MD5 hash as a string + The byte array to convert to a string + The name of the field to prepend to each + line of the string + A string containing hexadecimal characters on multiple + lines. Each line is prepended with the field name - + - Generate a random double precision floating point value + Converts a byte array to a string containing hexadecimal characters - Random value of type double + The byte array to convert to a string + Number of bytes in the array to parse + A string to prepend to each line of the hex + dump + A string containing hexadecimal characters on multiple + lines. Each line is prepended with the field name - + - Get the current running platform + Convert a string to a UTF8 encoded byte array - Enumeration of the current platform we are running on + The string to convert + A null-terminated UTF8 byte array - + - Get the current running runtime + Converts a string containing hexadecimal characters to a byte array - Enumeration of the current runtime we are running on + String containing hexadecimal characters + If true, gracefully handles null, empty and + uneven strings as well as stripping unconvertable characters + The converted byte array - + - Operating system + Returns true is c is a hexadecimal digit (A-F, a-f, 0-9) + Character to test + true if hex digit, false if not - - Unknown - - - Microsoft Windows - - - Microsoft Windows CE - - - Linux - - - Apple OSX - - + - Runtime platform + Converts 1 or 2 character string into equivalant byte value + 1 or 2 character string + byte - - .NET runtime - - - Mono runtime: http://www.mono-project.com/ - - + - Convert this matrix to euler rotations + Convert a float value to a byte given a minimum and maximum range - X euler angle - Y euler angle - Z euler angle + Value to convert to a byte + Minimum value range + Maximum value range + A single byte representing the original float value - + - Convert this matrix to a quaternion rotation + Convert a byte to a float value given a minimum and maximum range - A quaternion representation of this rotation matrix + Byte array to get the byte from + Position in the byte array the desired byte is at + Minimum value range + Maximum value range + A float value inclusively between lower and upper - + - Construct a matrix from euler rotation values in radians + Convert a byte to a float value given a minimum and maximum range - X euler angle in radians - Y euler angle in radians - Z euler angle in radians + Byte to convert to a float value + Minimum value range + Maximum value range + A float value inclusively between lower and upper - + - Get a formatted string representation of the vector + Attempts to parse a floating point value from a string, using an + EN-US number format - A string representation of the vector - - - A 4x4 matrix containing all zeroes - - - A 4x4 identity matrix + String to parse + Resulting floating point number + True if the parse was successful, otherwise false - + - Same as Queue except Dequeue function blocks until there is an object to return. - Note: This class does not need to be synchronized + Attempts to parse a floating point value from a string, using an + EN-US number format + String to parse + Resulting floating point number + True if the parse was successful, otherwise false - + - Create new BlockingQueue. + Tries to parse an unsigned 32-bit integer from a hexadecimal string - The System.Collections.ICollection to copy elements from + String to parse + Resulting integer + True if the parse was successful, otherwise false - + - Create new BlockingQueue. + Returns text specified in EnumInfo attribute of the enumerator + To add the text use [EnumInfo(Text = "Some nice text here")] before declaration + of enum values - The initial number of elements that the queue can contain + Enum value + Text representation of the enum - + - Create new BlockingQueue. + Takes an AssetType and returns the string representation + The source + The string version of the AssetType - + - BlockingQueue Destructor (Close queue, resume any waiting thread). + Translate a string name of an AssetType into the proper Type + A string containing the AssetType name + The AssetType which matches the string name, or AssetType.Unknown if no match was found - + - Remove all objects from the Queue. + Convert an InventoryType to a string + The to convert + A string representation of the source - + - Remove all objects from the Queue, resume all dequeue threads. + Convert a string into a valid InventoryType + A string representation of the InventoryType to convert + A InventoryType object which matched the type - + - Removes and returns the object at the beginning of the Queue. + Convert a SaleType to a string - Object in queue. + The to convert + A string representation of the source - + - Removes and returns the object at the beginning of the Queue. + Convert a string into a valid SaleType - time to wait before returning - Object in queue. + A string representation of the SaleType to convert + A SaleType object which matched the type - + - Removes and returns the object at the beginning of the Queue. + Converts a string used in LLSD to AttachmentPoint type - time to wait before returning (in milliseconds) - Object in queue. + String representation of AttachmentPoint to convert + AttachmentPoint enum - + - Adds an object to the end of the Queue + Copy a byte array - Object to put in queue + Byte array to copy + A copy of the given byte array - + - Open Queue. + Packs to 32-bit unsigned integers in to a 64-bit unsigned integer + The left-hand (or X) value + The right-hand (or Y) value + A 64-bit integer containing the two 32-bit input values - + - Gets flag indicating if queue has been closed. + Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer + The 64-bit input integer + The left-hand (or X) output value + The right-hand (or Y) output value - - X value - - - Y value - - - Z value - - - W value - - + - Constructor, builds a vector from a byte array + Convert an IP address object to an unsigned 32-bit integer - Byte array containing four four-byte floats - Beginning position in the byte array + IP address to convert + 32-bit unsigned integer holding the IP address bits - + - Test if this vector is equal to another vector, within a given - tolerance range + Gets a unix timestamp for the current time - Vector to test against - The acceptable magnitude of difference - between the two vectors - True if the magnitude of difference between the two vectors - is less than the given tolerance, otherwise false + An unsigned integer representing a unix timestamp for now - + - IComparable.CompareTo implementation + Convert a UNIX timestamp to a native DateTime object + An unsigned integer representing a UNIX + timestamp + A DateTime object containing the same time specified in + the given timestamp - + - Test if this vector is composed of all finite numbers + Convert a UNIX timestamp to a native DateTime object + A signed integer representing a UNIX + timestamp + A DateTime object containing the same time specified in + the given timestamp - + - Builds a vector from a byte array + Convert a native DateTime object to a UNIX timestamp - Byte array containing a 16 byte vector - Beginning position in the byte array + A DateTime object you want to convert to a + timestamp + An unsigned integer representing a UNIX timestamp - + - Returns the raw bytes for this vector + Swap two values - A 16 byte array containing X, Y, Z, and W + Type of the values to swap + First value + Second value - + - Writes the raw bytes for this vector to a byte array + Try to parse an enumeration value from a string - Destination byte array - Position in the destination array to start - writing. Must be at least 16 bytes before the end of the array + Enumeration type + String value to parse + Enumeration value on success + True if the parsing succeeded, otherwise false - + - Get a string representation of the vector elements with up to three - decimal digits and separated by spaces only + Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa - Raw string representation of the vector + Byte to swap the words in + Byte value with the words swapped - - A vector with a value of 0,0,0,0 + + + Attempts to convert a string representation of a hostname or IP + address to a + + Hostname to convert to an IPAddress + Converted IP address object, or null if the conversion + failed - - A vector with a value of 1,1,1,1 + + Provide a single instance of the CultureInfo class to + help parsing in situations where the grid assumes an en-us + culture - - A vector with a value of 1,0,0,0 + + UNIX epoch in DateTime format - - A vector with a value of 0,1,0,0 + + Provide a single instance of the MD5 class to avoid making + duplicate copies and handle thread safety - - A vector with a value of 0,0,1,0 + + Provide a single instance of the SHA-1 class to avoid + making duplicate copies and handle thread safety - - A vector with a value of 0,0,0,1 + + Provide a single instance of a random number generator + to avoid making duplicate copies and handle thread safety - + - A three-dimensional vector with doubleing-point values + Clamp a given value between a range + Value to clamp + Minimum allowable value + Maximum allowable value + A value inclusively between lower and upper - - X value - - - Y value - - - Z value - - + - Constructor, builds a vector from a byte array + Clamp a given value between a range - Byte array containing three eight-byte doubles - Beginning position in the byte array + Value to clamp + Minimum allowable value + Maximum allowable value + A value inclusively between lower and upper - + - Test if this vector is equal to another vector, within a given - tolerance range + Clamp a given value between a range - Vector to test against - The acceptable magnitude of difference - between the two vectors - True if the magnitude of difference between the two vectors - is less than the given tolerance, otherwise false + Value to clamp + Minimum allowable value + Maximum allowable value + A value inclusively between lower and upper - + - IComparable.CompareTo implementation + Round a floating-point value to the nearest integer + Floating point number to round + Integer - + - Test if this vector is composed of all finite numbers + Test if a single precision float is a finite number - + - Builds a vector from a byte array + Test if a double precision float is a finite number - Byte array containing a 24 byte vector - Beginning position in the byte array - + - Returns the raw bytes for this vector + Get the distance between two floating-point values - A 24 byte array containing X, Y, and Z + First value + Second value + The distance between the two values - + - Writes the raw bytes for this vector to a byte array + Compute the MD5 hash for a byte array - Destination byte array - Position in the destination array to start - writing. Must be at least 24 bytes before the end of the array + Byte array to compute the hash for + MD5 hash of the input data - + - Parse a vector from a string + Compute the SHA1 hash for a byte array - A string representation of a 3D vector, enclosed - in arrow brackets and separated by commas + Byte array to compute the hash for + SHA1 hash of the input data - + - Interpolates between two vectors using a cubic equation + Calculate the SHA1 hash of a given string + The string to hash + The SHA1 hash as a string - + - Get a formatted string representation of the vector + Compute the SHA256 hash for a byte array - A string representation of the vector + Byte array to compute the hash for + SHA256 hash of the input data - + - Get a string representation of the vector elements with up to three - decimal digits and separated by spaces only + Calculate the SHA256 hash of a given string - Raw string representation of the vector + The string to hash + The SHA256 hash as a string - + - Cross product between two vectors + Calculate the MD5 hash of a given string + The password to hash + An MD5 hash in string format, with $1$ prepended - + - Implicit casting for Vector3 > Vector3d + Calculate the MD5 hash of a given string - - - - - A vector with a value of 0,0,0 - - - A vector with a value of 1,1,1 - - - A unit vector facing forward (X axis), value of 1,0,0 - - - A unit vector facing left (Y axis), value of 0,1,0 - - - A unit vector facing up (Z axis), value of 0,0,1 + The string to hash + The MD5 hash as a string - + - A three-dimensional vector with floating-point values + Generate a random double precision floating point value + Random value of type double - - X value - - - Y value - - - Z value - - + - Constructor, builds a vector from a byte array + Get the current running platform - Byte array containing three four-byte floats - Beginning position in the byte array + Enumeration of the current platform we are running on - + - Test if this vector is equal to another vector, within a given - tolerance range + Get the current running runtime - Vector to test against - The acceptable magnitude of difference - between the two vectors - True if the magnitude of difference between the two vectors - is less than the given tolerance, otherwise false + Enumeration of the current runtime we are running on - + - IComparable.CompareTo implementation + Operating system - - - Test if this vector is composed of all finite numbers - + + Unknown - - - Builds a vector from a byte array - - Byte array containing a 12 byte vector - Beginning position in the byte array + + Microsoft Windows - - - Returns the raw bytes for this vector - - A 12 byte array containing X, Y, and Z + + Microsoft Windows CE - - - Writes the raw bytes for this vector to a byte array - - Destination byte array - Position in the destination array to start - writing. Must be at least 12 bytes before the end of the array + + Linux - - - Parse a vector from a string - - A string representation of a 3D vector, enclosed - in arrow brackets and separated by commas + + Apple OSX - + - Calculate the rotation between two vectors + Runtime platform - Normalized directional vector (such as 1,0,0 for forward facing) - Normalized target vector - - - Interpolates between two vectors using a cubic equation - + + .NET runtime - - - Get a formatted string representation of the vector - - A string representation of the vector + + Mono runtime: http://www.mono-project.com/ - + - Get a string representation of the vector elements with up to three - decimal digits and separated by spaces only + Identifier code for primitive types - Raw string representation of the vector - - - Cross product between two vectors - + + None - - - Explicit casting for Vector3d > Vector3 - - - - - - A vector with a value of 0,0,0 - - - A vector with a value of 1,1,1 - - - A unit vector facing forward (X axis), value 1,0,0 - - - A unit vector facing left (Y axis), value 0,1,0 - - - A unit vector facing up (Z axis), value 0,0,1 - - - - Identifier code for primitive types - - - - None - - - A Primitive + + A Primitive A Avatar @@ -1615,6 +1555,92 @@ Use convex hull represantion of this prim + + X value + + + Y value + + + Z value + + + W value + + + + Constructor, builds a vector from a byte array + + Byte array containing four four-byte floats + Beginning position in the byte array + + + + Test if this vector is equal to another vector, within a given + tolerance range + + Vector to test against + The acceptable magnitude of difference + between the two vectors + True if the magnitude of difference between the two vectors + is less than the given tolerance, otherwise false + + + + IComparable.CompareTo implementation + + + + + Test if this vector is composed of all finite numbers + + + + + Builds a vector from a byte array + + Byte array containing a 16 byte vector + Beginning position in the byte array + + + + Returns the raw bytes for this vector + + A 16 byte array containing X, Y, Z, and W + + + + Writes the raw bytes for this vector to a byte array + + Destination byte array + Position in the destination array to start + writing. Must be at least 16 bytes before the end of the array + + + + Get a string representation of the vector elements with up to three + decimal digits and separated by spaces only + + Raw string representation of the vector + + + A vector with a value of 0,0,0,0 + + + A vector with a value of 1,1,1,1 + + + A vector with a value of 1,0,0,0 + + + A vector with a value of 0,1,0,0 + + + A vector with a value of 0,0,1,0 + + + A vector with a value of 0,0,0,1 + An 8-bit color structure including an alpha channel @@ -1748,18 +1774,34 @@ A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0) - + - A two-dimensional vector with floating-point values + Copy constructor + Circular queue to copy - + + + A three-dimensional vector with floating-point values + + + X value - + Y value - + + Z value + + + + Constructor, builds a vector from a byte array + + Byte array containing three four-byte floats + Beginning position in the byte array + + Test if this vector is equal to another vector, within a given tolerance range @@ -1770,337 +1812,487 @@ True if the magnitude of difference between the two vectors is less than the given tolerance, otherwise false - + - Test if this vector is composed of all finite numbers + IComparable.CompareTo implementation - + - IComparable.CompareTo implementation + Test if this vector is composed of all finite numbers - + Builds a vector from a byte array - Byte array containing two four-byte floats + Byte array containing a 12 byte vector Beginning position in the byte array - + Returns the raw bytes for this vector - An eight-byte array containing X and Y + A 12 byte array containing X, Y, and Z - + Writes the raw bytes for this vector to a byte array Destination byte array Position in the destination array to start - writing. Must be at least 8 bytes before the end of the array + writing. Must be at least 12 bytes before the end of the array - + Parse a vector from a string - A string representation of a 2D vector, enclosed + A string representation of a 3D vector, enclosed in arrow brackets and separated by commas - + + + Calculate the rotation between two vectors + + Normalized directional vector (such as 1,0,0 for forward facing) + Normalized target vector + + Interpolates between two vectors using a cubic equation - + Get a formatted string representation of the vector A string representation of the vector - + Get a string representation of the vector elements with up to three decimal digits and separated by spaces only Raw string representation of the vector - - A vector with a value of 0,0 - - - A vector with a value of 1,1 - - - A vector with a value of 1,0 - - - A vector with a value of 0,1 + + + Cross product between two vectors + - + - A hierarchical token bucket for bandwidth throttling. See - http://en.wikipedia.org/wiki/Token_bucket for more information + Explicit casting for Vector3d > Vector3 + + - - Parent bucket to this bucket, or null if this is a root - bucket + + A vector with a value of 0,0,0 - - Size of the bucket in bytes. If zero, the bucket has - infinite capacity + + A vector with a value of 1,1,1 - - Rate that the bucket fills, in bytes per millisecond. If - zero, the bucket always remains full + + A unit vector facing forward (X axis), value 1,0,0 - - Number of tokens currently in the bucket + + A unit vector facing left (Y axis), value 0,1,0 - - Time of the last drip, in system ticks + + A unit vector facing up (Z axis), value 0,0,1 - + - Default constructor + A 128-bit Universally Unique Identifier, used throughout the Second + Life networking protocol - Parent bucket if this is a child bucket, or - null if this is a root bucket - Maximum size of the bucket in bytes, or - zero if this bucket has no maximum capacity - Rate that the bucket fills, in bytes per - second. If zero, the bucket always remains full - + + The System.Guid object this struct wraps around + + - Remove a given number of tokens from the bucket + Constructor that takes a string UUID representation - Number of tokens to remove from the bucket - True if the requested number of tokens were removed from - the bucket, otherwise false + A string representation of a UUID, case + insensitive and can either be hyphenated or non-hyphenated + UUID("11f8aa9c-b071-4242-836b-13b7abe0d489") - + - Remove a given number of tokens from the bucket + Constructor that takes a System.Guid object - Number of tokens to remove from the bucket - True if tokens were added to the bucket - during this call, otherwise false - True if the requested number of tokens were removed from - the bucket, otherwise false + A Guid object that contains the unique identifier + to be represented by this UUID - + - Add tokens to the bucket over time. The number of tokens added each - call depends on the length of time that has passed since the last - call to Drip + Constructor that takes a byte array containing a UUID - True if tokens were added to the bucket, otherwise false + Byte array containing a 16 byte UUID + Beginning offset in the array - + - The parent bucket of this bucket, or null if this bucket has no - parent. The parent bucket will limit the aggregate bandwidth of all - of its children buckets + Constructor that takes an unsigned 64-bit unsigned integer to + convert to a UUID + 64-bit unsigned integer to convert to a UUID - + - Maximum burst rate in bytes per second. This is the maximum number - of tokens that can accumulate in the bucket at any one time + Copy constructor + UUID to copy - + - The speed limit of this bucket in bytes per second. This is the - number of tokens that are added to the bucket per second + IComparable.CompareTo implementation - Tokens are added to the bucket any time - is called, at the granularity of - the system tick interval (typically around 15-22ms) - + - The number of bytes that can be sent at this moment. This is the - current number of tokens in the bucket - If this bucket has a parent bucket that does not have - enough tokens for a request, will - return false regardless of the content of this bucket + Assigns this UUID from 16 bytes out of a byte array + Byte array containing the UUID to assign this UUID to + Starting position of the UUID in the byte array - - X value - - - Y value - - - Z value - - - W value - - + - Build a quaternion from normalized float values + Returns a copy of the raw bytes for this UUID - X value from -1.0 to 1.0 - Y value from -1.0 to 1.0 - Z value from -1.0 to 1.0 + A 16 byte array containing this UUID - + - Constructor, builds a quaternion object from a byte array + Writes the raw bytes for this UUID to a byte array - Byte array containing four four-byte floats - Offset in the byte array to start reading at - Whether the source data is normalized or - not. If this is true 12 bytes will be read, otherwise 16 bytes will - be read. + Destination byte array + Position in the destination array to start + writing. Must be at least 16 bytes before the end of the array - + - Normalizes the quaternion + Calculate an LLCRC (cyclic redundancy check) for this UUID + The CRC checksum for this UUID - + - Builds a quaternion object from a byte array + Create a 64-bit integer representation from the second half of this UUID - The source byte array - Offset in the byte array to start reading at - Whether the source data is normalized or - not. If this is true 12 bytes will be read, otherwise 16 bytes will - be read. + An integer created from the last eight bytes of this UUID - + - Normalize this quaternion and serialize it to a byte array + Generate a UUID from a string - A 12 byte array containing normalized X, Y, and Z floating - point values in order using little endian byte ordering + A string representation of a UUID, case + insensitive and can either be hyphenated or non-hyphenated + UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489") - + - Writes the raw bytes for this quaternion to a byte array + Generate a UUID from a string - Destination byte array - Position in the destination array to start - writing. Must be at least 12 bytes before the end of the array + A string representation of a UUID, case + insensitive and can either be hyphenated or non-hyphenated + Will contain the parsed UUID if successful, + otherwise null + True if the string was successfully parse, otherwise false + UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result) - + - Convert this quaternion to euler angles + Combine two UUIDs together by taking the MD5 hash of a byte array + containing both UUIDs - X euler angle - Y euler angle - Z euler angle + First UUID to combine + Second UUID to combine + The UUID product of the combination - + - Convert this quaternion to an angle around an axis + - Unit vector describing the axis - Angle around the axis, in radians + - + - Returns the conjugate (spatial inverse) of a quaternion + Return a hash code for this UUID, used by .NET for hash tables + An integer composed of all the UUID bytes XORed together - + - Build a quaternion from an axis and an angle of rotation around - that axis + Comparison function + An object to compare to this UUID + True if the object is a UUID and both UUIDs are equal - + - Build a quaternion from an axis and an angle of rotation around - that axis + Comparison function - Axis of rotation - Angle of rotation + UUID to compare to + True if the UUIDs are equal, otherwise false - + - Creates a quaternion from a vector containing roll, pitch, and yaw - in radians + Get a hyphenated string representation of this UUID - Vector representation of the euler angles in - radians - Quaternion representation of the euler angles + A string representation of this UUID, lowercase and + with hyphens + 11f8aa9c-b071-4242-836b-13b7abe0d489 - + - Creates a quaternion from roll, pitch, and yaw euler angles in - radians + Equals operator - X angle in radians - Y angle in radians - Z angle in radians - Quaternion representation of the euler angles + First UUID for comparison + Second UUID for comparison + True if the UUIDs are byte for byte equal, otherwise false - + - Conjugates and renormalizes a vector + Not equals operator + First UUID for comparison + Second UUID for comparison + True if the UUIDs are not equal, otherwise true - + - Spherical linear interpolation between two quaternions + XOR operator + First UUID + Second UUID + A UUID that is a XOR combination of the two input UUIDs - + - Get a string representation of the quaternion elements with up to three - decimal digits and separated by spaces only + String typecasting operator - Raw string representation of the quaternion - - - A quaternion with a value of 0,0,0,1 + A UUID in string form. Case insensitive, + hyphenated or non-hyphenated + A UUID built from the string representation - - For thread safety + + An UUID with a value of all zeroes - - For thread safety + + A cache of UUID.Zero as a string to optimize a common path - + - Purges expired objects from the cache. Called automatically by the purge timer. + A hierarchical token bucket for bandwidth throttling. See + http://en.wikipedia.org/wiki/Token_bucket for more information - - - Attribute class that allows extra attributes to be attached to ENUMs - + + Parent bucket to this bucket, or null if this is a root + bucket - - Text used when presenting ENUM to user + + Size of the bucket in bytes. If zero, the bucket has + infinite capacity - - Default initializer + + Rate that the bucket fills, in bytes per millisecond. If + zero, the bucket always remains full - - Text used when presenting ENUM to user + + Number of tokens currently in the bucket - + + Time of the last drip, in system ticks + + - The different types of grid assets + Default constructor + Parent bucket if this is a child bucket, or + null if this is a root bucket + Maximum size of the bucket in bytes, or + zero if this bucket has no maximum capacity + Rate that the bucket fills, in bytes per + second. If zero, the bucket always remains full - - Unknown asset type - - - Texture asset, stores in JPEG2000 J2C stream format + + + Remove a given number of tokens from the bucket + + Number of tokens to remove from the bucket + True if the requested number of tokens were removed from + the bucket, otherwise false - - Sound asset + + + Remove a given number of tokens from the bucket + + Number of tokens to remove from the bucket + True if tokens were added to the bucket + during this call, otherwise false + True if the requested number of tokens were removed from + the bucket, otherwise false + + + + Add tokens to the bucket over time. The number of tokens added each + call depends on the length of time that has passed since the last + call to Drip + + True if tokens were added to the bucket, otherwise false + + + + The parent bucket of this bucket, or null if this bucket has no + parent. The parent bucket will limit the aggregate bandwidth of all + of its children buckets + + + + + Maximum burst rate in bytes per second. This is the maximum number + of tokens that can accumulate in the bucket at any one time + + + + + The speed limit of this bucket in bytes per second. This is the + number of tokens that are added to the bucket per second + + Tokens are added to the bucket any time + is called, at the granularity of + the system tick interval (typically around 15-22ms) + + + + The number of bytes that can be sent at this moment. This is the + current number of tokens in the bucket + If this bucket has a parent bucket that does not have + enough tokens for a request, will + return false regardless of the content of this bucket + + + + + A two-dimensional vector with floating-point values + + + + X value + + + Y value + + + + Test if this vector is equal to another vector, within a given + tolerance range + + Vector to test against + The acceptable magnitude of difference + between the two vectors + True if the magnitude of difference between the two vectors + is less than the given tolerance, otherwise false + + + + Test if this vector is composed of all finite numbers + + + + + IComparable.CompareTo implementation + + + + + Builds a vector from a byte array + + Byte array containing two four-byte floats + Beginning position in the byte array + + + + Returns the raw bytes for this vector + + An eight-byte array containing X and Y + + + + Writes the raw bytes for this vector to a byte array + + Destination byte array + Position in the destination array to start + writing. Must be at least 8 bytes before the end of the array + + + + Parse a vector from a string + + A string representation of a 2D vector, enclosed + in arrow brackets and separated by commas + + + + Interpolates between two vectors using a cubic equation + + + + + Get a formatted string representation of the vector + + A string representation of the vector + + + + Get a string representation of the vector elements with up to three + decimal digits and separated by spaces only + + Raw string representation of the vector + + + A vector with a value of 0,0 + + + A vector with a value of 1,1 + + + A vector with a value of 1,0 + + + A vector with a value of 0,1 + + + + Attribute class that allows extra attributes to be attached to ENUMs + + + + Text used when presenting ENUM to user + + + Default initializer + + + Text used when presenting ENUM to user + + + + The different types of grid assets + + + + Unknown asset type + + + Texture asset, stores in JPEG2000 J2C stream format + + + Sound asset Calling card for another avatar @@ -2332,270 +2524,78 @@ Invalid wearable asset - - - A thread-safe lockless queue that supports multiple readers and - multiple writers - - - - Queue head - - - Queue tail - - - Queue item count - - - - Constructor - - - - - Enqueue an item - - Item to enqeue - - - - Try to dequeue an item - - Dequeued item if the dequeue was successful - True if an item was successfully deqeued, otherwise false - - - Gets the current number of items in the queue. Since this - is a lockless collection this value should be treated as a close - estimate - - - - Provides a node container for data in a singly linked list - - - - Pointer to the next node in list - - - The data contained by the node - - - - Constructor - - - - - Constructor - - - - - A 128-bit Universally Unique Identifier, used throughout the Second - Life networking protocol - - - - The System.Guid object this struct wraps around - - - - Constructor that takes a string UUID representation - - A string representation of a UUID, case - insensitive and can either be hyphenated or non-hyphenated - UUID("11f8aa9c-b071-4242-836b-13b7abe0d489") - - - - Constructor that takes a System.Guid object - - A Guid object that contains the unique identifier - to be represented by this UUID - - - - Constructor that takes a byte array containing a UUID - - Byte array containing a 16 byte UUID - Beginning offset in the array - - - - Constructor that takes an unsigned 64-bit unsigned integer to - convert to a UUID - - 64-bit unsigned integer to convert to a UUID - - - - Copy constructor - - UUID to copy - - - - IComparable.CompareTo implementation - - - - - Assigns this UUID from 16 bytes out of a byte array - - Byte array containing the UUID to assign this UUID to - Starting position of the UUID in the byte array - - - - Returns a copy of the raw bytes for this UUID - - A 16 byte array containing this UUID - - - - Writes the raw bytes for this UUID to a byte array - - Destination byte array - Position in the destination array to start - writing. Must be at least 16 bytes before the end of the array - - - - Calculate an LLCRC (cyclic redundancy check) for this UUID - - The CRC checksum for this UUID - - - - Create a 64-bit integer representation from the second half of this UUID - - An integer created from the last eight bytes of this UUID - - - - Generate a UUID from a string - - A string representation of a UUID, case - insensitive and can either be hyphenated or non-hyphenated - UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489") - - - - Generate a UUID from a string - - A string representation of a UUID, case - insensitive and can either be hyphenated or non-hyphenated - Will contain the parsed UUID if successful, - otherwise null - True if the string was successfully parse, otherwise false - UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result) - - - - Combine two UUIDs together by taking the MD5 hash of a byte array - containing both UUIDs - - First UUID to combine - Second UUID to combine - The UUID product of the combination - - + - + Same as Queue except Dequeue function blocks until there is an object to return. + Note: This class does not need to be synchronized - - + - Return a hash code for this UUID, used by .NET for hash tables + Create new BlockingQueue. - An integer composed of all the UUID bytes XORed together + The System.Collections.ICollection to copy elements from - + - Comparison function + Create new BlockingQueue. - An object to compare to this UUID - True if the object is a UUID and both UUIDs are equal + The initial number of elements that the queue can contain - + - Comparison function + Create new BlockingQueue. - UUID to compare to - True if the UUIDs are equal, otherwise false - + - Get a hyphenated string representation of this UUID + BlockingQueue Destructor (Close queue, resume any waiting thread). - A string representation of this UUID, lowercase and - with hyphens - 11f8aa9c-b071-4242-836b-13b7abe0d489 - + - Equals operator + Remove all objects from the Queue. - First UUID for comparison - Second UUID for comparison - True if the UUIDs are byte for byte equal, otherwise false - + - Not equals operator + Remove all objects from the Queue, resume all dequeue threads. - First UUID for comparison - Second UUID for comparison - True if the UUIDs are not equal, otherwise true - + - XOR operator + Removes and returns the object at the beginning of the Queue. - First UUID - Second UUID - A UUID that is a XOR combination of the two input UUIDs + Object in queue. - + - String typecasting operator + Removes and returns the object at the beginning of the Queue. - A UUID in string form. Case insensitive, - hyphenated or non-hyphenated - A UUID built from the string representation - - - An UUID with a value of all zeroes - - - A cache of UUID.Zero as a string to optimize a common path + time to wait before returning + Object in queue. - + - Copy constructor + Removes and returns the object at the beginning of the Queue. - Circular queue to copy + time to wait before returning (in milliseconds) + Object in queue. - + - Determines the appropriate events to set, leaves the locks, and sets the events. + Adds an object to the end of the Queue + Object to put in queue - + - A routine for lazily creating a event outside the lock (so if errors - happen they are outside the lock and that we don't do much work - while holding a spin lock). If all goes well, reenter the lock and - set 'waitEvent' + Open Queue. - + - Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. - Before the wait 'numWaiters' is incremented and is restored before leaving this routine. + Gets flag indicating if queue has been closed. diff --git a/bin/OpenMetaverseTypes.dll b/bin/OpenMetaverseTypes.dll index 4d00d5e..49a0f3b 100755 Binary files a/bin/OpenMetaverseTypes.dll and b/bin/OpenMetaverseTypes.dll differ -- cgit v1.1 From 52ff860f30a16f57408d372cda9280cf71a95e3d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Nov 2013 23:27:19 +0000 Subject: minor: Make PID file examples in OpenSim and Robust config somewhat more meaningful than just /tmp/my.pid --- bin/OpenSim.ini.example | 2 +- bin/OpenSimDefaults.ini | 2 +- bin/Robust.ini.example | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b78e3b7..d3f9156 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -69,7 +69,7 @@ ;# {PIDFile} {} {Path to PID file?} {} ;; Place to create a PID file - ; PIDFile = "/tmp/my.pid" + ; PIDFile = "/tmp/OpenSim.exe.pid" ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem ;; Determine where OpenSimulator looks for the files which tell it diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index b56d5d1..ae7b794 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -21,7 +21,7 @@ crash_dir = "crashes" ; Place to create a PID file - ; PIDFile = "/tmp/my.pid" + ; PIDFile = "/tmp/OpenSim.exe.pid" ; Console commands run at startup startup_console_commands_file = "startup_commands.txt" diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example index 0660de4..f79059b 100644 --- a/bin/Robust.ini.example +++ b/bin/Robust.ini.example @@ -15,7 +15,7 @@ [Startup] ; Place to create a PID file ; If no path if specified then a PID file is not created. - ; PIDFile = "/tmp/my.pid" + ; PIDFile = "/tmp/Robust.exe.pid" ; Plugin Registry Location ; Set path to directory for plugin registry. Information -- cgit v1.1 From 3b2721c95726a6968a23b6d27d83769f03b987b0 Mon Sep 17 00:00:00 2001 From: dahlia Date: Wed, 6 Nov 2013 19:13:41 -0800 Subject: update OpenMetaverse.dll to 7ae74674a09877119cbb4c80cbffea474e20da29 - addresses particle flags issue --- bin/OpenMetaverse.dll | Bin 1806336 -> 1806336 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'bin') diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll index a91670d..30ad7e5 100755 Binary files a/bin/OpenMetaverse.dll and b/bin/OpenMetaverse.dll differ -- cgit v1.1 From 626a050159e0eb3d3d12fee482f2c9280b1b2b4e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 8 Nov 2013 00:34:35 +0000 Subject: minor: Make PID file example in Robust.HG.ini more meaningful as is now the case in OpenSim and vanilla ROBUST config files --- bin/Robust.HG.ini.example | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin') diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index 2ad262a..965e241 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example @@ -23,7 +23,7 @@ [Startup] ; Place to create a PID file ; If no path if specified then a PID file is not created. - ; PIDFile = "/tmp/my.pid" + ; PIDFile = "/tmp/Robust.exe.pid" ; Plugin Registry Location ; Set path to directory for plugin registry. Information -- cgit v1.1 From 869a23e2234ce9b565249c5850324ca2de2f06ba Mon Sep 17 00:00:00 2001 From: justincc Date: Wed, 13 Nov 2013 01:07:14 +0000 Subject: Update OpenSim.32BitLaunch.exe and Robust.32BitLaunch.exe to .NET 4 versions. Also fixes some issues in associated solution files --- bin/OpenSim.32BitLaunch.exe | Bin 5632 -> 5632 bytes bin/Robust.32BitLaunch.exe | Bin 5632 -> 5632 bytes 2 files changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 bin/Robust.32BitLaunch.exe (limited to 'bin') diff --git a/bin/OpenSim.32BitLaunch.exe b/bin/OpenSim.32BitLaunch.exe index cc73c8b..62c14af 100755 Binary files a/bin/OpenSim.32BitLaunch.exe and b/bin/OpenSim.32BitLaunch.exe differ diff --git a/bin/Robust.32BitLaunch.exe b/bin/Robust.32BitLaunch.exe old mode 100644 new mode 100755 index 4d2698b..affedb4 Binary files a/bin/Robust.32BitLaunch.exe and b/bin/Robust.32BitLaunch.exe differ -- cgit v1.1 From f63fd81a686ed1ef33d524e28d511ad991b8dbad Mon Sep 17 00:00:00 2001 From: dahlia Date: Fri, 15 Nov 2013 14:40:38 -0800 Subject: update libomv to 1538d3088e79ff0a9abea6905b487755b6890a85 in hope that it fixes some bulletsim issues on linux --- bin/OpenMetaverse.StructuredData.dll | Bin 106496 -> 106496 bytes bin/OpenMetaverse.dll | Bin 1806336 -> 1806336 bytes bin/OpenMetaverseTypes.dll | Bin 110592 -> 110592 bytes 3 files changed, 0 insertions(+), 0 deletions(-) (limited to 'bin') diff --git a/bin/OpenMetaverse.StructuredData.dll b/bin/OpenMetaverse.StructuredData.dll index 8b920bd..d980531 100755 Binary files a/bin/OpenMetaverse.StructuredData.dll and b/bin/OpenMetaverse.StructuredData.dll differ diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll index 30ad7e5..4b558e7 100755 Binary files a/bin/OpenMetaverse.dll and b/bin/OpenMetaverse.dll differ diff --git a/bin/OpenMetaverseTypes.dll b/bin/OpenMetaverseTypes.dll index 49a0f3b..5add2f1 100755 Binary files a/bin/OpenMetaverseTypes.dll and b/bin/OpenMetaverseTypes.dll differ -- cgit v1.1 From bd5c414618ef7fb02e3e62172c8f2bf7d7964cbf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 23 Nov 2013 01:29:55 +0000 Subject: Stop .NET 4 complaining on Windows when it tries to load in DLLs that haven't been marked as trusted in the operating system. This is done by adding to the execute *.config files. This tells .NET 4 to trust the DLLs, which is safe in our case since we are not loading DLLs from locations that untrusted users may specify Addresses http://opensimulator.org/mantis/view.php?id=6853 and http://opensimulator.org/mantis/view.php?id=6846 As far as I know, CAS policy checks have never been performed in Mono --- bin/OpenSim.32BitLaunch.exe.config | 1 + bin/OpenSim.ConsoleClient.exe.config | 1 + bin/OpenSim.exe.config | 1 + bin/Robust.32BitLaunch.exe.config | 1 + bin/Robust.exe.config | 1 + bin/pCampBot.exe.config | 3 +++ 6 files changed, 8 insertions(+) (limited to 'bin') diff --git a/bin/OpenSim.32BitLaunch.exe.config b/bin/OpenSim.32BitLaunch.exe.config index 6a6b3c8..a07ace3 100644 --- a/bin/OpenSim.32BitLaunch.exe.config +++ b/bin/OpenSim.32BitLaunch.exe.config @@ -4,6 +4,7 @@
+ diff --git a/bin/OpenSim.ConsoleClient.exe.config b/bin/OpenSim.ConsoleClient.exe.config index 7aa974c..3a50408 100644 --- a/bin/OpenSim.ConsoleClient.exe.config +++ b/bin/OpenSim.ConsoleClient.exe.config @@ -4,6 +4,7 @@
+ diff --git a/bin/OpenSim.exe.config b/bin/OpenSim.exe.config index b2cb4e5..1ec3c9c 100755 --- a/bin/OpenSim.exe.config +++ b/bin/OpenSim.exe.config @@ -4,6 +4,7 @@
+ diff --git a/bin/Robust.32BitLaunch.exe.config b/bin/Robust.32BitLaunch.exe.config index ec17049..f2802a2 100644 --- a/bin/Robust.32BitLaunch.exe.config +++ b/bin/Robust.32BitLaunch.exe.config @@ -4,6 +4,7 @@
+ diff --git a/bin/Robust.exe.config b/bin/Robust.exe.config index 62975fd..6ffdfef 100644 --- a/bin/Robust.exe.config +++ b/bin/Robust.exe.config @@ -4,6 +4,7 @@
+ diff --git a/bin/pCampBot.exe.config b/bin/pCampBot.exe.config index 9cfb7e9..7912991 100755 --- a/bin/pCampBot.exe.config +++ b/bin/pCampBot.exe.config @@ -3,6 +3,9 @@
+ + + -- cgit v1.1 From 8217b52d3a05fcc78bee7cac5724b6e28cffe7f7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 23 Nov 2013 01:40:48 +0000 Subject: Remove old *.exe.config files that related to programs that have long been deleted or renamed --- bin/OpenSim.Services.exe.config | 33 --------------------------------- bin/OpenSimExport.exe.config | 28 ---------------------------- bin/SimpleApp.exe.config | 28 ---------------------------- 3 files changed, 89 deletions(-) delete mode 100644 bin/OpenSim.Services.exe.config delete mode 100644 bin/OpenSimExport.exe.config delete mode 100644 bin/SimpleApp.exe.config (limited to 'bin') diff --git a/bin/OpenSim.Services.exe.config b/bin/OpenSim.Services.exe.config deleted file mode 100644 index c2d93c0..0000000 --- a/bin/OpenSim.Services.exe.config +++ /dev/null @@ -1,33 +0,0 @@ - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/bin/OpenSimExport.exe.config b/bin/OpenSimExport.exe.config deleted file mode 100644 index 3fcb22d..0000000 --- a/bin/OpenSimExport.exe.config +++ /dev/null @@ -1,28 +0,0 @@ - - - -
- - - - - - - - - - - - - - - - - - - - - - - - diff --git a/bin/SimpleApp.exe.config b/bin/SimpleApp.exe.config deleted file mode 100644 index c4d9c22..0000000 --- a/bin/SimpleApp.exe.config +++ /dev/null @@ -1,28 +0,0 @@ - - - -
- - - - - - - - - - - - - - - - - - - - - - - - -- cgit v1.1