From 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 27 Oct 2009 13:31:04 -0700 Subject: Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward --- bin/OpenSim.ini.example | 128 +----------------------------------------------- 1 file changed, 1 insertion(+), 127 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 4f1799e..927eb7a 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -218,7 +218,6 @@ ; ## SCRIPT ENGINE ; ## - ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" DefaultScriptEngine = "XEngine" ; ## @@ -826,137 +825,12 @@ ; Density of tree population tree_density = 1000.0 + [VectorRender] ; the font to use for rendering text (default: Arial) ; font_name = "Arial" -[ScriptEngine.DotNetEngine] - Enabled = true - - ScriptDelayFactor = 1.0 - ScriptDistanceLimitFactor = 1.0 - - ; Maximum length of notecard line read - ; Increasing this to large values potentially opens - ; up the system to malicious scripters - ; NotecardLineReadCharsMax = 255 - - ; - ; These settings are specific to DotNetEngine script engine - ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. - ; - - ; When a script receives an event the event is queued. - ; Any free thread will start executing this event. One script can only have one event executed simultaneously. - ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. - ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. - ; But because most scripts exit after their task, the threads are free to go on to the next script. - - ; Refresh ScriptEngine config options (these settings) every xx seconds - ; 0 = Do not refresh - ; Set it to number of seconds between refresh, for example 30. - ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console - ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 - ; NOTE! Disabled for now. Feature does not work. - RefreshConfig=0 - - ; Number of threads to use for script event execution - ; Threads are shared across all regions - NumberOfScriptThreads=2 - - ; Script event execution thread priority inside application. - ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest - ScriptThreadPriority=BelowNormal - - ; How long MAX should a script event be allowed to run (per event execution)? - ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function - ; There is also a small speed penalty for every kill that is made - MaxEventExecutionTimeMs=5000 - - ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? - EnforceMaxEventExecutionTime=true - - ; Should we stop the script completely when time exceeds? - ; This is useful if you have a high and want to deactivate scripts that go wrong - ; Note that for example physics engine can slow down the system and make scripts spend more time - DeactivateScriptOnTimeout=false - - ; If no scripts have executed in this pass how long should we sleep before checking again - ; Impact: - ; Too low and you will waste lots of CPU - ; Too high and people touching object or similar will have to wait up to this amount of time before script responding - SleepTimeIfNoScriptExecutionMs=50 - - ; AppDomains are used for two things: - ; * Security: Scripts inside AppDomains are limited in permissions. - ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. - ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). - ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. - ScriptsPerAppDomain=1 - - ; MaintenanceLoop - ; How often to run maintenance loop - ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time - MaintenanceLoopms=50 - - ; How many maintenanceloops between each of these. - ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) - ; Script loading/unloading - - ; How long load/unload thread should sleep if there is nothing to do - ; Higher value makes it respond slower when scripts are added/removed from prims - ; But once active it will process all in queue before sleeping again - MaintenanceLoopTicks_ScriptLoadUnload=1 - - ; Other tasks - ; check if we need to reload config, adjust running config and enforce max execution time - MaintenanceLoopTicks_Other=10 - - ; Allow the use of os* functions (some are dangerous) - ; Default is false - AllowOSFunctions = false - - ; Threat level to allow if os functions are enabled - ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe - ; Default is VeryLow - OSFunctionThreatLevel = VeryLow - - ; Maximum number of items in load/unload queue before we start rejecting loads - ; Note that we will only be rejecting load. Unloads will still be able to queue. - LoadUnloadMaxQueueSize=100 - - ; Maximum number of (LSL) events that can be queued before new events are ignored. - EventExecutionMaxQueueSize=300 - - ; Async LL command sleep - ; If no async LL commands are waiting, how long should thread sleep before checking again - ; Async LL commands are LSL-commands that causes an event to be fired back with result - ; currently unused - ; AsyncLLCommandLoopms=50 - - ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder - WriteScriptSourceToDebugFile=false - - ; Specify default script compiler - ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen - ; Valid languages are: lsl, cs, js and vb - DefaultCompileLanguage=lsl - - ; Specify what compilers are allowed to be used - ; Note vb only works on Windows for now (Mono lacks VB compile support) - ; Valid languages are: lsl, cs, js and vb - ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. - AllowedCompilers=lsl - - ; Compile scripts with debugging - ; Probably a thousand times slower, but gives you a line number when something goes wrong. - CompileWithDebugInformation=true - - ; Remove old scripts on next startup - ; currently unused - ;CleanUpOldScriptsOnStartup=true - [LL-Functions] ; Set the following to true to allow administrator owned scripts to execute console commands -- cgit v1.1