From 1dae36ff7bea470db02c4eecb0b4414695a4f1db Mon Sep 17 00:00:00 2001 From: dahlia Date: Sun, 23 Aug 2015 15:31:25 -0700 Subject: Revert "update libomv managed dlls to 49a5cf05c32e - fresh clone default settings release mode VS 2015 community edition" This reverts commit 4f8e18e31c75c31c833833ca7582938b1bb95804. --- bin/OpenMetaverse.Rendering.Meshmerizer.dll | Bin 20480 -> 24576 bytes bin/OpenMetaverse.StructuredData.dll | Bin 102400 -> 102400 bytes bin/OpenMetaverse.dll | Bin 2195456 -> 2195456 bytes bin/OpenMetaverseTypes.XML | 303 +++++++++++----------------- bin/OpenMetaverseTypes.dll | Bin 110592 -> 110592 bytes 5 files changed, 119 insertions(+), 184 deletions(-) (limited to 'bin') diff --git a/bin/OpenMetaverse.Rendering.Meshmerizer.dll b/bin/OpenMetaverse.Rendering.Meshmerizer.dll index 8be398e..4f55376 100755 Binary files a/bin/OpenMetaverse.Rendering.Meshmerizer.dll and b/bin/OpenMetaverse.Rendering.Meshmerizer.dll differ diff --git a/bin/OpenMetaverse.StructuredData.dll b/bin/OpenMetaverse.StructuredData.dll index f015ca2..8c72174 100755 Binary files a/bin/OpenMetaverse.StructuredData.dll and b/bin/OpenMetaverse.StructuredData.dll differ diff --git a/bin/OpenMetaverse.dll b/bin/OpenMetaverse.dll index 983f97c..9854fe0 100755 Binary files a/bin/OpenMetaverse.dll and b/bin/OpenMetaverse.dll differ diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML index 3da5955..a0c9135 100644 --- a/bin/OpenMetaverseTypes.XML +++ b/bin/OpenMetaverseTypes.XML @@ -252,7 +252,8 @@ Link to a location in world - Collection of textures and parameters that can be worn by an avatar + Collection of textures and parameters that can be + worn by an avatar Primitive that can contain textures, sounds, @@ -262,7 +263,10 @@ Notecard asset - Holds a collection of inventory items. "Category" in the Linden viewer + Holds a collection of inventory items + + + Root inventory folder Linden scripting language script @@ -274,7 +278,17 @@ Uncompressed TGA texture - Collection of textures and shape parameters that can be worn + Collection of textures and shape parameters that can + be worn + + + Trash folder + + + Snapshot folder + + + Lost and found folder Uncompressed sound @@ -296,109 +310,44 @@ Simstate file + + Contains landmarks for favorites + Asset is a link to another inventory item Asset is a link to another inventory folder - - Marketplace Folder. Same as an Category but different display methods. - - - Linden mesh format - - - - The different types of folder. - - - - None folder type - - - Texture folder type - - - Sound folder type - - - Calling card folder type - - - Landmark folder type - - - Clothing folder type - - - Object folder type - - - Notecard folder type - - - The root folder type - - - LSLText folder - - - Bodyparts folder - - - Trash folder - - - Snapshot folder - - - Lost And Found folder - - - Animation folder - - - Gesture folder - - - Favorites folder - - - Ensemble beginning range + + Beginning of the range reserved for ensembles - - Ensemble ending range + + End of the range reserved for ensembles - - Current outfit folder + + Folder containing inventory links to wearables and attachments + that are part of the current outfit - - Outfit folder + + Folder containing inventory items or links to + inventory items of wearables and attachments + together make a full outfit - - My outfits folder + + Root folder for the folders of type OutfitFolder - - Mesh folder + + Linden mesh format - + Marketplace direct delivery inbox ("Received Items") - + Marketplace direct delivery outbox - - Basic root folder - - - Marketplace listings folder - - - Marketplace stock folder - - - Hypergrid Suitcase folder + + @@ -1122,27 +1071,6 @@ multiple writers - - - Provides a node container for data in a singly linked list - - - - Pointer to the next node in list - - - The data contained by the node - - - - Constructor - - - - - Constructor - - Queue head @@ -1152,11 +1080,6 @@ Queue item count - - Gets the current number of items in the queue. Since this - is a lockless collection this value should be treated as a close - estimate - Constructor @@ -1175,6 +1098,32 @@ Dequeued item if the dequeue was successful True if an item was successfully deqeued, otherwise false + + Gets the current number of items in the queue. Since this + is a lockless collection this value should be treated as a close + estimate + + + + Provides a node container for data in a singly linked list + + + + Pointer to the next node in list + + + The data contained by the node + + + + Constructor + + + + + Constructor + + Convert this matrix to euler rotations @@ -1385,37 +1334,6 @@ Time of the last drip, in system ticks - - - The parent bucket of this bucket, or null if this bucket has no - parent. The parent bucket will limit the aggregate bandwidth of all - of its children buckets - - - - - Maximum burst rate in bytes per second. This is the maximum number - of tokens that can accumulate in the bucket at any one time - - - - - The speed limit of this bucket in bytes per second. This is the - number of tokens that are added to the bucket per second - - Tokens are added to the bucket any time - is called, at the granularity of - the system tick interval (typically around 15-22ms) - - - - The number of bytes that can be sent at this moment. This is the - current number of tokens in the bucket - If this bucket has a parent bucket that does not have - enough tokens for a request, will - return false regardless of the content of this bucket - - Default constructor @@ -1453,36 +1371,36 @@ True if tokens were added to the bucket, otherwise false - + - Operating system + The parent bucket of this bucket, or null if this bucket has no + parent. The parent bucket will limit the aggregate bandwidth of all + of its children buckets - - Unknown - - - Microsoft Windows - - - Microsoft Windows CE - - - Linux - - - Apple OSX - - + - Runtime platform + Maximum burst rate in bytes per second. This is the maximum number + of tokens that can accumulate in the bucket at any one time - - .NET runtime + + + The speed limit of this bucket in bytes per second. This is the + number of tokens that are added to the bucket per second + + Tokens are added to the bucket any time + is called, at the granularity of + the system tick interval (typically around 15-22ms) - - Mono runtime: http://www.mono-project.com/ + + + The number of bytes that can be sent at this moment. This is the + current number of tokens in the bucket + If this bucket has a parent bucket that does not have + enough tokens for a request, will + return false regardless of the content of this bucket + Used for converting degrees to radians @@ -1924,20 +1842,6 @@ A string containing the AssetType name The AssetType which matches the string name, or AssetType.Unknown if no match was found - - - Takes a FolderType and returns the string representation - - The source - The string version of the FolderType - - - - Translate a string name of an FolderType into the proper Type - - A string containing the FolderType name - The FolderType which matches the string name, or FolderType. None if no match was found - Convert an InventoryType to a string @@ -2068,6 +1972,37 @@ Converted IP address object, or null if the conversion failed + + + Operating system + + + + Unknown + + + Microsoft Windows + + + Microsoft Windows CE + + + Linux + + + Apple OSX + + + + Runtime platform + + + + .NET runtime + + + Mono runtime: http://www.mono-project.com/ + A 128-bit Universally Unique Identifier, used throughout the Second diff --git a/bin/OpenMetaverseTypes.dll b/bin/OpenMetaverseTypes.dll index ad2c744..39b8f75 100755 Binary files a/bin/OpenMetaverseTypes.dll and b/bin/OpenMetaverseTypes.dll differ -- cgit v1.1