From 173d13b0a4e68e682fd5e585290a48f82ec9a475 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 15 May 2008 06:35:01 +0000 Subject: * Added about half of the planned ODE physics options to OpenSim.ini.example. * Some will do cool things, some will make your scene explode dramatically if you're not careful. --- bin/OpenSim.ini.example | 50 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7c877f0..72462c3 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -158,6 +158,56 @@ whisper_distance = 10 say_distance = 30 shout_distance = 100 +[ODEPhysicsSettings] + +;# World Settings + +;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s +world_gravityx = 0 +world_gravityy = 0 +world_gravityz = -9.8 + +; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) +; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; +world_stepsize = 0.020 +world_internal_steps_without_collisions = 10 + +;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim +world_hashspace_size_low = -4 +world_hashSpace_size_high = 128 + +;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim +meters_in_small_space = 29.9 +small_hashspace_size_low = -4 +small_hashspace_size_high = 66 + +; # Contact properties. (the stuff that happens when things come in contact with each other) + +; surface layer around geometries other geometries can sink into before generating a contact +world_contact_surface_layer = 0.001 + +; Non Moving Terrain Contact (avatar isn't moving) +nm_terraincontact_friction = 255.0 +nm_terraincontact_bounce = 0.1 +nm_terraincontact_erp = 0.1025 + +; Moving Terrain Contact (avatar is moving) + +m_terraincontact_friction = 75.0 +m_terraincontact_bounce = 0.05 +m_terrainContact_erp = 0.05025 + +; Moving Avatar to object Contact + +m_avatarobjectcontact_friction = 75.0 +m_avatarobjectcontact_bounce = 0.1 + +; Object to Object Contact and Non-Moving Avatar to object + +objectcontact_friction = 250.0 +objectcontact_bounce = 0.2 + + [RemoteAdmin] enabled = false access_password = unknown -- cgit v1.1