From 0842e2e15b6af6f940648b0b74488f2da88ce920 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Wed, 29 Jan 2014 06:44:14 -0800 Subject: BulletSim: default physical terrain implementation to heightmap. It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions. --- bin/OpenSimDefaults.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index df94239..026f285 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1001,10 +1001,10 @@ ; Terrain implementation can use either Bullet's heightField or BulletSim can build ; a mesh. 0=heightField, 1=mesh - TerrainImplementation = 1 + TerrainImplementation = 0 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher - ; magnification uses lots of memory. + ; magnifications use lots of memory. TerrainMeshMagnification = 2 ; Avatar physics height adjustments. -- cgit v1.1