From 0c35d28933ddb2cae7b4f095b35ed4e386a1b71b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 26 May 2013 17:35:12 -0700 Subject: BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable. --- bin/lib32/BulletSim.dll | Bin 982528 -> 982528 bytes bin/lib32/libBulletSim.so | Bin 2271520 -> 2271724 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'bin/lib32') diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index d63ee1d..bc0e222 100755 Binary files a/bin/lib32/BulletSim.dll and b/bin/lib32/BulletSim.dll differ diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so index 03de631..e09dd27 100755 Binary files a/bin/lib32/libBulletSim.so and b/bin/lib32/libBulletSim.so differ -- cgit v1.1