From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- bin/config-include/Standalone.ini | 122 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 bin/config-include/Standalone.ini (limited to 'bin/config-include/Standalone.ini') diff --git a/bin/config-include/Standalone.ini b/bin/config-include/Standalone.ini new file mode 100644 index 0000000..127b073 --- /dev/null +++ b/bin/config-include/Standalone.ini @@ -0,0 +1,122 @@ +;; +;; Please don't change this file. +;; All optional settings are in StandaloneCommon.ini.example, +;; which you can copy and change. +;; + +[Modules] + AssetServices = "LocalAssetServicesConnector" + InventoryServices = "LocalInventoryServicesConnector" + NeighbourServices = "NeighbourServicesOutConnector" + AuthenticationServices = "LocalAuthenticationServicesConnector" + AuthorizationServices = "LocalAuthorizationServicesConnector" + GridServices = "LocalGridServicesConnector" + PresenceServices = "LocalPresenceServicesConnector" + UserProfilesServices = "LocalUserProfilesServicesConnector" + UserAccountServices = "LocalUserAccountServicesConnector" + AgentPreferencesServices= "LocalAgentPreferencesServicesConnector" + GridUserServices = "LocalGridUserServicesConnector" + SimulationServices = "LocalSimulationConnectorModule" + AvatarServices = "LocalAvatarServicesConnector" + EntityTransferModule = "BasicEntityTransferModule" + InventoryAccessModule = "BasicInventoryAccessModule" + MapImageService = "MapImageServiceModule" + SearchModule = "BasicSearchModule" + MuteListService = "LocalMuteListServicesConnector" + + LibraryModule = true + LLLoginServiceInConnector = true + GridInfoServiceInConnector = true + MapImageServiceInConnector = true + +[SimulationDataStore] + LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" + +[EstateDataStore] + LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" + +[AssetService] + LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" + +[InventoryService] + LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" + +[LibraryService] + LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" + LibraryName = "OpenSim Library" + DefaultLibrary = "./inventory/Libraries.xml" + +[AvatarService] + LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" + +[AuthenticationService] + LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + +[GridService] + LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" + Realm = "regions" + StorageProvider = "OpenSim.Data.Null.dll" + +[PresenceService] + LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" + StorageProvider = "OpenSim.Data.Null.dll" + +[UserAccountService] + LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" + + ;; These are for creating new accounts + AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" + GridService = "OpenSim.Services.GridService.dll:GridService" + InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" + AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" + + ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. + CreateDefaultAvatarEntries = true + +[GridUserService] + LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" + +[FriendsService] + LocalServiceModule = "OpenSim.Services.FriendsService.dll" + +[Friends] + Connector = "OpenSim.Services.FriendsService.dll" + +[AgentPreferencesService] + LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" + +[LoginService] + LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" + UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" + GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" + AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" + FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" + + WelcomeMessage = "Welcome, Avatar!" + + ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" + ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time + ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. + ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. + ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. + ;; Options are + ;; "none" no DST + ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. + ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. + ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows + DSTZone = "America/Los_Angeles;Pacific Standard Time" + +[MapImageService] + LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" + +[MuteListService] + LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService" + +;; This should always be the very last thing on this file +[Includes] + Include-Common = "config-include/StandaloneCommon.ini" -- cgit v1.1