From fb8faa8336ddb795ccd6840259b06a2608350a57 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 12 Jan 2009 18:00:46 +0000 Subject: * Apply http://opensimulator.org/mantis/view.php?id=2913 * Add the KanEd scripts to the standard library * Thanks Fly-Man- --- bin/assets/ScriptsAssetSet/KanEd-Test01.lsl | 13 +++ bin/assets/ScriptsAssetSet/KanEd-Test02.lsl | 31 +++++++ bin/assets/ScriptsAssetSet/KanEd-Test03.lsl | 49 ++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test04.lsl | 51 +++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test05.lsl | 30 +++++++ bin/assets/ScriptsAssetSet/KanEd-Test06.lsl | 8 ++ bin/assets/ScriptsAssetSet/KanEd-Test07.lsl | 38 ++++++++ bin/assets/ScriptsAssetSet/KanEd-Test08.lsl | 23 +++++ bin/assets/ScriptsAssetSet/KanEd-Test09.lsl | 71 +++++++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test10.lsl | 57 ++++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test11.lsl | 52 +++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test12.lsl | 46 ++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test13.lsl | 16 ++++ bin/assets/ScriptsAssetSet/KanEd-Test14.lsl | 70 +++++++++++++++ bin/assets/ScriptsAssetSet/KanEd-Test15.lsl | 10 +++ bin/assets/ScriptsAssetSet/KanEd-Test16.lsl | 66 ++++++++++++++ bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml | 118 ++++++++++++++++++++++++- 17 files changed, 747 insertions(+), 2 deletions(-) create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test01.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test02.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test03.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test04.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test05.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test06.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test07.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test08.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test09.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test10.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test11.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test12.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test13.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test14.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test15.lsl create mode 100644 bin/assets/ScriptsAssetSet/KanEd-Test16.lsl (limited to 'bin/assets/ScriptsAssetSet') diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test01.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test01.lsl new file mode 100644 index 0000000..5f8a0aa --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test01.lsl @@ -0,0 +1,13 @@ +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar!"); + } + + touch_start(integer total_number) + { + llSay( 0, "Touched."); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test02.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test02.lsl new file mode 100644 index 0000000..2506d95 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test02.lsl @@ -0,0 +1,31 @@ +integer counter; + +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar! Touch to change color and size."); + counter = 0; + } + + touch_start(integer total_number) + { // do these instructions when the object is touched. + counter = counter + 1; + + // choose three random RGB color components between 0. and 1.0. + float redness = llFrand( 1.0 ); + float greenness = llFrand( 1.0 ); + float blueness = llFrand( 1.0 ); + + // combine color components into a vector and use that vector + // to set object color. + vector prim_color = < redness, greenness, blueness >; + llSetColor( prim_color, ALL_SIDES ); // set object color to new color. + + // choose a random number between 0. and 10. for use as a scale factor. + float new_scale = llFrand(10.0) + 1.0; + llSetScale(< new_scale, new_scale, new_scale > ); // set object scale. + llSay( 0, "Touched by angel number " + (string)counter); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test03.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test03.lsl new file mode 100644 index 0000000..f371ee9 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test03.lsl @@ -0,0 +1,49 @@ +integer counter; +integer second; + +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar! Touch to change color and size."); + counter = 0; + } + + touch_start(integer total_number) + { + counter = counter + 1; + + llSay( 0, "Touched by angel number " + (string)counter); + + llSetTimerEvent( 2 ); // create a "timer event" every 2 seconds. + } + + timer() // do these instructions every time the timer event occurs. + { + second++; + + // choose three random RGB color components between 0. and 1.0. + float red = llFrand( 1.0 ); + float green = llFrand( 1.0 ); + float blue = llFrand( 1.0 ); + + // combine color components into a vector and use that vector + // to set object color. + vector prim_color = < red, green, blue >; + llSetColor( prim_color, ALL_SIDES ); // set object color to new color. + + // a choose random number between 0. and 10 for use as a scale factor. + float new_scale = llFrand( 10.0 ); + llSetScale(< new_scale, new_scale, new_scale > ); // set object scale. + + if ( second > 19 ) // then time to wrap this up. + { + // turn object black, print "resting" message, and reset object.... + llSetColor( < 0, 0, 0 >, ALL_SIDES ); + + llSay( 0, "Object now resting and resetting script." ); + llResetScript(); // return object to ready state. + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test04.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test04.lsl new file mode 100644 index 0000000..5aa25af --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test04.lsl @@ -0,0 +1,51 @@ +integer counter; +integer second; +vector startPosition; + +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar! Touch to change position."); + counter = 0; + startPosition = llGetPos(); + } + + touch_start(integer total_number) + { + counter = counter + 1; + + llSay( 0, "Touched by angel number " + (string)counter); + + llSetTimerEvent( 1 ); // arrange for a "timer event" every second. + } + + timer() // do these instructions every time the timer event occurs. + { + second++; + + // choose three random distances between 0. and 10.0. + float X_distance = llFrand( 10.0 ); + float Y_distance = llFrand( 10.0 ); + float Z_distance = llFrand( 10.0 ); + + // combine these distance components into a vector and use it + // to increment the starting position and reposition the object. + vector increment = < X_distance, Y_distance, Z_distance >; + vector newPosition = startPosition + increment; + llSetPos( newPosition ); // reposition object. + + if ( second > 19 ) // then time to wrap this up. + { + // move object back to starting position... + while ( llVecDist( llGetPos(), startPosition ) > 0.001) + { + llSetPos( startPosition ); + } + + llSay( 0, "Object now resting and resetting script." ); + llResetScript(); // return object to ready state. + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test05.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test05.lsl new file mode 100644 index 0000000..86727cf --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test05.lsl @@ -0,0 +1,30 @@ +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar!"); + vector startPoint = llGetPos(); + } + + touch_start(integer total_number) + { + llSay( 0, "Touched." ); + + // Define a rotation of 10 degrees around the Y-axis. + rotation Y_10 = llEuler2Rot( < 0, 10 * DEG_TO_RAD, 0 > ); + + // now rotate the object 10 degrees in the X-Z plane during + // each loop iteration. note that each call to llSetRot + // causes a .2 second delay. + integer i; + for( i = 1; i < 100; i++ ) + { + // rotate object in the X-Z plane around its own Y-axis. + rotation newRotation = llGetRot() * Y_10; + + llSetRot( newRotation ); + } + llSay( 0, "Rotation stopped" ); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test06.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test06.lsl new file mode 100644 index 0000000..158d676 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test06.lsl @@ -0,0 +1,8 @@ +default +{ + state_entry() + { + llTargetOmega( < 0, 1, 1 >, .2 * PI, 1.0 ); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test07.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test07.lsl new file mode 100644 index 0000000..a1258f9 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test07.lsl @@ -0,0 +1,38 @@ +vector rotationCenter; + +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar!"); + vector startPoint = llGetPos(); + rotationCenter = startPoint + < 3, 3, 3 >; + // distance to the point of rotation should probably be a + // function of the max dimension of the object. + } + + touch_start(integer total_number) + { + llSay( 0, "Touched." ); + + // Define a "rotation" of 10 degrees around the z-axis. + rotation Z_15 = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > ); + + integer i; + for( i = 1; i < 100; i++ ) // limit simulation time in case of + { // unexpected behavior. + vector currentPosition = llGetPos(); + + vector currentOffset = currentPosition - rotationCenter; + + // rotate the offset vector in the X-Y plane around the + // distant point of rotation. + vector rotatedOffset = currentOffset * Z_15; + vector newPosition = rotationCenter + rotatedOffset; + + llSetPos( newPosition ); + } + llSay( 0, "Orbiting stopped" ); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test08.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test08.lsl new file mode 100644 index 0000000..d29428c --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test08.lsl @@ -0,0 +1,23 @@ +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar! Touch to launch me straight up."); + llSetStatus( 1, TRUE ); // turn on physics. + } + + touch_start(integer total_number) + { + vector start_color = llGetColor( ALL_SIDES ); // save current color. + llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red. + + float objMass = llGetMass(); + float Z_force = 20.0 * objMass; + + llApplyImpulse( < 0.0, 0.0, Z_force >, FALSE ); + + llSay( 0, "Impulse of " + (string)Z_force + " applied." ); + llSetColor( start_color , ALL_SIDES ); // set color to green. + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test09.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test09.lsl new file mode 100644 index 0000000..095f942 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test09.lsl @@ -0,0 +1,71 @@ +vector startPos; +vector curPos; +vector curForce; +integer second; + +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar! Touch to launch me straight up."); + llSetStatus( 1, TRUE ); + startPos = < 0, 0, 0 >; + } + + touch_start(integer total_number) + { + startPos = llGetPos(); + curPos = startPos; + curForce = < 0, 0, 0 >; + second = 0; + + llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red. + + float objMass = llGetMass(); + float Z_force = 10.2 * objMass; + + llSetForce( < 0.0, 0.0, Z_force >, FALSE ); + + llSay( 0, "Force of " + (string)Z_force + " being applied." ); + llSetTimerEvent(1); + } + + timer() + { + second++; + curPos = llGetPos(); + float curDisplacement = llVecMag( curPos - startPos ); + + if( ( curDisplacement > 30. ) && // then object is too far away, and + ( llGetForce() != < 0.0, 0.0, 0.0 > ) ) // force not already zero, + { // then let gravity take over, and change color to green. + llSetForce( < 0.0, 0.0, 0.0 >, FALSE ); + llSetColor( < 0, 1.0, 0 >, ALL_SIDES ); + llSay( 0, "Force removed; object in free flight." ); + } + + if ( second > 19 ) // then time to wrap this up. + { + // turn object blue and zero force to be safe.... + llSetColor( < 0, 0, 1.0 >, ALL_SIDES ); // change color to blue. + llSetForce( < 0, 0, 0 >, FALSE ); + + // ...move object back to starting position... + // ...after saving current status of Physics attribute. + integer savedStatus = llGetStatus( 1 ); + llSetStatus( 1, FALSE ); // turn physics off. + while ( llVecDist( llGetPos(), startPos ) > 0.001) + { + llSetPos( startPos ); + } + llSetStatus( 1, savedStatus ); // restore Physics status. + + //...and then turn color to black and Reset the script. + llSetColor( < 1, 1, 1 >, ALL_SIDES ); + llSetTimerEvent( 0 ); // turn off timer events. + llSay( 0, "Done and resetting script." ); + llResetScript(); // return object to ready state. + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test10.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test10.lsl new file mode 100644 index 0000000..de16df7 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test10.lsl @@ -0,0 +1,57 @@ +vector startPosition; +float groundLevel; + +default +{ + state_entry() + { + llListen( 0, "", llGetOwner(), ""); + + startPosition = llGetPos(); + groundLevel = llGround( startPosition ); + + llSay( 0, "Control this object with chat commands like:" ); + llSay( 0, "'up' or 'down' followed by a distance." ); + } + + listen( integer channel, string name, key id, string message ) + { + // separate the input into blank-delmited tokens. + list parsed = llParseString2List( message, [ " " ], [] ); + + // get the first part--the "command". + string command = llList2String( parsed, 0 ); + + // get the second part--the "distance". + string distance_string = llList2String( parsed, 1 ); + float distance = ( float )distance_string; + + vector position = llGetPos(); + + if( command == "up" ) + { + if( ( position.z + distance ) < (startPosition.z + 10.0 ) ) + { + llSetPos( llGetPos() + < 0, 0, distance > ); // move up + llSetText( "Went up " + (string)distance, < 1, 0, 0 >, 1 ); + } + else + { + llSetText( "Can't go so high.", < 1, 0, 0 >, 1 ); + } + } + else if( command == "down" ) + { + if( ( position.z - distance ) > groundLevel ) + { + llSetPos( llGetPos() + < 0, 0, -distance > ); // move down + llSetText( "Went down " + (string)distance, < 1, 0, 0 >, 1 ); + } + else + { + llSetText( "Can't go so low.", < 1, 0, 0 >, 1 ); + } + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test11.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test11.lsl new file mode 100644 index 0000000..e4b4048 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test11.lsl @@ -0,0 +1,52 @@ +integer dialog_channel= 427; // set a dialog channel +list menu = [ "Go up", "Go down" ]; +vector startPosition; +float groundLevel; + +default +{ + state_entry() + { + // arrange to listen for dialog answers (from multiple users) + llListen( dialog_channel, "", NULL_KEY, ""); + + startPosition = llGetPos(); + groundLevel = llGround( startPosition ); + } + + touch_start(integer total_number) + { + llDialog( llDetectedKey( 0 ), "What do you want to do?", menu, + dialog_channel ); + } + + listen(integer channel, string name, key id, string choice ) + { + vector position = llGetPos(); + + // if a valid choice was made, implement that choice if possible. + // (llListFindList returns -1 if choice is not in the menu list.) + if ( llListFindList( menu, [ choice ]) != -1 ) + { + if ( choice == "Go up" ) + { + if( position.z < ( startPosition.z + 10.0 ) ) + { + llSetPos( llGetPos() + < 0, 0, 1.0 > ); // move up + } + } + else if( choice == "Go down" ) + { + if( position.z > ( groundLevel + 1.0 ) ) + { + llSetPos( llGetPos() + < 0, 0, -1.0 > ); // move down + } + } + } + else + { + llSay( 0, "Invalid choice: " + choice ); + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test12.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test12.lsl new file mode 100644 index 0000000..eaa885b --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test12.lsl @@ -0,0 +1,46 @@ +vector startPosition; +float groundLevel; + +default +{ + state_entry() + { + // get permission to take over the avatar's control inputs. + llRequestPermissions( llGetOwner(), PERMISSION_TAKE_CONTROLS ); + + startPosition = llGetPos(); + groundLevel = llGround( startPosition ); + } + + run_time_permissions( integer perm ) // event for processing + // permission dialog. + { + if ( perm & PERMISSION_TAKE_CONTROLS ) // permission has been given. + { + // go ahead and take over the forward and backward controls. + llTakeControls( CONTROL_FWD | CONTROL_BACK, TRUE, FALSE ); + } + } + + control( key id, integer held, integer change ) // event for processing + // key press. + { + vector position = llGetPos(); + + if ( change & held & CONTROL_FWD ) + { // the "move forward" control has been activated. + if( position.z < (startPosition.z + 10.0) ) + { + llSetPos( llGetPos() + < 0, 0, 1.0 >); // move up + } + } + else if ( change & held & CONTROL_BACK ) + { // the "move backward" key has been activated. + if( position.z > groundLevel + 1.0 ) + { + llSetPos( llGetPos() + < 0, 0, -1.0 >); // move down + } + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test13.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test13.lsl new file mode 100644 index 0000000..7238a9b --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test13.lsl @@ -0,0 +1,16 @@ +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar!"); + } + + touch_start(integer total_number) + { + llSay( 0, "Touched."); + + llRezObject("Object1", llGetPos() + < 0, 0, 2 >, ZERO_VECTOR, + ZERO_ROTATION, 42); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test14.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test14.lsl new file mode 100644 index 0000000..2c60035 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test14.lsl @@ -0,0 +1,70 @@ +integer createdObjectCounter; +integer linkedObjectCounter; + +default +{ + state_entry() + { + llSay( 0, "Hello, Avatar!"); + linkedObjectCounter = 0; // zero the linked object counter. + } + + touch_start(integer total_number) + { + if( createdObjectCounter <= 0 ) // nothing has yet been linked, + { // begin object creation sequence... + // ask for permissions now, since it will be too late later. + llRequestPermissions( llGetOwner(), PERMISSION_CHANGE_LINKS ); + } + else // just do whatever should be done upon touch without + { // creating new objects to link. + // insert commands here to respond to a touch. + } + } + + run_time_permissions( integer permissions_granted ) + { + if( permissions_granted == PERMISSION_CHANGE_LINKS ) + { // create 2 objects. + llRezObject("Object1", llGetPos() + < 1, 0, 2 >, + ZERO_VECTOR, ZERO_ROTATION, 42); + createdObjectCounter = createdObjectCounter + 1; + + llRezObject("Object1", llGetPos() + < -1, 0, 2 >, + ZERO_VECTOR, ZERO_ROTATION, 42); + createdObjectCounter = createdObjectCounter + 1; + + } + else + { + llOwnerSay( "Didn't get permission to change links." ); + return; + } + } + + object_rez( key child_id ) + { + llOwnerSay( "rez happened and produced object with key " + + (string)child_id ); + + // link as parent to the just created child. + llCreateLink( child_id, TRUE ); + + // if all child objects have been created then the script can + // continue to work as a linked set of objects. + linkedObjectCounter++; + if( linkedObjectCounter >= 2 ) + { + // Change all child objects in the set to red (including parent). + llSetLinkColor( LINK_ALL_CHILDREN, < 1, 0, 0 >, ALL_SIDES ); + + // Make child object "2" half-tranparent. + llSetLinkAlpha( 2, .5, ALL_SIDES ); + + // Insert commands here to manage subsequent activity of the + // linkset, like this command to rotate the result: + // llTargetOmega( < 0, 1, 1 >, .2 * PI, 1.0 ); + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test15.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test15.lsl new file mode 100644 index 0000000..425c9ee --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test15.lsl @@ -0,0 +1,10 @@ +default +{ + state_entry() + { + llSetStatus(STATUS_PHANTOM,TRUE); + llSetTexture("lit_texture", ALL_SIDES); + llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 4, 4, 0, 0, 15.0); + } +} + diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test16.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test16.lsl new file mode 100644 index 0000000..536ff19 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test16.lsl @@ -0,0 +1,66 @@ +// This is a script designed to orbit its owner. +vector startPos; +vector curPos; + +vector offset; // offset from Agent +integer iteration; +float rotationRate; // degrees of rotation per iteration +float sensorInterval; // seconds between sensor scan. + +default +{ + state_entry() + { + llOwnerSay( "Hello, Avatar! Touch to start orbiting." ); + llSetStatus( 1, FALSE ); // turn Physics off. + offset = < 2, 2, 1 >; + iteration = 0; + rotationRate = .5; + sensorInterval = .3; + } + + touch_start(integer total_number) + { + startPos = llGetPos(); + curPos = startPos; + + llSleep( .1 ); + + key id = llGetOwner(); + llSensorRepeat( "", id, AGENT, 96, PI, sensorInterval ); + } + + sensor(integer total_number) + { + iteration++; + + if( iteration > 300 ) + { + llResetScript(); + } + + if( llDetectedOwner( 0 ) == llGetOwner() ) + { // the detected Agent is my owner. + vector position = llDetectedPos(0); // find Owner position. + + // calculate next object position relative both to the Owner's + // position and the current time interval counter. That is, + // use the iteration counter to define a rotation, multiply + // the rotation by the constant offset to get a rotated offset + // vector, and add that rotated offset to the current position + // to defne the new position. + + float degreeRotation = llRound( rotationRate * iteration ) % 360; + rotation Rotation = + llEuler2Rot( < 0, 0, degreeRotation * DEG_TO_RAD > ); + vector rotatedOffset = offset * Rotation; + position += rotatedOffset; + + // change the location of the object and save the current (rotated) + // offset for use during the next iteration. + llSetPos( position ); + offset = rotatedOffset; + } + } +} + diff --git a/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml b/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml index 6585f7d..c76cb78 100644 --- a/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml +++ b/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml @@ -125,5 +125,119 @@ - - + + + +
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